fix: request audio focus before player init guard
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@@ -381,7 +381,7 @@ class PlayerAndroid extends PlayerBase {
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@override
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Future<bool> requestAudioFocus() async {
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checkDisposed();
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if (!initialized) return false;
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await _ensureInitialized();
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final result = await methodChannel.invokeMethod<bool>('requestAudioFocus');
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return result ?? false;
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