feat: gamepad support

tested with dualsense on macOS, close #25
This commit is contained in:
edde746
2025-12-07 19:32:33 +01:00
parent f24bb9dc85
commit 12969eeff9
12 changed files with 503 additions and 2 deletions
+28
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@@ -2,6 +2,7 @@ import 'package:flutter/material.dart';
import 'package:flutter/services.dart';
import '../services/tv_detection_service.dart';
import '../services/gamepad_service.dart';
/// Tracks whether the user is navigating via keyboard/d-pad or pointer (mouse/touch).
///
@@ -51,13 +52,21 @@ class _InputModeTrackerState extends State<InputModeTracker> {
@override
void initState() {
super.initState();
// Initialize focus highlight strategy based on starting mode
_updateFocusHighlightStrategy(_mode);
// Listen to hardware keyboard events globally
HardwareKeyboard.instance.addHandler(_handleKeyEvent);
RawKeyboard.instance.addListener(_handleRawKeyEvent);
// Register callback for gamepad input to switch to keyboard mode
GamepadService.onGamepadInput = () => _setMode(InputMode.keyboard);
}
@override
void dispose() {
HardwareKeyboard.instance.removeHandler(_handleKeyEvent);
RawKeyboard.instance.removeListener(_handleRawKeyEvent);
GamepadService.onGamepadInput = null;
super.dispose();
}
@@ -70,10 +79,29 @@ class _InputModeTrackerState extends State<InputModeTracker> {
return false;
}
void _handleRawKeyEvent(RawKeyEvent event) {
if (event is RawKeyDownEvent) {
_setMode(InputMode.keyboard);
}
}
void _setMode(InputMode mode) {
if (_mode != mode) {
setState(() => _mode = mode);
}
_updateFocusHighlightStrategy(mode);
}
// Keep Material focus highlights in sync with our input mode so keyboard/gamepad
// navigation immediately shows focus without waiting for a real keypress.
void _updateFocusHighlightStrategy(InputMode mode) {
final desiredStrategy = mode == InputMode.keyboard
? FocusHighlightStrategy.alwaysTraditional
: FocusHighlightStrategy.automatic;
if (FocusManager.instance.highlightStrategy != desiredStrategy) {
FocusManager.instance.highlightStrategy = desiredStrategy;
}
}
@override
+6
View File
@@ -11,6 +11,7 @@ import 'services/fullscreen_state_manager.dart';
import 'services/update_service.dart';
import 'services/settings_service.dart';
import 'services/tv_detection_service.dart';
import 'services/gamepad_service.dart';
import 'providers/user_profile_provider.dart';
import 'providers/plex_client_provider.dart';
import 'providers/multi_server_provider.dart';
@@ -73,6 +74,11 @@ void main() async {
// Start global fullscreen state monitoring
FullscreenStateManager().startMonitoring();
// Initialize gamepad service for desktop platforms
if (Platform.isMacOS || Platform.isWindows || Platform.isLinux) {
GamepadService.instance.start();
}
// DTD service is available for MCP tooling connection if needed
runApp(const MainApp());
@@ -4,6 +4,7 @@ import 'package:provider/provider.dart';
import 'package:dio/dio.dart';
import '../../focus/dpad_navigator.dart';
import '../../focus/input_mode_tracker.dart';
import '../../services/gamepad_service.dart';
import '../../../services/plex_client.dart';
import '../../models/plex_library.dart';
import '../../models/plex_metadata.dart';
@@ -106,6 +107,30 @@ class _LibrariesScreenState extends State<LibrariesScreen>
_tabController = TabController(length: 4, vsync: this);
_tabController.addListener(_onTabChanged);
_loadLibraries();
// Register L1/R1 callbacks for tab navigation
GamepadService.onL1Pressed = _goToPreviousTab;
GamepadService.onR1Pressed = _goToNextTab;
}
void _goToPreviousTab() {
if (_tabController.index > 0) {
setState(() {
_suppressAutoFocus = true;
_tabController.index = _tabController.index - 1;
});
_getTabChipFocusNode(_tabController.index).requestFocus();
}
}
void _goToNextTab() {
if (_tabController.index < _tabController.length - 1) {
setState(() {
_suppressAutoFocus = true;
_tabController.index = _tabController.index + 1;
});
_getTabChipFocusNode(_tabController.index).requestFocus();
}
}
void _onTabChanged() {
@@ -263,6 +288,9 @@ class _LibrariesScreenState extends State<LibrariesScreen>
_browseTabChipFocusNode.dispose();
_collectionsTabChipFocusNode.dispose();
_playlistsTabChipFocusNode.dispose();
// Clear L1/R1 callbacks
GamepadService.onL1Pressed = null;
GamepadService.onR1Pressed = null;
super.dispose();
}
+349
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@@ -0,0 +1,349 @@
import 'dart:async';
import 'dart:io';
import 'package:flutter/scheduler.dart';
import 'package:flutter/widgets.dart';
import 'package:flutter/services.dart';
import 'package:gamepads/gamepads.dart';
import '../utils/app_logger.dart';
/// Service that bridges gamepad input to Flutter's focus navigation system.
