feat: remove server switcher

This commit is contained in:
edde746
2025-11-21 23:59:39 +01:00
parent b1bed439eb
commit 6e8a1a373e
46 changed files with 2998 additions and 1205 deletions
+273
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@@ -0,0 +1,273 @@
import 'dart:async';
import '../client/plex_client.dart';
import '../config/plex_config.dart';
import '../utils/app_logger.dart';
import 'plex_auth_service.dart';
/// Manages multiple Plex server connections simultaneously
class MultiServerManager {
/// Map of serverId (clientIdentifier) to PlexClient instances
final Map<String, PlexClient> _clients = {};
/// Map of serverId to server info
final Map<String, PlexServer> _servers = {};
/// Map of serverId to online status
final Map<String, bool> _serverStatus = {};
/// Stream controller for server status changes
final _statusController = StreamController<Map<String, bool>>.broadcast();
/// Stream of server status changes
Stream<Map<String, bool>> get statusStream => _statusController.stream;
/// Get all registered server IDs
List<String> get serverIds => _servers.keys.toList();
/// Get all online server IDs
List<String> get onlineServerIds =>
_serverStatus.entries.where((e) => e.value).map((e) => e.key).toList();
/// Get all offline server IDs
List<String> get offlineServerIds =>
_serverStatus.entries.where((e) => !e.value).map((e) => e.key).toList();
/// Get client for specific server
PlexClient? getClient(String serverId) => _clients[serverId];
/// Get server info for specific server
PlexServer? getServer(String serverId) => _servers[serverId];
/// Get all online clients
Map<String, PlexClient> get onlineClients {
final result = <String, PlexClient>{};
for (final serverId in onlineServerIds) {
final client = _clients[serverId];
if (client != null) {
result[serverId] = client;
}
}
return result;
}
/// Get all servers
Map<String, PlexServer> get servers => Map.unmodifiable(_servers);
/// Check if a server is online
bool isServerOnline(String serverId) => _serverStatus[serverId] ?? false;
/// Connect to all available servers in parallel
/// Returns the number of successfully connected servers
Future<int> connectToAllServers(
List<PlexServer> servers, {
String? clientIdentifier,
Duration timeout = const Duration(seconds: 10),
Function(String serverId, PlexClient client)? onServerConnected,
Function(String serverId, Object error)? onServerFailed,
}) async {
if (servers.isEmpty) {
appLogger.w('No servers to connect to');
return 0;
}
appLogger.i('Connecting to ${servers.length} servers...');
// Use provided client ID or generate a unique one for this app instance
final effectiveClientId = clientIdentifier ?? DateTime.now().millisecondsSinceEpoch.toString();
// Create connection tasks for all servers
final connectionFutures = servers.map((server) async {
final serverId = server.clientIdentifier;
try {
appLogger.d('Attempting connection to server: ${server.name}');
// Find best working connection for this server
PlexConnection? workingConnection;
await for (final connection in server.findBestWorkingConnection()) {
workingConnection = connection;
// Use first working connection (could wait for optimal, but that's slower)
break;
}
if (workingConnection == null) {
throw Exception('No working connection found');
}
final baseUrl = workingConnection.uri;
appLogger.d('Connected to ${server.name} at $baseUrl');
// Create PlexClient with the working connection
final config = await PlexConfig.create(
baseUrl: baseUrl,
token: server.accessToken,
clientIdentifier: effectiveClientId,
);
final client = PlexClient(config);
// Store the client and server info
_clients[serverId] = client;
_servers[serverId] = server;
_serverStatus[serverId] = true;
onServerConnected?.call(serverId, client);
appLogger.i('Successfully connected to ${server.name}');
return serverId;
} catch (e, stackTrace) {
appLogger.e(
'Failed to connect to ${server.name}',
error: e,
stackTrace: stackTrace,
);
// Mark as offline
_servers[serverId] = server;
_serverStatus[serverId] = false;
onServerFailed?.call(serverId, e);
return null;
}
});
// Wait for all connections with timeout
final results = await Future.wait(
connectionFutures.map((f) => f.timeout(
timeout,
onTimeout: () {
appLogger.w('Server connection timed out');
return null;
},
)),
);
// Count successful connections
final successCount = results.where((id) => id != null).length;
// Notify listeners of status change
_statusController.add(Map.from(_serverStatus));
appLogger.i(
'Connected to $successCount/${servers.length} servers successfully',
);
return successCount;
}
/// Add a single server connection
Future<bool> addServer(
PlexServer server, {
String? clientIdentifier,
Duration timeout = const Duration(seconds: 10),
}) async {
final serverId = server.clientIdentifier;
final effectiveClientId = clientIdentifier ?? DateTime.now().millisecondsSinceEpoch.toString();
try {
appLogger.d('Adding server: ${server.name}');
// Find best working connection
PlexConnection? workingConnection;
await for (final connection in server.findBestWorkingConnection()) {
workingConnection = connection;
break;
}
if (workingConnection == null) {
throw Exception('No working connection found');
}
final baseUrl = workingConnection.uri;
// Create PlexClient
final config = await PlexConfig.create(
baseUrl: baseUrl,
token: server.accessToken,
clientIdentifier: effectiveClientId,
);
final client = PlexClient(config);
// Store
_clients[serverId] = client;
_servers[serverId] = server;
_serverStatus[serverId] = true;
// Notify
_statusController.add(Map.from(_serverStatus));
appLogger.i('Successfully added server: ${server.name}');
return true;
} catch (e, stackTrace) {
appLogger.e(
'Failed to add server ${server.name}',
error: e,
stackTrace: stackTrace,
);
_servers[serverId] = server;
_serverStatus[serverId] = false;
_statusController.add(Map.from(_serverStatus));
return false;
}
}
/// Remove a server connection
void removeServer(String serverId) {
_clients.remove(serverId);
_servers.remove(serverId);
_serverStatus.remove(serverId);
_statusController.add(Map.from(_serverStatus));
appLogger.i('Removed server: $serverId');
}
/// Update server status (used for health monitoring)
void updateServerStatus(String serverId, bool isOnline) {
if (_serverStatus[serverId] != isOnline) {
_serverStatus[serverId] = isOnline;
_statusController.add(Map.from(_serverStatus));
appLogger.d('Server $serverId status changed to: $isOnline');
}
}
/// Test connection health for all servers
Future<void> checkServerHealth() async {
appLogger.d('Checking health for ${_clients.length} servers');
final healthChecks = _clients.entries.map((entry) async {
final serverId = entry.key;
final client = entry.value;
try {
// Simple ping by fetching server identity
await client.getServerIdentity();
updateServerStatus(serverId, true);
} catch (e) {
appLogger.w('Server $serverId health check failed: $e');
updateServerStatus(serverId, false);
}
});
await Future.wait(healthChecks);
}
/// Disconnect all servers
void disconnectAll() {
appLogger.i('Disconnecting all servers');
_clients.clear();
_servers.clear();
_serverStatus.clear();
_statusController.add({});
}
/// Dispose resources
void dispose() {
disconnectAll();
_statusController.close();
}
}