Commit Graph
210 Commits
Author SHA1 Message Date
edde746 9d51a040c3 fix(player): keep the remote on the player surface after a window switch (#1797)
Returning to the desktop window with the chrome still up left arrow keys
navigating the OSD instead of seeking: the first press seeked and silently
moved focus onto Play/Pause, and every press after that walked the buttons.

A window blur drops Flutter's primary focus to the root scope, so the player
screen's reclaim parks it on its own node. The only handoff back down to the
controls was the chrome visible->hidden transition, so with the OSD up nothing
reclaimed it -- hence the reported workarounds of letting the controls hide, or
moving the pointer off the player and back. Pointer exit normally hides the
chrome and masks this, which is why it only shows when the pointer stays over
the player while another window takes focus.

Hand the surface back on window re-activation, next to the existing hide-path
claim, and rename the helper since it is no longer hidden-chrome specific. The
claim runs synchronously because a platform callback is not guaranteed to be
followed by a frame; the screen's reclaim re-tests hasFocus when it runs, so the
two no longer compete.

Also gate the screen's self-heal so a directional key no longer pulls focus into
the OSD when "Video Player Navigation" is off -- Tab and select keep their path
in, which the ungated return value would otherwise consume with nowhere to go.
2026-08-05 15:24:57 +02:00
Vincent Vallee 8879941d29 fix(player): keep app-owned fullscreen when Escape leaves the player (#1791)
Physical Escape inside the player resolved to exitFullscreenIfActive on
Windows and Linux whenever HTPC-style player navigation was off, so it dropped
the window out of fullscreen regardless of who put it there. For anyone running
with "start in fullscreen" (or who had toggled fullscreen from the browse UI),
backing out of a movie left the app windowed, with "exit fullscreen on player
close" switched off.

Track fullscreen ownership instead: FullscreenStateManager now exposes a scope
that the player opens in initState and closes in dispose, and setFullscreen —
the single funnel every desktop platform reports through (window_manager on
Linux, the Win32 runner callback on Windows, NSWindowDelegate on macOS) —
records whether the fullscreen currently active was entered inside that scope.
Escape only exits fullscreen the player itself entered; otherwise it is plain
Back. The scope is depth-counted so the next-episode swap, where the incoming
screen's initState runs before the outgoing screen's dispose, carries ownership
across rather than resetting it.

Nothing changes for a user who fullscreens from inside the player: Escape still
exits fullscreen first, then acts as Back. The fullscreen toggle button and its
shortcut are untouched, as is exitFullscreenOnPlayerClose.

Fixes #1624.
2026-08-05 07:14:11 +02:00
edde746 fb0613e3db feat(player): toggle playback on a two-finger tap without raising the chrome
A touch viewer had to raise the chrome to pause, which dims the picture and
covers the subtitle line they were trying to finish reading. A two-finger tap
now toggles playback with the chrome left down, so the frame that pauses is the
frame that was on screen. It fires the moment the chord resolves, in every
player state.

The two-finger double tap no longer resets the video zoom. Keeping it would mean
holding this toggle back for the double-tap window before acting, and pausing
late is pausing on the wrong frame. Zoom reset stays in the video settings sheet,
its presets and the keyboard shortcut, and pinching back to 100% now snaps
exactly within three percent so touch has a one-gesture path too.

Both chord actions share _mobileTouchGesturesAllowed, so the chord is inert
under screen lock, in PiP and while the content strip is open; the zoom reset
previously fired straight through a locked screen.

close #1505
2026-08-03 00:04:03 +02:00
edde746 bbed260169 fix(player): start the TV player with its chrome down
A television raised the whole OSD and timebar on every playback start. The
chrome controller is born visible, and its auto-hide clock cannot arm until the
first frame lands, so the controls did not merely appear early: they appeared
exactly when the picture did, and then sat over the opening five seconds of
every movie and episode. The timeline is gated behind the first frame, so the
bar materialised on top of the video rather than over the loading spinner,
which is what makes it read as a pop-up rather than as chrome that was already
there.

The route now opens with no chrome on TV. Nothing is lost: the loading spinner
and buffering overlay are their own overlays, the screen focus node owns back,
and the first D-pad press raises the controls the way it already does after
every auto-hide. Pointer and touch platforms keep the chrome, where the
viewer's hand is on the surface and the title and back affordance belong over
the spinner.

