edde746
e71c39271c
fix(windows): recover mpv audio output
2026-05-06 10:22:04 +02:00
edde746
5010833da9
fix(mpv): avoid blocking runtime calls
2026-05-03 08:23:44 +02:00
edde746
024af35bf5
chore: add native formatting checks
2026-05-01 05:56:49 +02:00
edde746
062fd82de1
fix: recover audio after Windows sleep via ao-null-reload
2026-04-03 12:19:36 +02:00
edde746
053884a147
fix: use gpu-api=auto for mpv
...
close #715
2026-03-18 02:36:29 +01:00
edde746
b4471fab49
fix: add D3D11 fallback for gpu-api on Windows
2026-03-11 13:54:21 +01:00
edde746
3c491be690
fix: handle mpv end-file errors with global snackbar
2026-03-11 09:29:16 +01:00
edde746
666b59c293
refactor(native-player): share player helpers
2026-03-11 01:30:11 +01:00
edde746
7543a8c55b
refactor: clean up windows code
2026-03-10 22:24:14 +01:00
edde746
bfc7be2b80
fix: default to Vulkan on Windows
...
close #653
2026-03-10 19:42:43 +01:00
edde746
4121d568c8
fix: sanitize mpv event channel strings for valid UTF-8
2026-03-04 14:59:11 +01:00
edde746
c98add8065
fix: resolve UI freezes during video playback on Steam Deck
...
- Default MPV native log level to "warn" instead of "v" (Linux/Windows),
add setLogLevel method channel to raise it when debug logging is enabled
- Coalesce MPV render requests via atomic compare_exchange on needs_redraw_
- Clear redraw flag before render so new redraws queue during current frame
2026-02-17 03:11:52 +01:00
edde746
a61fca0588
perf: compact [propId, value] wire format for property events
2026-02-16 15:40:52 +01:00
edde746
9721e6bf3f
fix: async MPV commands to prevent ANR
2026-01-20 01:14:45 +01:00
edde746
dff51ca888
feat(windows): hdr support
2025-12-03 08:39:02 +01:00
edde746
75007a6f42
fix: hwdec toggle
2025-12-02 19:03:55 +01:00
edde746
920658485f
windows
2025-12-02 15:46:19 +01:00