fix(automotive): keep video from starting while a car is driving

DD-3 gives video no exemption: a restricted vehicle must not play it at all. The
gate is read at the single point where media actually opens, so every path that
can start a picture - an explicit play, a gapless arm, a track or channel switch,
a frame-rate-match resume, a reload, and the queue navigation commands of the OS
media session - is covered by one check rather than by a guard at each call site.
A seek can also start playback with no play call, because mpv resumes when it
seeks off the end of a file, so a restricted seek is followed by a pause.

Watch Together needed the pause to be local. A vehicle stopping one peer is not a
room-wide intent: a guest's forced pause is swallowed by the attachment's ledger
rather than published, while a host's still pauses the room, because a host that
kept broadcasting a frozen anchor would stall or rewind every guest it was meant
to protect. The layer that owns a pause owns the resume for it, and one
acknowledgement is recorded per event, so a surplus cannot eat the user's next
real pause.
This commit is contained in:
edde746
2026-08-06 03:45:09 +02:00
parent 3a56218a12
commit 4607d165fd
11 changed files with 396 additions and 9 deletions
@@ -764,6 +764,8 @@ extension _VideoPlayerEpisodeNavigationMethods on VideoPlayerScreenState {
selectedVersion: result.selectedVersion,
timing: openTiming,
headers: result.usesLocalMedia ? null : streamHeaders,
// The vehicle is not consulted here: `_openMediaOnPlayer` reads it at the `player.open`
// itself, which is after this and its own awaited tuning work.
play: shouldAutoStart && !frameRatePlan.holdPlaybackStart && externalSubtitlePlan.canStartBeforeTrackSetup,
externalSubtitlesAtOpen: externalSubtitlePlan.subtitlesAtOpen,
shouldContinue: isCurrentReload,
+12 -1
View File
@@ -128,7 +128,18 @@ extension _VideoPlayerLifecycleMethods on VideoPlayerScreenState {
_wasPlayingBeforeInactive = _wasPlayingBeforeInactive || wasActive;
if (wasActive) {
try {
await _pauseWithPlaybackIntent(currentPlayer);
// On a car this is the driving transition itself, on every head unit whose vehicle cannot
// report its restrictions. It is forced on this peer alone, so it must not travel to the
// rest of a Watch Together room; elsewhere backgrounding keeps its existing meaning.
if (isAutomotive) {
if (await _pauseWithoutDisturbingTheRoom(currentPlayer)) {
// The sync layer owns this pause and its resume. Drop the latch so the screen does not
// also restore playback on the way back and ask the room to play along with it.
_wasPlayingBeforeInactive = false;
}
} else {
await _pauseWithPlaybackIntent(currentPlayer);
}
appLogger.d(
'Video paused due to app being hidden '
'(${isAutomotive
@@ -366,6 +366,16 @@ extension _VideoPlayerOpenMethods on VideoPlayerScreenState {
final trackManager = _trackManager;
if (trackManager == null) return;
appLogger.d('Frame rate matching: resuming playback after $reason');
if (!automotivePlaybackAllowedNow()) {
// The vehicle outranks the startup gate: releasing the frame-rate gate is not permission to
// play. Subtitle selection still has to land, or the track stays stuck waiting for it.
_playbackIntentShouldPlay = false;
if (externalSubtitlePlan.requiresPostOpenAdd) {
trackManager.waitingForExternalSubsTrackSelection = false;
trackManager.applyTrackSelectionWhenReady();
}
return;
}
_playbackIntentShouldPlay = true;
if (externalSubtitlePlan.requiresPostOpenAdd) {
await trackManager.resumeAfterSubtitleLoad();
@@ -499,10 +509,14 @@ extension _VideoPlayerOpenMethods on VideoPlayerScreenState {
waitUntilReady: externalSubtitlePlan.readyAfterOpen,
);
} finally {
if (shouldResumeAfterSubtitleLoad()) {
// A car must not start playing just because subtitles finished loading: the vehicle's
// verdict outranks the caller's startup gate, and a skipped resume still has to release the
// subtitle-selection wait.
