fix: request audio focus before player init guard

This commit is contained in:
edde746
2026-03-02 23:12:00 +01:00
parent 01e61c590a
commit 1c31f0effa
3 changed files with 2 additions and 3 deletions
+1 -1
View File
@@ -309,7 +309,7 @@ class PlayerNative extends PlayerBase {
Future<bool> requestAudioFocus() async {
checkDisposed();
if (!Platform.isAndroid) return true;
if (!initialized) return false;
await _ensureInitialized();
final result = await methodChannel.invokeMethod<bool>('requestAudioFocus');
return result ?? false;