feat: custom GLSL shader import

close #624
This commit is contained in:
edde746
2026-03-04 08:47:40 +01:00
parent 73eeac35a8
commit 3a76754af9
27 changed files with 402 additions and 23 deletions
+59 -3
View File
@@ -2,6 +2,7 @@ import 'package:flutter/foundation.dart';
import '../models/shader_preset.dart';
import '../services/settings_service.dart';
import '../services/shader_asset_loader.dart';
/// Provider for managing shader preset state.
///
@@ -11,6 +12,7 @@ class ShaderProvider extends ChangeNotifier {
ShaderPreset _savedPreset = ShaderPreset.none;
ShaderPreset _currentPreset = ShaderPreset.none;
List<ShaderPreset> _customPresets = [];
bool _initialized = false;
ShaderProvider() {
@@ -20,8 +22,12 @@ class ShaderProvider extends ChangeNotifier {
Future<void> _initialize() async {
_settingsService = await SettingsService.getInstance();
// Load custom presets from storage
final customData = _settingsService.getCustomShaderPresets();
_customPresets = customData.map((json) => ShaderPreset.fromJson(json)).toList();
final presetId = _settingsService.getGlobalShaderPreset();
_savedPreset = ShaderPreset.fromId(presetId) ?? ShaderPreset.none;
_savedPreset = findPresetById(presetId) ?? ShaderPreset.none;
_currentPreset = _savedPreset;
_initialized = true;
@@ -37,12 +43,20 @@ class ShaderProvider extends ChangeNotifier {
/// The currently active shader preset
ShaderPreset get currentPreset => _currentPreset;
/// All available shader presets
List<ShaderPreset> get allPresets => ShaderPreset.allPresets;
/// All available shader presets (built-in + custom)
List<ShaderPreset> get allPresets => [...ShaderPreset.allPresets, ..._customPresets];
/// Custom shader presets only
List<ShaderPreset> get customPresets => _customPresets;
/// Whether any shader is currently enabled
bool get isShaderEnabled => _currentPreset.type != ShaderPresetType.none;
/// Find a preset by its ID, searching both built-in and custom presets.
ShaderPreset? findPresetById(String id) {
return ShaderPreset.fromId(id) ?? _customPresets.cast<ShaderPreset?>().firstWhere((p) => p!.id == id, orElse: () => null);
}
/// Apply and persist a shader preset
Future<void> setPreset(ShaderPreset preset) async {
_savedPreset = preset;
@@ -59,6 +73,48 @@ class ShaderProvider extends ChangeNotifier {
}
}
/// Import a custom shader from a file path.
/// Copies the file to the custom shaders directory and creates a preset.
Future<ShaderPreset> importCustomShader(String filePath, String displayName) async {
final storedFileName = await ShaderAssetLoader.importCustomShader(filePath);
final id = 'custom_$storedFileName';
final preset = ShaderPreset(
id: id,
name: displayName,
type: ShaderPresetType.custom,
fileName: storedFileName,
);
_customPresets.add(preset);
await _saveCustomPresets();
notifyListeners();
return preset;
}
/// Delete a custom shader preset and its file.
Future<void> deleteCustomShader(ShaderPreset preset) async {
if (preset.fileName != null) {
await ShaderAssetLoader.deleteCustomShader(preset.fileName!);
}
_customPresets.removeWhere((p) => p.id == preset.id);
await _saveCustomPresets();
// Reset to none if the deleted preset was active
if (_currentPreset.id == preset.id || _savedPreset.id == preset.id) {
_savedPreset = ShaderPreset.none;
_currentPreset = ShaderPreset.none;
await _settingsService.setGlobalShaderPreset(ShaderPreset.none.id);
}
notifyListeners();
}
Future<void> _saveCustomPresets() async {
final data = _customPresets.map((p) => p.toJson()).toList();
await _settingsService.setCustomShaderPresets(data);
}
/// Reset to default (no shaders)
Future<void> reset() async {
await setPreset(ShaderPreset.none);