final resumeWanted = shouldResumeAfterSubtitleLoad();
if (resumeWanted && automotivePlaybackAllowedNow()) {
_playbackIntentShouldPlay = true;
await trackManager.resumeAfterSubtitleLoad();
} else if (applySelectionWhenResumeSkipped) {
} else if (applySelectionWhenResumeSkipped || resumeWanted) {
trackManager.waitingForExternalSubsTrackSelection = false;
trackManager.applyTrackSelectionWhenReady();
}
@@ -628,7 +642,11 @@ extension _VideoPlayerOpenMethods on VideoPlayerScreenState {
onOpening?.call();
return player.open(
media,
play: shouldPlay,
// The last word on the vehicle, taken here because this is the only place media actually
// starts: callers decide `play` before awaiting resolve, tuning and track work, and a car
// that starts driving in between has already spent its restriction pausing the outgoing
// item. `DD-3` allows video no exemption, and the gated resume paths start it once parked.
play: shouldPlay && automotivePlaybackAllowedNow(),
externalSubtitles: externalSubtitles,
timelineDuration: timing.timelineDuration,
);
+76 -1
View File
@@ -40,6 +40,7 @@ import '../models/companion_remote/remote_command.dart';
import '../providers/companion_remote_provider.dart';
import '../services/companion_remote/companion_remote_receiver.dart';
import '../services/fullscreen_state_manager.dart';
import '../services/car_ux_restrictions_service.dart';
import '../services/driver_distraction.dart';
import '../services/discord_rpc_service.dart';
import '../services/trackers/tracker_coordinator.dart';
@@ -943,6 +944,15 @@ class VideoPlayerScreenState extends State<VideoPlayerScreen> with WidgetsBindin
}
WidgetsBinding.instance.addObserver(this);
if (PlatformDetector.isAutomotive()) {
// Driving normally reaches this screen as a lifecycle event, because the
// system puts its blocking activity over a non-distraction-optimized app.
// Not always: restrictions are per display, so a session the driver is not
// looking at can be restricted while this activity stays resumed. `DD-3`
// gives video no exemption, so take the vehicle's word directly too.
CarUxRestrictionsService.instance.ensureStarted();
CarUxRestrictionsService.instance.listenable.addListener(_handleCarRestrictionsChanged);
}
_setupCompanionRemoteCallbacks();
_setupAppleTvRemotePlaybackActions();
@@ -951,7 +961,71 @@ class VideoPlayerScreenState extends State<VideoPlayerScreen> with WidgetsBindin
if (mounted) _showStillWatchingDialog();
});
unawaited(_startPlayerInitialization(replaceCurrent: false));
if (PlatformDetector.isAutomotive()) {
unawaited(_startPlayerInitializationOnceVehicleAnswers());
} else {
unawaited(_startPlayerInitialization(replaceCurrent: false));
}
}
/// A car must not start video before the vehicle has spoken: `DD-3` gives video
/// no exemption while driving, so a cold start would otherwise play until the
/// verdict lands. The wait is bounded by the service, so a car that cannot
/// answer only delays this by that budget and then falls back to lifecycle
/// gating — which, for a screen the user just opened, permits playback.
Future<void> _startPlayerInitializationOnceVehicleAnswers() async {
await CarUxRestrictionsService.instance.ensureResolved();
if (!mounted) return;
await _startPlayerInitialization(replaceCurrent: false);
}
/// The vehicle started requiring distraction optimization (`DD-3`).
///
/// Pauses only. The backgrounding path is deliberately not reused: it hides the
/// render surface, suspends the live timeline and marks Watch Together
/// backgrounded, all of which `_handleAppResumed` undoes — and no resume event
/// is coming, because the activity never left the foreground. The playback gate
/// keeps this paused until the vehicle releases it.
void _handleCarRestrictionsChanged() {
if (!mounted || automotivePlaybackAllowedNow()) return;
_enqueueLifecycleTransition('restricted_automotive', _pauseForVehicleRestriction);
}
/// Pauses for something the environment forced on this peer alone.
///
/// A guest's pause goes to the Watch Together attachment, which records it as its own command so
/// the resulting event is consumed as an acknowledgement rather than a user intent that would
/// pause the whole room. A host is refused there and pauses the ordinary way: it is the room's
/// clock, and a room whose host cannot play has to pause with it.
///
/// Returns whether the sync layer took ownership. When it did, it also owns the resume — through
/// the attachment, following the room — so the caller must not restore playback itself: doing so
/// would publish a play request and, in a room anyone can control, restart everybody.