Initial presentation now follows initial visibility. They were separate:
seeding only visibility would leave the route claiming its chrome was still
presented, so PlayerNavigationCoordinator would read back as "hide the chrome",
hide() would no-op against chrome that was never up, and the press would be
swallowed instead of leaving the player.

Controls that mount with the chrome already down now claim focus themselves.
Focus normally reaches them through the hide transition, and their own
autofocus cannot win it back because the screen node took it during the loading
phase. Left alone, the screen node kept primary focus and its self-heal raised
the entire OSD on the first D-pad press, which put the chrome straight back
over the picture and bypassed the transient seek and transport indicators.

Both player spinners now carry a label. They were bare progress indicators, so
a screen reader announced nothing at all while the picture was coming up, and
the TV Maestro flows had no way left to tell a loading player from a playing
one once the Pause button stopped appearing on its own.

The two TV flows are repaired to match. They waited on that button, and now
wait for the labelled spinner to clear, which cannot happen before the media is
opened. 05 additionally reaches Search by D-pad rather than a percentage
coordinate, because a tap flips InputModeTracker to pointer mode and collapses
the rail it is aiming at, and it gates on the play-next prompt's own Cancel
action: "Next Episode" is also the credits skip button, so the old assertion
could pass without the prompt ever opening.

close #1765
2026-08-02 11:45:27 +02:00
edde746 bac2a0d201 fix(player): keep Delete and Home editing text in player sheets
Bare Backspace and Home are player navigation keys, but they are also
caret editing keys. The player screen's Focus wraps its OverlaySheetHost,
so it saw them before the subtitle-search field could act: the press was
consumed on key-down, DefaultTextEditingShortcuts never turned it into a
deletion, and the back pipeline hid the chrome and then left the player.

A focused text editor now takes both keys back, but only for physical
keyboard presses — a synthesized dpad/gamepad press has no caret, and
browserHome has no editing role at all.

The screen also resolved its overlay-sheet controller from the State's
own context, which sits above the host it was querying, so the lookup
always returned null and Back skipped the sheet stage entirely. Resolve
it from a context below the host instead, matching NowPlayingScreen.

close #1741
2026-08-02 07:37:12 +02:00
edde746 644c782edd fix(player): tick the frame-clock keep-alive only on Linux
The 1x1 keep-alive repaint loop was extended to Windows in a87aa296 to
paper over the legacy compositing path's resize desync (#227); the DComp
rework replaced that presentation path entirely. On the DComp engine the
100ms repaints become DirectComposition commits during playback, and
once fullscreen focus engages VRR (FreeSync/G-Sync) every commit forces
a scanout off the video's cadence - the micro-stutter of #1707.

The widget now owns the platform decision behind a test seam, and a new
quiescence test pins the hidden-chrome player UI to zero scheduled
frames so no future ticker can silently reintroduce the defect.
2026-07-29 19:04:57 +02:00
edde746 f02924b9a5 fix(player): require a fresh double tap for every mobile skip-zone seek
The skip badge doubled as an armed state: while it was up, any single tap
in the same-direction zone seeked again. The badge is also raised by
keyboard, D-pad, media-transport and live seeks, so one remote press armed
one-tap seeking on the touch surface with no double tap at all. It stayed
armed for 1200 ms plus the fade and renewed on every tap, leaving the side
zones - 35% of the width each, over 70% of the height - unable to raise
the chrome.

Pair taps off the pending single-tap timer rather than differencing
DateTime.now(). The window is then one deadline that a clock adjustment
cannot stretch, suppressing touch taps disarms a half-finished pair, and
_lastSkipTapTime belongs to the desktop double-click paths alone.

Consecutive completed skips still accumulate into one running badge total.
2026-07-29 05:05:40 +02:00
edde746 f3795d49eb feat(player): answer transport keys with transient indicators, not the chrome
Pressing pause or seeking while the player's on-screen controls were hidden raised
the entire OSD, covering the subtitles the viewer was rewinding to read. Transport
keys now answer with a transient indicator and leave the chrome down; Select,
D-pad Center and a centre tap remain the deliberate way to bring the controls
back.