///
/// Listens to gamepad events from the `gamepads` package and translates them
/// into focus navigation actions and key events that integrate with the
/// existing keyboard navigation system.
class GamepadService {
static GamepadService? _instance;
StreamSubscription<GamepadEvent>? _subscription;
/// Callback to switch InputModeTracker to keyboard mode.
/// Set by InputModeTracker when it initializes.
static VoidCallback? onGamepadInput;
/// Callback for L1 bumper press (previous tab).
/// Screens with tabs can listen to this.
static VoidCallback? onL1Pressed;
/// Callback for R1 bumper press (next tab).
/// Screens with tabs can listen to this.
static VoidCallback? onR1Pressed;
// Deadzone for analog sticks (0.0 to 1.0)
static const double _stickDeadzone = 0.5;
// Track D-pad state to avoid repeated navigation events
bool _dpadUp = false;
bool _dpadDown = false;
bool _dpadLeft = false;
bool _dpadRight = false;
// Track stick state to avoid repeated navigation events
bool _leftStickUp = false;
bool _leftStickDown = false;
bool _leftStickLeft = false;
bool _leftStickRight = false;
// Track button states to prevent repeated events from button holds
final Set<String> _pressedButtons = {};
GamepadService._();
/// Get the singleton instance.
static GamepadService get instance {
_instance ??= GamepadService._();
return _instance!;
}
/// Start listening to gamepad events.
/// Only active on desktop platforms (macOS, Windows, Linux).
void start() async {
// Only enable on desktop platforms
if (!Platform.isMacOS && !Platform.isWindows && !Platform.isLinux) return;
appLogger.i('GamepadService: Starting on ${Platform.operatingSystem}');
// List connected gamepads
try {
final gamepads = await Gamepads.list();
appLogger.i('GamepadService: Found ${gamepads.length} gamepad(s)');
for (final gamepad in gamepads) {
appLogger.i(' - ${gamepad.name} (id: ${gamepad.id})');
}
} catch (e) {
appLogger.e('GamepadService: Error listing gamepads', error: e);
}
_subscription?.cancel();
_subscription = Gamepads.events.listen(
_handleGamepadEvent,
onError: (e) => appLogger.e('GamepadService: Stream error', error: e),
);
appLogger.i('GamepadService: Listening for gamepad events');
}
/// Stop listening to gamepad events.
void stop() {
_subscription?.cancel();
_subscription = null;
}
void _handleGamepadEvent(GamepadEvent event) {
final key = event.key.toLowerCase();
final value = event.value;
// Switch to keyboard mode on any significant gamepad input
if (value.abs() > 0.3) {
onGamepadInput?.call();
_setTraditionalFocusHighlight();
_scheduleFrameIfIdle();
}
// Handle D-pad (reported as axes on macOS)
if (_isDpadYAxis(key)) {
_handleDpadY(value);
return;
}
if (_isDpadXAxis(key)) {
_handleDpadX(value);
return;
}
// Handle face buttons
final isPressed = value > 0.5;
final wasPressed = _pressedButtons.contains(key);
if (isPressed && !wasPressed) {
_pressedButtons.add(key);
appLogger.d('GamepadService: Button pressed: "$key"');
if (_isButtonA(key)) {
appLogger.d('GamepadService: A button pressed');
// Use enter instead of gameButtonA so it works with Flutter's built-in
// widgets (buttons, list tiles, etc.) which listen for enter
_simulateKeyPress(LogicalKeyboardKey.enter);
} else if (_isButtonB(key)) {
appLogger.d('GamepadService: B button pressed');
// Use escape instead of gameButtonB so it works with Flutter's built-in
