Detection now runs off the UI isolate and covers every platform where
the answer can be trusted.
Availability was a plain platform check, so Linux always listed VLC, mpv
and Celluloid, macOS always listed VLC and IINA, and Windows always
listed VLC and PotPlayer whether or not any of them existed. Each player
now has a detector that asks exactly the question its launcher asks:
`sh -c 'command -v'` for PATH launches so the kernel performs the
executable check, NSWorkspace/Launch Services for `open -a`, `where.exe`
plus the concrete install paths for Windows VLC, and the registered URL
handler for PotPlayer and the iOS players.
Detection is asynchronous and memoised behind KnownPlayers.probe rather
than a Process.runSync in a static initialiser, which forked three
shells on the UI isolate during ExternalPlayerScreen.build. It is
prewarmed from startup, fails open when a probe throws, and keeps the
selected player listed when a detector misses it so a false negative
cannot leave the list with nothing selected.
iOS and tvOS gained LSApplicationQueriesSchemes entries for vlc and
infuse. Without them canOpenURL returns false for both schemes, so
_launchUrlScheme was already refusing to hand off to either player.
Android keeps the platform check: package visibility needs native
declarations, and a wrong answer there hides a working player.
Brings in the AVFoundation audio output's bounded PCM lookahead, which
is compiled in on macOS only. AVSampleBufferAudioRenderer holds roughly
1.7s of audio there, and mpv multiplies --volume into the samples as it
hands them over, so a volume change stayed inaudible until that backlog
drained. The bound cuts the queue to about 450ms, measured; tvOS and
iOS preprocess to the source they had before the patch, so the deep
buffering their AirPlay path relies on is untouched.
Also carries the Dolby-conformant compressed EAC3 sink from 1.0.15.
Groundwork for #1300. Establishes the session, buffering and route
handling Dolby's application guide prescribes, and adds the diagnostic
arm needed to find out whether Apple's sample-buffer renderer can carry
Atmos objects at all.
Audio session, per the guide's sequence:
- Adopt the long-form playback profile in one atomic call at app launch
and activate the session there. The SDK only accepts that policy with
category Playback, a Default/MoviePlayback/SpokenAudio mode and no
options, so it cannot be assembled from separate calls.
- Report the resolved rendering mode in the player, hidden unless the
system resolves it. Apple only resolves it for CarPlay and AirPlay, so
an unresolved value means unknown, never "not Dolby".
Diagnostics (Apple TV only, Settings > Video Playback > Atmos Output Test):
- Add a sample-buffer arm. It reads the asset with AVAssetReader at
outputSettings nil and hands the untouched compressed buffers and the
untouched format description straight to the renderer, with a variant
that rebuilds the description the way playback builds it. Every
existing mode went through AVPlayer, so nothing exercised the path
playback actually uses; this is what tells us whether the renderer or
our construction is at fault.
- Add an AirPlay route picker. AirPlay is the only route where the system
resolves the rendering mode and the supported channel layouts, so it is
what makes those observations reachable at all, and the AVPlayer arms
now allow external playback so every arm can be compared on the same
destination.
- Add a session-mode toggle for the one profile difference between the
guide and previous playback behaviour.
- Report the session profile, supported layouts, both format
descriptions, the magic cookie and the renderer status, and release the
session on stop so a failed run cannot contaminate the next one.
Also bumps MPVKit to 1.0.14, which carries the matching audio output
work: the channel layout AVFoundation itself uses for Dolby content, a
renderer-failure observer so the fallback to PCM can actually run, the
prescribed feed ordering and preroll, flush recovery that re-supplies the
discarded audio instead of shifting later audio into its place, and
capability-driven fallback on route and capability changes.
This does not yet fix#1300. Whether the sample-buffer renderer can carry
JOC is still unknown; it removes every difference from the documented
setup that could explain the failure, and gives us the arm to answer it
on real hardware.
When the display/system sleeps with a video paused, the window server
stops completing CAMetalLayer presents and mpv's MoltenVK swapchain wedges,
pinning one core at 100% until the app exits. occlusionState does not
reliably change on display sleep, so observe NSWorkspace screensDidSleep/
Wake to hide the metal layer (and drop the playback activity) while dark,
restoring on wake with a forced redraw when paused to avoid a stale frame.
Pairs with MPVKit v1.0.10, which gates libmpv presentation on the layer's
hidden state (check_visible) so presents actually stop while hidden.
The non-mixing playback session was activated in didFinishLaunching,
so merely opening the app stopped other apps' audio. Keep the category
configuration; playback start activates the session.
Audio-only mpv core on every platform (dedicated
com.plezy/mpv_audio_player channels): parameterized android/windows/
linux mpv plugins and a new apple MpvAudioPlayerCore, all skipping
video/window paths (vid=no, audio-display=no, gapless-audio=weak).
MusicPlaybackService drives an in-memory queue with shuffle/repeat,
file-loaded-event gapless arming (property edges coalesce and the
android bridge drops them), per-track progress reporting, OS media
controls, audio focus, sleep timer, and error auto-skip.
PlaybackCoordinator enforces one live native player: starting video
disposes the audio core first.
Re-enables Audio Passthrough on Apple TV against the MPVKit EAC3-JOC
AVPlayer sink (pin bump to v1.0.8 follows), adds an AVPlayer test
harness + diagnostics screen for #1300, and makes loudnorm yield while
passthrough is active (fixes a latent spdif conflict on desktop too).
Routes all single-layer DV profile 8 (incl. compat 0) through the Apple
DV decode path, so VideoToolbox decodes it in hardware as true Dolby
Vision instead of failing over to software HDR10. Refs #1262.