fix(apple): use platform-specific mpv rendering
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@@ -27,7 +27,7 @@ class AmbientLightingService {
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AmbientLightingService(this._player);
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bool get isEnabled => _enabled;
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bool get isSupported => _player.playerType == 'mpv' && !Platform.isIOS && !Platform.isMacOS;
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bool get isSupported => _player.playerType == 'mpv' && !Platform.isIOS;
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/// Enable ambient lighting effect.
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///
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