// widgets (bottom sheets, dialogs, menus) which only listen for escape
_simulateKeyPress(LogicalKeyboardKey.escape);
} else if (_isButtonX(key)) {
appLogger.d('GamepadService: X button pressed');
_simulateKeyPress(LogicalKeyboardKey.gameButtonX);
} else if (_isL1(key)) {
appLogger.d('GamepadService: L1 pressed');
onL1Pressed?.call();
} else if (_isR1(key)) {
appLogger.d('GamepadService: R1 pressed');
onR1Pressed?.call();
}
} else if (!isPressed && wasPressed) {
_pressedButtons.remove(key);
}
// Handle left analog stick
if (_isLeftStickY(key)) {
_handleLeftStickY(value);
return;
}
if (_isLeftStickX(key)) {
_handleLeftStickX(value);
return;
}
}
void _moveFocus(TraversalDirection direction) {
appLogger.d('GamepadService: Moving focus $direction');
// Convert direction to arrow key and simulate a key press
// This allows widgets like HubSection that intercept key events to handle navigation
final logicalKey = _directionToKey(direction);
_simulateKeyPress(logicalKey);
}
LogicalKeyboardKey _directionToKey(TraversalDirection direction) {
switch (direction) {
case TraversalDirection.up:
return LogicalKeyboardKey.arrowUp;
case TraversalDirection.down:
return LogicalKeyboardKey.arrowDown;
case TraversalDirection.left:
return LogicalKeyboardKey.arrowLeft;
case TraversalDirection.right:
return LogicalKeyboardKey.arrowRight;
}
}
void _simulateKeyPress(LogicalKeyboardKey logicalKey) {
// Schedule on next frame to ensure we're on the main thread
SchedulerBinding.instance.addPostFrameCallback((_) {
final focusNode = FocusManager.instance.primaryFocus;
if (focusNode == null) {
appLogger.d('GamepadService: No focused node to send key to');
return;
}
// Create a synthetic key down event
final keyDownEvent = KeyDownEvent(
physicalKey: _getPhysicalKey(logicalKey),
logicalKey: logicalKey,
timeStamp: Duration(milliseconds: DateTime.now().millisecondsSinceEpoch),
);
// Dispatch through the focus system by walking up the focus tree
// and calling each node's onKeyEvent handler
FocusNode? node = focusNode;
KeyEventResult result = KeyEventResult.ignored;
while (node != null && result != KeyEventResult.handled) {
// The Focus widget stores its handler in onKeyEvent
if (node.onKeyEvent != null) {
result = node.onKeyEvent!(node, keyDownEvent);
appLogger.d('GamepadService: Node ${node.debugLabel} returned $result');
}
node = node.parent;
}
appLogger.d('GamepadService: Final key event result: $result');
// Send key up event
final keyUpEvent = KeyUpEvent(
physicalKey: _getPhysicalKey(logicalKey),
logicalKey: logicalKey,
timeStamp: Duration(milliseconds: DateTime.now().millisecondsSinceEpoch),
);
node = focusNode;
while (node != null) {
if (node.onKeyEvent != null) {
final upResult = node.onKeyEvent!(node, keyUpEvent);
if (upResult == KeyEventResult.handled) break;
}
node = node.parent;
}
});
}
PhysicalKeyboardKey _getPhysicalKey(LogicalKeyboardKey logicalKey) {
if (logicalKey == LogicalKeyboardKey.gameButtonA) {
return PhysicalKeyboardKey.gameButtonA;
} else if (logicalKey == LogicalKeyboardKey.gameButtonB) {
return PhysicalKeyboardKey.gameButtonB;
} else if (logicalKey == LogicalKeyboardKey.gameButtonX) {
return PhysicalKeyboardKey.gameButtonX;
} else if (logicalKey == LogicalKeyboardKey.arrowUp) {
return PhysicalKeyboardKey.arrowUp;
} else if (logicalKey == LogicalKeyboardKey.arrowDown) {
return PhysicalKeyboardKey.arrowDown;
} else if (logicalKey == LogicalKeyboardKey.arrowLeft) {