Future<bool> _pauseWithoutDisturbingTheRoom(Player currentPlayer) async {
final syncOwnsIt = await (_watchTogetherProvider?.pauseLocallyForSystem() ?? Future.value(false));
if (syncOwnsIt) return true;
await _pauseWithPlaybackIntent(currentPlayer);
return false;
}
Future<void> _pauseForVehicleRestriction() async {
final currentPlayer = player;
// Deliberately not gated on `state.isActive`: that is `playing && !completed`, which is false
// for the whole of a rebuffer while the native side still intends to play. Skipping here would
// leave the play intent standing, and playback would start the moment the buffer fills.
if (currentPlayer == null || !_isPlayerInitialized) return;
try {
await _pauseWithoutDisturbingTheRoom(currentPlayer);
} catch (e, stackTrace) {
appLogger.w('Failed to pause video for vehicle restrictions', error: e, stackTrace: stackTrace);
// Fail closed: `DD-3` is not satisfied by having tried, and the restriction has already
// fired, so nothing else is coming to stop this session.
try {
await currentPlayer.stop();
} catch (e, stackTrace) {
appLogger.w('Failed to stop restricted video', error: e, stackTrace: stackTrace);
}
}
}
@override
@@ -1617,6 +1691,7 @@ class VideoPlayerScreenState extends State<VideoPlayerScreen> with WidgetsBindin
_playerInitializationGeneration++;
_frameRate.dispose();
WidgetsBinding.instance.removeObserver(this);
CarUxRestrictionsService.instance.listenable.removeListener(_handleCarRestrictionsChanged);
final transitionCompleter = _playbackTransitionIdleCompleter;
_playbackTransitionIdleCompleter = null;
@@ -618,6 +618,16 @@ class WatchTogetherProvider with ChangeNotifier {
_controller?.detachPlayer(exiting: exiting);
}
/// Pause a guest's player without pausing the room — see
/// [WatchTogetherController.pauseLocallyForSystem]. Returns false when there is no attachment, or
/// when this peer is the host and must pause the room the ordinary way, so the caller falls back
/// to its own pause.
Future<bool> pauseLocallyForSystem() async {
final controller = _controller;
if (controller == null) return false;
return controller.pauseLocallyForSystem();
}
/// Suppress sync heartbeats/corrections while the app is backgrounded.
void setBackgrounded(bool value) {
_controller?.setBackgrounded(value);
@@ -3,6 +3,7 @@ import 'dart:async';
import 'package:flutter/services.dart';
import '../../mpv/mpv.dart';
import '../../services/driver_distraction.dart';
import '../../utils/app_logger.dart';
import '../primitives.dart';
@@ -119,16 +120,34 @@ class AttachedPlayer {
/// Start or resume playback. Records a ledger expectation so the resulting
/// playing event is consumed as an ack.
///
/// Refused while a vehicle requires distraction optimization: the sync layer
/// mirrors whatever the room is doing, and a host that keeps playing must not
/// restart video in a car that is driving (`DD-3`). The room's state is left
/// alone, so the guest catches up once the car is parked.
Future<bool> play() {
if (!automotivePlaybackAllowedNow()) {
appLogger.d('Watch Together play refused: the vehicle requires distraction optimization');
return Future.value(false);
}
final expectation = _expect(_Expectation.playing(true, _nowMs() + _expectationTtlMs));
return _guarded('play', (player) => player.play(), expectation);
}
Future<bool> pause() {
// One acknowledgement per event: a pause issued while another is still unacknowledged would
// leave the surplus in the ledger, and the user's next real pause would be consumed as its ack.
if (_awaitingPlaying(false)) return pauseWithoutAck();
final expectation = _expect(_Expectation.playing(false, _nowMs() + _expectationTtlMs));
return _guarded('pause', (player) => player.pause(), expectation);
}
/// Pauses without recording an expectation, for a player that is not playing right now — a
/// buffering one still intends to, so the command matters, but no `playing(false)` event is
/// coming to acknowledge. Recording one anyway would leave it in the ledger for its whole
/// lifetime and let it swallow the user's next real pause.
Future<bool> pauseWithoutAck() => _guarded('pause', (player) => player.pause());
Future<bool> setRate(double rate) {
final expectation = _expect(_Expectation.rate(rate, _nowMs() + _expectationTtlMs));
return _guarded('setRate', (player) => player.setRate(rate), expectation);
@@ -137,8 +156,12 @@ class AttachedPlayer {
/// Seek issued by the sync layer. Routed through the screen's seek
/// delegate when provided (Plex transcode restarts need the full path),
/// falling back to a plain player seek.
