Android TV's docked keyboard handles multiline editors natively, so
`automatic` no longer diverts them to the Flutter overlay there. Only
Apple TV keeps the overlay for multiline input — its modal fullscreen
system keyboard cannot edit multiline text. Surfaces that want the
overlay for editing ergonomics (mpv config, connection editor, dialog
text areas) already pin flutterOverlay explicitly.
Android TV returns to the platform keyboard for single-line fields; the
Flutter overlay stays for multiline and explicit call sites. The bugs
that forced the overlay (#1051, #1079) were an engine show/bind ordering
race, now repaired at the app level:
- MainActivity retries a soft-input show the engine dropped while the
FlutterView was not yet served (flutter/flutter#177360), rebinds the
IME key session once at first show, and consumes leaked D-pad keys
while the keyboard is visible (bounded restartInput budget) so focus
cannot wander behind a stuck keyboard.
- The platform text-input hint is activation-based, so gamepad pause and
the pre-IME D-pad intercept track a live session instead of mere field
focus.
- While a session is live with the keyboard away, Back closes it and is
consumed once, Select re-raises the keyboard, and arrows keep
caret-aware edge-escape navigation instead of dead-ending.
Pressing Enter over the player put the whole app into keyboard mode and
dropped focus onto Play/Pause, even with Video Player Navigation off. Two
independent paths did it. InputModeTracker promoted on any key satisfying
isNavigationKey, a set that unioned activation, dismissal and the menu key
with the arrows and consulted no setting at all; separately the surface's
Select handler always asked the chrome for focus. Escape had the same effect,
which on desktop reads as the mouse cursor vanishing mid-playback.
Both now ask one predicate. eventRequestsFocusNavigation decides whether the
app switches to keyboard mode and whether a key may hand focus to the chrome,
so the two cannot disagree and focus can never land on a control while focus
chrome is still suppressed. Activation and dismissal act on what already has
focus, so they answer no; Tab, the menu key, a remote's OK or BACK, and an
arrow that will really traverse answer yes. The one input the predicate cannot
read off the event, whether the focused feature owns arrow keys, rides on the
node as DirectionalShortcutFocusNode instead of on a subtree, so every sheet,
prompt and OSD button stays an ordinary traversal target with nothing to
re-enable.
playerDirectionalNavigationEnabled and videoPlayerNavigationPreference replace
five hand-copied pref-or-isTV expressions and a screen-level cache that
disagreed with the live getter after a toggle. Services whose input is
synthesized past HardwareKeyboard announce themselves through
InputModeTracker.reportNonPointerInput rather than two static callbacks and
three copies of a highlight-strategy write. That registration is now
identity-guarded: the bootstrap-to-app tree swap disposed the outgoing tracker
after the incoming one initialised and cleared both callbacks, so gamepad and
companion remote input had stopped switching to keyboard mode entirely.
Falling out of the same rule: a companion heartbeat no longer flips an idle
desktop host into keyboard mode, analog-stick drift promotes only past the
deadzone that actually navigates, Enter keeps toggling playback once the
chrome is up, Tab both reaches and traverses the OSD, and the player surface
claims the remote from mount rather than only when the chrome starts hidden,
so the first key on a desktop route is a playback shortcut instead of the
screen node's chrome-raising self-heal.
isNavigationKey becomes isReservedControlKey, since its real meaning is a
shell key rather than a text character and the old name is what invited the
conflation. The unreachable PlayerChromeFocusTarget.timeline goes with it.
Bare Backspace and Home are player navigation keys, but they are also
caret editing keys. The player screen's Focus wraps its OverlaySheetHost,
so it saw them before the subtitle-search field could act: the press was
consumed on key-down, DefaultTextEditingShortcuts never turned it into a
deletion, and the back pipeline hid the chrome and then left the player.
A focused text editor now takes both keys back, but only for physical
keyboard presses — a synthesized dpad/gamepad press has no caret, and
browserHome has no editing role at all.
The screen also resolved its overlay-sheet controller from the State's
own context, which sits above the host it was querying, so the lookup
always returned null and Back skipped the sheet stage entirely. Resolve
it from a context below the host instead, matching NowPlayingScreen.
close#1741
Apple TV single-line fields moved to the engine's UITextField proxy in
2.10.0 (71735354), which made three focus behaviours user-visible.
Submitting re-attached the input connection. EditableText schedules a
restart when a submit action fires with a non-null onSubmitted, and that
microtask runs before the setState flipping readOnly, so the field
re-showed a keyboard the form had just dismissed. The native path now
withholds onSubmitted from EditableText and invokes it from the host,
independently of onEditingComplete as _finalizeEditing does.
Auto-open fired on every focus entry, so D-pad traversal of a multi-field
form raised and dismissed the modal system keyboard on each step.
TvTextInputAutoOpenBehavior gains onFirstFocus, and the new `automatic`
default resolves to it on Apple TV: arriving at a field opens it once,
returning to it does not. Android TV keeps its docked-IME auto-open, and
explicit modes stay literal on both. The autofocused Jellyfin and Seerr
URL fields keep an explicit exception so entering the screen still does
not bury the form (#1217).
EditableText.connectionClosed unfocuses the field outright, so a UIKit
keyboard dismissal left nothing focused at all. The host takes focus back,
keyed on identity with the field's own enclosing scope so a dialog or
route claiming focus meanwhile is left alone.
close#1728
Consolidates duplicated logic behind shared implementations — paginated
grid tabs, focus chrome, cached remote stores, sheet selection columns,
the server artifact store and a test fixture layer — and removes code
that had become unreachable. Net reduction of about 5,500 lines with no
behaviour change.