return PhysicalKeyboardKey.arrowLeft;
} else if (logicalKey == LogicalKeyboardKey.arrowRight) {
return PhysicalKeyboardKey.arrowRight;
} else if (logicalKey == LogicalKeyboardKey.escape) {
return PhysicalKeyboardKey.escape;
}
return PhysicalKeyboardKey.enter;
}
// macOS DualSense key matching
// D-pad reports as axes: dpad - xaxis, dpad - yaxis
bool _isDpadYAxis(String key) => key == 'dpad - yaxis';
bool _isDpadXAxis(String key) => key == 'dpad - xaxis';
// Face buttons - macOS uses SF Symbol names for PlayStation controllers
bool _isButtonA(String key) => key == 'xmark.circle'; // Cross/X button (bottom)
bool _isButtonB(String key) => key == 'circle.circle'; // Circle/O button (right)
bool _isButtonX(String key) => key == 'square.circle'; // Square button (left)
// Analog sticks
bool _isLeftStickX(String key) => key == 'l.joystick - xaxis';
bool _isLeftStickY(String key) => key == 'l.joystick - yaxis';
// Bumper buttons
bool _isL1(String key) => key == 'l1.rectangle.roundedbottom';
bool _isR1(String key) => key == 'r1.rectangle.roundedbottom';
// D-pad Y axis: -1 = down (visually up on controller), 1 = up (visually down)
// Inverted because macOS reports opposite of expected
void _handleDpadY(double value) {
if (value < -0.5 && !_dpadDown) {
_dpadDown = true;
_dpadUp = false;
_moveFocus(TraversalDirection.down);
} else if (value > 0.5 && !_dpadUp) {
_dpadUp = true;
_dpadDown = false;
_moveFocus(TraversalDirection.up);
} else if (value == 0) {
_dpadUp = false;
_dpadDown = false;
}
}
// D-pad X axis: -1 = left, 1 = right, 0 = released
void _handleDpadX(double value) {
if (value < -0.5 && !_dpadLeft) {
_dpadLeft = true;
_dpadRight = false;
_moveFocus(TraversalDirection.left);
} else if (value > 0.5 && !_dpadRight) {
_dpadRight = true;
_dpadLeft = false;
_moveFocus(TraversalDirection.right);
} else if (value == 0) {
_dpadLeft = false;
_dpadRight = false;
}
}
// Left stick Y axis - inverted like D-pad
void _handleLeftStickY(double value) {
if (value < -_stickDeadzone && !_leftStickDown) {
_leftStickDown = true;
_leftStickUp = false;
_moveFocus(TraversalDirection.down);
} else if (value > _stickDeadzone && !_leftStickUp) {
_leftStickUp = true;
_leftStickDown = false;
_moveFocus(TraversalDirection.up);
} else if (value.abs() <= _stickDeadzone) {
_leftStickUp = false;
_leftStickDown = false;
}
}
void _handleLeftStickX(double value) {
if (value < -_stickDeadzone && !_leftStickLeft) {
_leftStickLeft = true;
_leftStickRight = false;
_moveFocus(TraversalDirection.left);
} else if (value > _stickDeadzone && !_leftStickRight) {
_leftStickRight = true;
_leftStickLeft = false;
_moveFocus(TraversalDirection.right);
} else if (value.abs() <= _stickDeadzone) {
_leftStickLeft = false;
_leftStickRight = false;
}
}
// Ensure Material uses traditional (keyboard) focus highlights when navigating
// via gamepad. Synthetic key events we dispatch below don't go through the
// platform key pipeline, so Flutter won't automatically flip highlight mode.
void _setTraditionalFocusHighlight() {
if (FocusManager.instance.highlightStrategy !=
FocusHighlightStrategy.alwaysTraditional) {
FocusManager.instance.highlightStrategy =
FocusHighlightStrategy.alwaysTraditional;
}
}
// Force a frame when the engine is idle so focus visuals update immediately
// on gamepad input (desktop may not wake up without mouse/keyboard activity).