Future<bool> seek(Duration target) {
return _guarded('seek', (player) async {
///
/// A seek can start playback without anyone calling [play] — mpv leaves `pause=false` at end of
/// file, so seeking off it resumes — which would walk straight past the vehicle guard on [play].
/// While the vehicle requires distraction optimization the seek is therefore followed by a pause.
Future<bool> seek(Duration target) async {
final seeked = await _guarded('seek', (player) async {
final delegate = _remoteSeek;
if (delegate != null) {
try {
@@ -150,6 +173,13 @@ class AttachedPlayer {
}
await player.seek(target);
});
if (seeked && !automotivePlaybackAllowedNow()) {
// Decided after the seek, because that is when a player resumed by it reports itself playing
// — and only then is there a transition to acknowledge. Acknowledging it keeps this peer's
// enforced pause off the room, exactly like the one the restriction listener issues.
await (playing ? pause() : pauseWithoutAck());
}
return seeked;
}
_Expectation _expect(_Expectation expectation) {
@@ -157,6 +187,15 @@ class AttachedPlayer {
return expectation;
}
/// Whether an unconsumed acknowledgement for this playing value is already outstanding.
///
/// Two commands in the same direction produce one event, so a second expectation would outlive
/// it and consume the user's next real transition instead.
bool _awaitingPlaying(bool value) {
_pruneExpired();
return _expectations.any((e) => e.kind == _ExpectationKind.playing && e.playingValue == value);
}
Future<bool> _guarded(
String actionName,
Future<void> Function(Player player) command, [
@@ -650,10 +650,23 @@ class HostPlaybackCoordinator {
_pendingStartPositionMs = null;
final currentPlayer = _player;
if (currentPlayer == null || _phase != PlaybackPhase.playing) return;
// A vehicle that requires distraction optimization refuses the play. The room would
// otherwise sit in a playing phase the host is not honouring, with nothing to correct it, so
// put it back to paused: the host is the authority on what it is actually doing.
void settle(bool started) {
// Only this attachment's own refusal counts. A reload detaches mid-flight and its disposed
// player also answers false, but that pause belongs to the source switch, which deliberately
// holds the phase so the replacement can pick the room up again.
if (started || _player != currentPlayer || _phase != PlaybackPhase.playing) return;
_intendedPlaying = false;
_setPhase(PlaybackPhase.paused);
_broadcast();
}
if (startPos != null && (currentPlayer.position.inMilliseconds - startPos).abs() > 250) {
unawaited(currentPlayer.seek(Duration(milliseconds: startPos)).then((_) => currentPlayer.play()));
unawaited(currentPlayer.seek(Duration(milliseconds: startPos)).then((_) => currentPlayer.play()).then(settle));
} else {
unawaited(currentPlayer.play());
unawaited(currentPlayer.play().then(settle));
}
}
@@ -173,6 +173,28 @@ class WatchTogetherController {
appLogger.d('WatchTogether: Player detached (exiting: $exiting)');
}
/// Pause a guest's player without telling the room.
///
/// For a pause the environment forces on this peer alone — a vehicle that starts requiring
/// distraction optimization. Routing it through the attachment records the expectation, so the
/// resulting event is consumed as an acknowledgement instead of being published as a user intent
/// that would pause everybody.
///
/// A host is refused, and must pause the room the ordinary way. It is the room's clock: swallowing
/// its intent would leave the coordinator in a playing phase while its own player was frozen, and
/// every heartbeat would then publish that frozen position as the room's anchor — stalling or
/// rewinding the guests it was meant to protect. Returns false when there is nothing local to do.
Future<bool> pauseLocallyForSystem() async {
final attached = _attachedPlayer;
if (attached == null || _session.isHost) return false;
// Only a player that is actually playing will report the transition this acknowledgement is
// for. Recording one for a paused player — or one sitting at end of file, where mpv leaves the
// raw pause flag false but no further event is coming — would leave it in the ledger, where the
// user's next real pause would consume it and never reach the room.
if (!attached.playing || attached.completed) return attached.pauseWithoutAck();
return attached.pause();
}
// ---------------------------------------------------------------------
// Provider inputs
// ---------------------------------------------------------------------