A coalesced key-repeat skip pins its target so a slow backend cannot make
the next press rebase off a position the seek has not reached yet. Nothing
retired that pin when something else moved the playhead, so for the ten
seconds it survived, a skip taken after a timeline tap, a chapter jump, an
OS media control or a peer sync resumed from the superseded target and threw
the user back across their own jump.
Publish every playhead movement on the player and retire the pin whenever
the announced destination is not the accumulator's own commit. Overlapping
seeks and backend-chosen relocations arbitrate by which operation the
backend accepted, so a request that was merely asked for cannot speak for
where the playhead ended up.
close#1819
A head unit is a large screen sitting an arm's length further away than a phone,
and Plezy drew phone-sized controls on it: the primary button measured 8.3 mm
against the 64 dp a car needs. The whole surface is now scaled - 1.35 by default,
adjustable in Appearance - by giving the app a smaller logical viewport and
scaling the result back, so text, spacing and touch targets grow together instead
of a font size being nudged in isolation.
The scale sits above the messenger and the root Scaffold so snackbars and dialogs
are scaled too, and insets are divided back into the scaled space so a system bar
still reserves its physical size. A scaled surface is also a short one: the setup
screen's fixed offsets and the now-playing transport are laid out to survive it,
and a mistyped scale in a hand-edited settings file is clamped rather than
failing startup.
Consolidates duplicated logic behind shared implementations — paginated
grid tabs, focus chrome, cached remote stores, sheet selection columns,
the server artifact store and a test fixture layer — and removes code
that had become unreachable. Net reduction of about 5,500 lines with no
behaviour change.
Where a fix had landed separately in code that moved into a shared
helper, the fix was re-applied inside the helper rather than left behind
in the copy that went away.
Deduplicates the hand-rolled coalescing/caching maps, the Plex client cast,
the missing-serverId event guard and the progress-failure backoff, and drops
the MusicPlaybackService availability gate, which could never fail in
production.
Introduces shared seams for paginated views, D-pad reorder, media control
routing, async singletons and the device method channel, then points the
open-coded copies at them.
Also removes unused models and duplicated provider/server plumbing, folds
the twice-implemented artifact store in the server, and factors the
repeated Flutter toolchain prologue in CI into a composite action.
All timed presets shared one 'timed' bool, so arming any of 15/30/60
minutes checkmarked all three. The service now retains the armed
duration (sleepTimerDuration) and the menu marks the matching preset.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Queue sheet/panel now renders the whole playback order — dimmed played
tracks above the current one — instead of only up-next. Opens scrolled
to the current track and follows advancement while parked on it.
Wide layouts put the circular portrait beside a left-aligned
name/genre/bio/actions block (mirroring the album header) instead of
a centered mobile column floating over the left-hugging albums grid.
Un-gates music libraries; adds CardShape.square plumbing (circular
artists), artists/albums/tracks browse groupings with per-grouping
sorts, audio playlists tab, artist + album detail screens with dpad
track rows, music context-menu actions, and a stub MusicPlaybackService
seam for the upcoming engine.