void _scheduleFrameIfIdle() {
final scheduler = SchedulerBinding.instance;
if (scheduler.schedulerPhase == SchedulerPhase.idle) {
scheduler.scheduleFrame();
}
}
}
@@ -6,6 +6,7 @@
#include "generated_plugin_registrant.h"
#include <gamepads_linux/gamepads_linux_plugin.h>
#include <hotkey_manager_linux/hotkey_manager_linux_plugin.h>
#include <os_media_controls/os_media_controls_plugin.h>
#include <screen_retriever_linux/screen_retriever_linux_plugin.h>
@@ -13,6 +14,9 @@
#include <window_manager/window_manager_plugin.h>
void fl_register_plugins(FlPluginRegistry* registry) {
g_autoptr(FlPluginRegistrar) gamepads_linux_registrar =
fl_plugin_registry_get_registrar_for_plugin(registry, "GamepadsLinuxPlugin");
gamepads_linux_plugin_register_with_registrar(gamepads_linux_registrar);
g_autoptr(FlPluginRegistrar) hotkey_manager_linux_registrar =
fl_plugin_registry_get_registrar_for_plugin(registry, "HotkeyManagerLinuxPlugin");
hotkey_manager_linux_plugin_register_with_registrar(hotkey_manager_linux_registrar);
+1
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@@ -3,6 +3,7 @@
#
list(APPEND FLUTTER_PLUGIN_LIST
gamepads_linux
hotkey_manager_linux
os_media_controls
screen_retriever_linux
@@ -7,6 +7,7 @@ import Foundation
import connectivity_plus
import device_info_plus
import gamepads_darwin
import hotkey_manager_macos
import macos_window_utils
import os_media_controls
@@ -21,6 +22,7 @@ import window_manager
func RegisterGeneratedPlugins(registry: FlutterPluginRegistry) {
ConnectivityPlusPlugin.register(with: registry.registrar(forPlugin: "ConnectivityPlusPlugin"))
DeviceInfoPlusMacosPlugin.register(with: registry.registrar(forPlugin: "DeviceInfoPlusMacosPlugin"))
GamepadsDarwinPlugin.register(with: registry.registrar(forPlugin: "GamepadsDarwinPlugin"))
HotkeyManagerMacosPlugin.register(with: registry.registrar(forPlugin: "HotkeyManagerMacosPlugin"))
MacOSWindowUtilsPlugin.register(with: registry.registrar(forPlugin: "MacOSWindowUtilsPlugin"))
OsMediaControlsPlugin.register(with: registry.registrar(forPlugin: "OsMediaControlsPlugin"))
+6
View File
@@ -4,6 +4,8 @@ PODS:
- device_info_plus (0.0.1):
- FlutterMacOS
- FlutterMacOS (1.0.0)
- gamepads_darwin (0.1.1):
- FlutterMacOS
- HotKey (0.2.1)
- hotkey_manager_macos (0.0.1):
- FlutterMacOS
@@ -34,6 +36,7 @@ DEPENDENCIES:
- connectivity_plus (from `Flutter/ephemeral/.symlinks/plugins/connectivity_plus/macos`)
- device_info_plus (from `Flutter/ephemeral/.symlinks/plugins/device_info_plus/macos`)
- FlutterMacOS (from `Flutter/ephemeral`)
- gamepads_darwin (from `Flutter/ephemeral/.symlinks/plugins/gamepads_darwin/macos`)
- hotkey_manager_macos (from `Flutter/ephemeral/.symlinks/plugins/hotkey_manager_macos/macos`)
- macos_window_utils (from `Flutter/ephemeral/.symlinks/plugins/macos_window_utils/macos`)
- os_media_controls (from `Flutter/ephemeral/.symlinks/plugins/os_media_controls/macos`)
@@ -56,6 +59,8 @@ EXTERNAL SOURCES:
:path: Flutter/ephemeral/.symlinks/plugins/device_info_plus/macos
FlutterMacOS:
:path: Flutter/ephemeral
gamepads_darwin:
:path: Flutter/ephemeral/.symlinks/plugins/gamepads_darwin/macos
hotkey_manager_macos:
:path: Flutter/ephemeral/.symlinks/plugins/hotkey_manager_macos/macos
macos_window_utils:
@@ -81,6 +86,7 @@ SPEC CHECKSUMS:
connectivity_plus: 4adf20a405e25b42b9c9f87feff8f4b6fde18a4e
device_info_plus: 4fb280989f669696856f8b129e4a5e3cd6c48f76
FlutterMacOS: d0db08ddef1a9af05a5ec4b724367152bb0500b1
gamepads_darwin: 643b6a69e20ca678fae83781b7f7fc8f15f5d710
HotKey: 400beb7caa29054ea8d864c96f5ba7e5b4852277
hotkey_manager_macos: a4317849af96d2430fa89944d3c58977ca089fbe
