Unlike the content opacity it replaced, the dim quad also darkens the
backdrop showing through around the rows, so its rectangle edge read as
a hard line across the spotlight artwork. Ramp the dim in over narrow
top/bottom gradient bands (flat quad interior, non-AA to avoid seams);
band area keeps the gradient-shader cost negligible on weak TV GPUs.
Browse pass on the Mali-G31 box unchanged: draw p50 7.2ms, 2% janky.
Hub moves, focus flips and item selects now flow through the rail focus
model + ListenableSelectors (two headers/cards repaint instead of every
visible card rebuilding). DiscoverScreen memoizes the hubs list, gates
provider notifies on a render signature and caches the rail widget so
no-op refreshes skip the subtree entirely. The whole-rail 0.6 and
inactive-row 0.7 AnimatedOpacity layers are replaced by AnimatedDimScrim
quads, removing the permanent per-frame saveLayers that kept low-end TV
GPUs raster-bound.