An in-place source switch — audio, subtitle, version or quality — detaches
the host's player for the duration of the reload. `_broadcast` falls back to
a position of 0 when no player is attached, so any state published in that
window names 0:00 as the authoritative position and every guest hard-seeks
to the start of the item.
Heartbeats already suppress themselves while detached, which is why this
hides: the paths that leak the zero are the ones that answer on demand.
`onStateRequested`, `onPeerJoined` and `onReconnected` all broadcast
regardless of whether a player is attached, so a guest entering the player,
joining, or reconnecting mid-reload is the trigger.
Fall back to the last broadcast anchor instead. That field is only assigned
for untargeted broadcasts, so it holds the last position the room was
actually told, and the reload's own re-attach path already re-anchors from
it once the player comes back.
DD-3 gives video no exemption: a restricted vehicle must not play it at all. The
gate is read at the single point where media actually opens, so every path that
can start a picture - an explicit play, a gapless arm, a track or channel switch,
a frame-rate-match resume, a reload, and the queue navigation commands of the OS
media session - is covered by one check rather than by a guard at each call site.
A seek can also start playback with no play call, because mpv resumes when it
seeks off the end of a file, so a restricted seek is followed by a pause.
Watch Together needed the pause to be local. A vehicle stopping one peer is not a
room-wide intent: a guest's forced pause is swallowed by the attachment's ledger
rather than published, while a host's still pauses the room, because a host that
kept broadcasting a frozen anchor would stall or rewind every guest it was meant
to protect. The layer that owns a pause owns the resume for it, and one
acknowledgement is recorded per event, so a surplus cannot eat the user's next
real pause.
A room whose peers have all left is a code nobody is using, but the relay
kept it bound to the creator's reconnect capability and rejected every
other create with room_exists. The app compounded it: enterRoom only
promoted to host on room_not_found, so tapping a recent code landed the
user in the retained room as a guest of a host that was never coming
back, until the cleanup sweep finally dropped the room.
Create now replaces a room with no connected peers, and enterRoom hosts
the code when its probe join finds an empty room. An occupied room still
rejects create, including from its previous owner, and a host that is
merely disconnected still reclaims its peer ID through join with the
matching token.
The Dart suite spent 77% of its cost compiling one isolate per test file
while `flutter test` used half the cores, and every Maestro flow replayed
a full Jellyfin onboarding before its first real assertion.
- Add scripts/run_tests.sh, which runs `flutter test` with -j set to the
cores the process may actually use instead of the ncpu/2 default.
Measured on 8 cores: 190s -> 136s; -j 12 regresses to 165s, so it scales
to the core count rather than hard-coding one. CI and CONTRIBUTING use it.
A cgroup v2 quota, a cgroup v1 quota, and the cpuset/affinity nproc
reports can each be the binding limit independently, so the detector
takes the smallest; trusting whichever it found first would oversubscribe
4x on a container holding an 8-CPU quota while pinned to 2. Covered by
scripts/test_run_tests.py, which the ci_guard_checks.sh glob picks up.
- Add .maestro/subflows/ensure_onboarded.yaml: cold-start the app and only
onboard when no session is stored. Flows that just need a signed-in Home
use it; 02_onboarding_home, 08_logout, 09_download_offline_playback and
the profile regressions keep clearing state. 59s -> 16s per flow.
- Guard onboarding's two optional taps behind visibility checks. A missed
`optional: true` tap still runs the full element search, costing 3.0s
and 7.8s per onboarding to find nothing.
- Disable device animation scales in run_maestro.py, restored by the
existing cleanup path. CI's emulator got this from the runner flag;
physical devices never did.
- Shorten the watch_together setup-timeout replacement from 500ms to the
10ms the same file already proves sufficient, and shorten the retry
backoff at the one site that missed it: 8.04s -> 1.59s of execution.
- Make the LAN discovery waits deadline-based and resend the beacon while
polling. Loopback UDP drops datagrams under load, which timed out a
wait that could never be satisfied; this was the suite's one flaky test.
- Fix 08_logout, which searched for "Logout" and "Are you sure you want to
logout?" after both strings became "Log out". The flow had been failing
and aborting the suite before 09 ever ran.
flutter test 190s -> 131s. Maestro's Android suite 621s -> 385s across the
eight flows the baseline reached, and now runs all nine green.
Guest switch dispatch pre-marked its dedup key and fired-and-forgot, so
any failure (fetch error, reload busy with an auto-advance, navigation
race with the host exiting) silently stranded the guest on the old media.
A CurrentPlaybackDispatcher now marks a key handled only after the sink
reports success against the committed identity, with a serialized
in-flight slot, timeout, and generation reset; the reconciler re-offers
unattached media on every host heartbeat, making the heartbeat the retry
channel. Fetches that outlive their dispatch are re-validated against the
current snapshot so a stale switch can't override the live one.
hostExitedPlayer now rides the controller's ordered message queue with
host authentication instead of racing state handling in the provider.
Replaces the imperative play/pause/seek/positionSync message soup with a
single host-authored PlaybackState (seq-ordered, anchor-extrapolated,
phase machine: loading/waitingForPeers/paused/playing) that doubles as
the heartbeat, plus guest status reports and host-applied control
requests. Fixes the guest seek-back loop while the host loads (readiness
was keyed on a pre-load !buffering snapshot and heartbeats broadcast
frozen positions), adds real group buffering coordination (stall grace,
scheduled simultaneous resumes, 15s safety timeout), rate-nudge drift
correction with passthrough-aware seek fallback, session-scoped message
handling (no lost messages during episode-switch detach gaps), and an
expected-state ledger replacing the racy remote-action flag.