Where a fix had landed separately in code that moved into a shared
helper, the fix was re-applied inside the helper rather than left behind
in the copy that went away.
Focus chrome was implemented twice, once in the focusable wrapper and once
in the focus builders; both now go through FocusChrome. TvColorPicker's
channel row was a copy of TvNumberSpinner and is now that widget in compact
density.
Also trims unused helpers and fields and simplifies the Jellyfin browse
paths.
- PaginatedCardGridTabState: the collections and playlists tabs were 95%
identical; they now supply only pageSize/fetchPage/idOf instead of each
duplicating the grid, memo, inflation budget and focus wiring.
- EtagCachedRemoteStore: the anime-lists and fribb mapping stores now share
one download/cache/isolate-parse/conditional-GET lifecycle.
- FocusableTileStateMixin manages its own initState/didUpdateWidget/dispose
instead of requiring every caller to forward three lifecycle hooks.
Also drops unused ServerCapabilities entries and dead code in
focusable_list_tile and music/track_row.
Introduces shared seams for paginated views, D-pad reorder, media control
routing, async singletons and the device method channel, then points the
open-coded copies at them.
Also removes unused models and duplicated provider/server plumbing, folds
the twice-implemented artifact store in the server, and factors the
repeated Flutter toolchain prologue in CI into a composite action.
Several pairs of near-identical code paths differ in one load-bearing
line. Each site now carries a comment naming the invariant that forces it
apart, backed by a characterization test so a future deduplication fails
loudly instead of silently changing behaviour.
Pinned: focusable wrapper vs. chip D-pad activation policy, profile
connection cleanup's raw-id vs. ServerId-typed server projections, live TV
tab loaders, video player display matching and playback service wiring,
track selection container ordering, tracker HTTP client status ladder, and
the MediaServerHttpClient shutdown/cancellation contract versus
ManagedHttpClient's closing guard.
New tests:
test/focus/dpad_activation_policy_test.dart
test/services/track_selection_container_ordinal_test.dart
test/services/trackers/tracker_status_ladder_test.dart
test/utils/media_server_http_client_shutdown_test.dart
close#1514
A query submitted from the companion remote now behaves like a submit
instead of focus-to-type: TvKeyboardController closes an already-open
OSK and lands focus on the input without reopening it, then the shared
handleSearchSubmit path runs the search and focuses the first result.
Also guard DebouncedMediaSearch against selection-only controller
notifications re-arming the debounce into a duplicate fetch.
Co-authored-by: l3gitpanda <12003346+l3gitpanda@users.noreply.github.com>
Shared TabChipStrip replaces the plain Rows in libraries/downloads/live
TV app bars (and live TV's hand-rolled scroll wrapper); chips center
themselves on focus so d-pad reaches off-screen tabs.
Initialize TvDetectionService on every platform so the existing
force_tv_mode setting drives the 10-foot TV interface on Windows,
macOS, and Linux, and surface the toggle in appearance settings there.
Desktop keeps real-mouse behavior in TV mode: InputModeTracker still
flips between pointer and keyboard modes (cursor hidden while
keyboard-driven), segmented controls keep their hover affordance, and
the settings backup section stays available (only Android TV lacks a
document picker).
Adds PlatformDetector.debugSetIsDesktopOSOverride so TV-device
simulations in widget tests don't inherit the desktop test host's
platform.
close#1409
Profile traces showed 100-370ms UI-thread frames while scrolling the
library screen, dominated by rebuilding and inflating media cards.
- Gate per-card focus/pointer chrome on input mode: FocusableWrapper
skips the scale/border wrappers and creates its AnimationController
lazily outside keyboard mode, and ClickableCursor plus the card tap
region only build MouseRegion/InkWell machinery on desktop - TV and
touch use a bare GestureDetector. Hub cards also drop their outer
gesture wrapper outside keyboard mode; the card's own tap region
always won the gesture arena anyway.
- Memoize sliver children (SliverChildMemo): browse/collections grids
and hub rows return identical widget instances for unchanged items,
so delegate swaps from pagination, watch-state, and deletion
setStates no longer rebuild every realized card inside layout. The
browse tab prunes the memo in lockstep with focus-node eviction so a
cached card can never resurrect a disposed FocusNode.
- Budget fresh inflation (CardInflationBudget): while a scrollable is
moving in pointer/touch mode at most one new card inflates per frame,
the rest render as SkeletonMediaCard and upgrade on following frames.
Hub rows also stop pre-inflating 250px of off-screen cards on entry.
Device traces: worst frame 373ms -> 103ms, per-card build 3.6ms ->
2.4ms median; remaining row-entry work is spread across frames.
In d-pad mode every unfocused FocusableActionBar button held its own
AnimatedOpacity(0.6) — 4-5 permanent saveLayers (one render pass each
on tiled TV GPUs) on discover and detail alike, every frame. While no
button in the row has focus (the entire time the user browses content)
the whole row now shares a single dim layer; per-button dims apply only
while the row holds focus.
The keyboard is a navigator route, so a screen swapping out its form
left it floating over the new content. showTvVirtualKeyboard now
returns a route handle and the field host closes it on dispose.
The TV keyboard dialog froze the field's callbacks at open time, so the
search screen's done key fell through to unfocus() once results arrived.
Resolve callbacks against the latest field widget at invoke time, and
give the search screen a TV submit handler that focuses the first result
or flushes the pending debounce.