macos_window_utils: 23f54331a0fd51eea9e0ed347253bf48fd379d1d
+74 -2
View File
@@ -408,6 +408,70 @@ packages:
url: "https://pub.dev"
source: hosted
version: "4.0.0"
gamepads:
dependency: "direct main"
description:
name: gamepads
sha256: "3a8a35502f0b3d28ea55e2c6c42320583389c0514a2bdd92ba0440d0cadd628e"
url: "https://pub.dev"
source: hosted
version: "0.1.9"
gamepads_android:
dependency: transitive
description:
name: gamepads_android
sha256: "7913cd171ff06d5b588cb3e1dae64390c6e1352dd2999ff19a96d822eb7441fd"
url: "https://pub.dev"
source: hosted
version: "0.1.6"
gamepads_darwin:
dependency: transitive
description:
name: gamepads_darwin
sha256: "91250975ee196703816c55117502ec53ce4a1b881ca50dec1d0fbcb9fbb75eff"
url: "https://pub.dev"
source: hosted
version: "0.1.2+2"
gamepads_ios:
dependency: transitive
description:
name: gamepads_ios
sha256: "085459e2f677c18c4b15aee5dacc66e0b05491d4ed32bd3041c8328394e00d3a"
url: "https://pub.dev"
source: hosted
version: "0.1.3+1"
gamepads_linux:
dependency: transitive
description:
name: gamepads_linux
sha256: f4c17915a84400d7f624aadb6371424ada596eedff2a25663121453e65917e0d
url: "https://pub.dev"
source: hosted
version: "0.1.1+3"
gamepads_platform_interface:
dependency: transitive
description:
name: gamepads_platform_interface
sha256: ddab8677a4137d92e381b04cc97a8081ae4b75673dc0f24c846618d2b5226c4f
url: "https://pub.dev"
source: hosted
version: "0.1.2+1"
gamepads_web:
dependency: transitive
description:
name: gamepads_web
sha256: "4885a792f16de023c4975854ffe17ffccacb46beb1e78ac1ecde76fd10edcb22"
url: "https://pub.dev"
source: hosted
version: "0.1.0"
gamepads_windows:
dependency: transitive
description:
name: gamepads_windows
sha256: "454320638b8ad73890530545a2f788d83a752471010edade0f00b1636c1b382d"
url: "https://pub.dev"
source: hosted
version: "0.1.4+1"
glob:
dependency: transitive
description:
@@ -516,10 +580,18 @@ packages:
dependency: transitive
description:
name: js
sha256: "53385261521cc4a0c4658fd0ad07a7d14591cf8fc33abbceae306ddb974888dc"
sha256: f2c445dce49627136094980615a031419f7f3eb393237e4ecd97ac15dea343f3
url: "https://pub.dev"
source: hosted
version: "0.7.2"
version: "0.6.7"
js_interop:
dependency: transitive
description:
name: js_interop
sha256: "7ec859c296958ccea34dc770504bd3ff4ae52fdd9e7eeb2bacc7081ad476a1f5"
url: "https://pub.dev"
source: hosted
version: "0.0.1"
json2yaml:
dependency: transitive
description:
+1
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@@ -35,6 +35,7 @@ dependencies:
rate_limiter: ^1.0.0
path_provider: ^2.1.0
path: ^1.9.0
gamepads: ^0.1.9
dev_dependencies:
flutter_test:
@@ -7,6 +7,7 @@
#include "generated_plugin_registrant.h"
#include <connectivity_plus/connectivity_plus_windows_plugin.h>
#include <gamepads_windows/gamepads_windows_plugin_c_api.h>
#include <hotkey_manager_windows/hotkey_manager_windows_plugin_c_api.h>
#include <os_media_controls/os_media_controls_plugin_c_api.h>
#include <screen_retriever_windows/screen_retriever_windows_plugin_c_api.h>
@@ -16,6 +17,8 @@
void RegisterPlugins(flutter::PluginRegistry* registry) {
ConnectivityPlusWindowsPluginRegisterWithRegistrar(
registry->GetRegistrarForPlugin("ConnectivityPlusWindowsPlugin"));
GamepadsWindowsPluginCApiRegisterWithRegistrar(
registry->GetRegistrarForPlugin("GamepadsWindowsPluginCApi"));
HotkeyManagerWindowsPluginCApiRegisterWithRegistrar(
registry->GetRegistrarForPlugin("HotkeyManagerWindowsPluginCApi"));
OsMediaControlsPluginCApiRegisterWithRegistrar(
+1
View File
@@ -4,6 +4,7 @@
list(APPEND FLUTTER_PLUGIN_LIST
connectivity_plus
gamepads_windows
hotkey_manager_windows
os_media_controls
screen_retriever_windows