Play/pause confirms with an icon-only translucent disc at the centre of the frame,
72px around a 44px glyph, which grows and fades in, holds half a second at rest,
then runs the same motion in reverse. Seeking shows the amount plus a single
chevron on the same line at the edge it travels toward, with no backdrop at all:
anything large enough to read as a surface is large enough to cover picture and
subtitles, so legibility comes from shadows instead. Only the chevron moves, and
it eases outward across most of its cycle and returns briefly, holding a visible
opacity floor rather than blinking out. Type is scaled per platform, since a
television is read from across the room. The existing text pill stays for genuine
notices - rate changes, chapter titles, zoom, errors - because an earlier centred
pill overlapped ASS \an8 subtitle placement, which is the readability complaint
this feedback exists to answer.

Every relative seek entry point now shares one coalescing primitive. The keyboard
shortcuts fell through to KeyboardShortcutsService and previously reported
nothing, and both they and the remote's chapter fallback rebased each press off
player.state.position, so a burst against a slow backend pinned every request near
one step while the indicator climbed to a total that was never committed. A
released key commits its pending target immediately and resets the acceleration
tier, including on live TV where seeks bypass the accumulator. A chapter seek with
nowhere to go, past the last chapter or already at the start, no longer announces a
jump it does not perform.

Rewind-on-resume follows the resolved intent rather than the current state, so a
directed pause on an already-paused video neither resumes nor rewinds. Indicators
carry their own liveRegion semantics nodes: their labels previously merged into the
full-screen "show playback controls" target, corrupting its accessible name, and
they keep announcing "Paused"/"Playing" and the seek amount from icon-only visuals.

close #1676
2026-07-29 04:24:04 +02:00
edde746 4af77f4696 fix(app): restore playback and state lifecycle contracts 2026-07-25 16:16:04 +02:00
edde746 b41fb4fe75 fix(ui): harden settings focus and semantics 2026-07-24 03:46:50 +02:00
edde746 e0bf66eea8 fix(runtime): harden application service boundaries 2026-07-24 03:46:46 +02:00
edde746 0707d4d9b1 fix(live-tv): stabilize HLS playback 2026-07-18 20:04:09 +02:00
edde746 a1b6a89714 fix(player): load subtitle sidecars with media
close #1583
2026-07-17 23:09:07 +02:00
edde746 6df8aba097 fix(nav): preserve HTPC escape behavior
Use Flutter's supported desktop application-exit API so the second root Back press closes Plezy on Windows. Preserve fullscreen when video player navigation is enabled while keeping fullscreen-first Escape behavior for normal desktop use.

close #1582
2026-07-16 20:43:10 +02:00
edde746 abf1027b77 feat(plex): migrate video transcoding to HLS 2026-07-14 18:11:04 +02:00
edde746 e03edad824 fix: prevent async state and platform regressions 2026-07-13 00:03:52 +02:00
edde746 2101f1d7f0 perf: isolate focus and media rebuilds 2026-07-12 19:00:11 +02:00
edde746 4a81246986 build(libass): bump fork to 0.18.3 2026-07-12 00:44:08 +02:00
edde746 a23c7f215c fix(player): tighten staged back navigation 2026-07-11 23:11:25 +02:00
edde746 4443b76145 fix(player): respect visible chrome on back 2026-07-11 17:38:22 +02:00
edde746 3a982c2a7a fix(player): prevent duplicate back actions 2026-07-11 12:59:57 +02:00
edde746 d86e328169 fix(player): unify back navigation
close #1525
2026-07-11 03:23:40 +02:00
edde746 d7c0af9ad0 fix(player): fit the performance overlay on short screens
Anchor the overlay to the screen and seekbar clearance, widen the card
on height-limited screens so sections pack side by side, and scale down
as a last resort instead of clipping the bottom sections.

close #1469
2026-07-04 23:53:50 +02:00
edde746 b08b3b846a perf(tv): rasterize axis-aligned gradients into strip textures
Skia's dithered gradient shaders cost ~10ms per full-screen pass on
Mali-class TV GPUs: the two spotlight scrims alone were ~20ms of a 27ms
raster frame, while flat blended quads at the same coverage are ~free.
Bake axis-aligned LinearGradients once into cached 1x1024 premultiplied
strip textures drawn as stretched quads (shader fallback for unsupported
shapes and the first frame). Converted the spotlight, TV detail backdrop,
app-bar scrims, rail bleed, person-card overlay, and the video-controls
scrim, which now also keeps one widget type across hasFrame flips so the
controls subtree survives in-place source switches.

Scripted-browse on a Mali-G31 box: draw p50 27.5ms -> 7.1ms, swap block
20.3ms -> 0.9ms, janky draws 69% -> 2%; screenshots pixel-identical.
2026-07-02 11:41:25 +02:00
edde746 930534ee31 fix: avoid duplicate timeline seek
close #1421
2026-06-27 07:05:06 +02:00
Huzama Ahmad 7b917462c7 fix(plex): show PGS subtitles when transcoding (#1399)
* fix(plex): show PGS subtitles when transcoding

Bitmap subtitles (PGS/VOBSUB) disappeared from the menu while transcoding on Plex, leaving only "Off". The MKV transcode already supports them, so embed them in the stream like text subs. Now they show up and can be turned on.

* fix(plex): give bitmap subtitle codecs the right sidecar extension

getSubtitleExtension fell back to .srt for vobsub, pgssub and dvb subs. Map them to .sub/.sup so it stays consistent with isImageSubtitleCodec and any sidecar URL or download uses the correct extension.
2026-06-25 10:50:38 +02:00
edde746 075e4aeb32 fix(player): restore OSD auto-hide
close #1360
2026-06-18 10:18:57 +02:00
edde746 d9b03160f0 fix(video-controls): activate skip marker on select when controls hidden
close #1374
2026-06-18 07:59:26 +02:00
edde746 a75cf5fd35 fix(player): dismiss prompts on back
close #1373
2026-06-18 03:25:30 +02:00
edde746 7195702242 fix(player): repair Plex transcode seeking
close #1341
2026-06-14 23:39:05 +02:00
edde746 5e2bd4efa8 fix(video): release scrub chrome hold
close #1340
2026-06-14 18:34:12 +02:00
edde746 a861a4110f feat(player): add mobile edge adjustments 2026-06-14 13:40:16 +02:00
edde746 f214c50c15 fix(player): responsive double-tap skip stacking
single tap stacks while the skip pill is visible, feedback shows before
the seek (instant on transcode restarts), fade-out hide timer is tracked so
a re-shown pill isn't killed mid-spree, and tap pairing uses the platform
kDoubleTapTimeout
2026-06-11 07:15:31 +02:00
edde746 1fc081ed6b fix(player): eager timeline scrub gesture and stable slider tree
close #1302
2026-06-11 07:15:31 +02:00
edde746 cd9498abb8 refactor(player): centralize playback opening
close #1280
2026-06-10 02:26:26 +02:00
edde746 01e5814943 fix(video): consolidate auto-skip cancellation 2026-06-07 06:13:14 +02:00
edde746 f74314bbf0 fix(livetv): debounce rapid time-shift skips to stop overshoot 2026-06-06 10:48:51 +02:00
edde746 145881318e fix: harden server-scoped state 2026-06-04 13:47:06 +02:00
edde746 24b5080c38 fix(video): stabilize player chrome overlays 2026-06-02 14:20:24 +02:00
edde746 74b8dc4561 refactor: type server identifiers 2026-06-01 11:06:03 +02:00
edde746 2b7ea5fe02 feat(video): add custom zoom controls
close #1159
2026-05-29 00:06:47 +02:00
edde746 3a042d79f6 fix(player): persist shader hotkey toggles
close #1105
2026-05-23 01:37:57 +02:00
edde746 f565684842 fix(ci): stabilize analyzer and linux builds 2026-05-20 19:10:46 +02:00
edde746 c93a266722 fix(plex): support no-burn transcode subtitles 2026-05-20 17:21:31 +02:00
edde746 0383a77b56 fix(jellyfin): pin version playback source 2026-05-19 20:12:19 +02:00
Sam 7e9f62dc7f fix(player): adjust performance overlay padding 2026-05-17 21:14:00 +02:00
edde746 3a6012cc21 fix(lifecycle): guard async state updates 2026-05-12 06:11:14 +02:00
edde746 4b243d38b9 fix(player): hide stale next marker
close #1003
2026-05-11 02:47:15 +02:00
edde746 afda61119e fix(macos): sync restored fullscreen chrome 2026-05-09 11:35:36 +02:00
edde746 5401b5005f perf(player): reduce timeline layout churn 2026-05-09 10:02:32 +02:00