Commit Graph
30 Commits
Author SHA1 Message Date
edde746 bcd6fe9906 feat(linux): HDR video on a native Wayland plane
Video on Linux went through a Flutter texture: 8-bit sRGB, which cannot carry
HDR at all, and which forced a whole-window Flutter recomposite for every video
frame. This moves it onto a wl_subsurface stacked below the Flutter surface, with
mpv rendering into an EGL window surface on it through the libmpv render API. The
subsurface is desynchronized, so video and UI now present independently.

With the plane in place HDR follows: the surface is described to the compositor
through wp_color_manager_v1 as the source's own curve and gamut - PQ or HLG,
BT.2020 - carrying whatever HDR10 static metadata the stream actually declares.
The description and the buffer it describes land on the same commit, staged and
validated before mpv is switched, so a PQ frame is never presented labelled sRGB.
A five-second watchdog bounds the one wait a compositor could otherwise leave
hanging. A session that cannot host the plane - X11, or a compositor without
wl_subcompositor - fails initialize with VIDEO_PLANE_UNSUPPORTED naming the
reason: the texture path is gone, and refusing by name beats degrading to
something the user cannot see. An SDR output, a missing capability or an 8-bit
config keep the plane and simply leave it undescribed.

The output's colour state is trusted only when it has been earned. Every landed
property step records itself as it lands; a reset or sequence that cannot
finish downgrades its result to unknown and marks the applied-output cache
untrusted until a clean apply earns it back. A plane whose output state cannot
be named is quarantined - hidden, its description withdrawn - and the
quarantine is recorded state: an unrelated visibility change cannot put a
mislabelled plane back on screen, and only a commit that resolves to a nameable
outcome lifts it. A rect collapsing to zero detaches the buffer exactly as
hiding does, a refused setVideoRect drops the Dart-side sent-rect cache so the
next layout pass retries for free, and a refused tone-mapping pick tells the
user instead of dying in a log.

NVIDIA's Wayland EGL (through at least 610.xx) offers no 10-bit unorm window
configs, so the plane takes half-float as the tier between 10-bit unorm and
8-bit, declares the whole surface opaque so the compositor never reads the
alpha those configs carry, and states GL_RGBA16F rather than a 10-bit lie.
Whether the output is in HDR is read from luminance headroom above its own
reference white rather than from the preferred transfer function, which current
KWin no longer answers PQ for; the margin is half a stop, because KWin reports
an undimmed maximum over a software-dimmed SDR white. Validated on an RTX 4090
(driver 610.57.04) under KWin 6.7.4 with locked-exposure photographs.

Who tone-maps is a user choice. The default is the compositor: photographed on a
400-nit HDR output against a PQ chart it keeps 400 -> 1000 nits monotonic and
separated where the player leg flattens them, because the player path drives
mpv's legacy vo_gpu, whose own standalone output scores the same. The gap is the
renderer, not the wiring.

The decision itself - what the source carries, what the output supports, what to
tell mpv and what to tell the compositor - lives in hdr_metadata.h, free of
Wayland and GTK so its luminance validation can be tested without a display
server. Sending an incoherent luminance set is a protocol error that disconnects
the client, so the rules are worth a unit test.

The deb, rpm and pacman packages now declare wayland-client, wayland-egl and EGL:
the plane links them directly and bundle-libs.sh deliberately never bundles them,
since they are coupled to the running compositor and GPU driver.

lib/dev/harness_main.dart is a second entrypoint for measuring this on hardware -
it drives one clip with scripted mpv properties and reports the colour state mpv
actually settled on. Nothing imports it, so it is tree-shaken out of the app.

Verified on a Steam Deck against an external 400-nit HDR display: the compositor
reports PQ / BT.2020, the connector carries HDR_OUTPUT_METADATA, and against mpv
vo=gpu-next on the same frame the shipped build sits 4.90 counts away overall -
closer to the reference HDR player than to its own SDR fallback.
2026-08-10 08:48:13 +02:00
edde746 df0570b861 style: apply dart format to 21 drifted test files 2026-08-09 17:50:58 +02:00
edde746 e6be5f9fef fix(player): surface a persistent HTTP 503 at open instead of retrying forever
ffmpeg's reconnect loop deliberately retries 503 without bound (#1520), so a
server that keeps refusing the stream at open time left a silent black screen:
ExoPlayer fell back to MPV, MPV reconnected forever, and no error ever reached
the screen. A new open-phase watchdog arms on the first 503 seen before any
frame renders and, after 20s without one, synthesizes a server-http-503 error
that shows an actionable dialog. Mid-stream 503s and live TV keep their
existing ride-out paths.

close #1830
2026-08-08 12:06:32 +02:00
edde746 e3703892b3 fix(player): keep a keyboard Enter out of focus navigation
Pressing Enter over the player put the whole app into keyboard mode and
dropped focus onto Play/Pause, even with Video Player Navigation off. Two
independent paths did it. InputModeTracker promoted on any key satisfying
isNavigationKey, a set that unioned activation, dismissal and the menu key
with the arrows and consulted no setting at all; separately the surface's
Select handler always asked the chrome for focus. Escape had the same effect,
which on desktop reads as the mouse cursor vanishing mid-playback.

Both now ask one predicate. eventRequestsFocusNavigation decides whether the
app switches to keyboard mode and whether a key may hand focus to the chrome,
so the two cannot disagree and focus can never land on a control while focus
chrome is still suppressed. Activation and dismissal act on what already has
focus, so they answer no; Tab, the menu key, a remote's OK or BACK, and an
arrow that will really traverse answer yes. The one input the predicate cannot
read off the event, whether the focused feature owns arrow keys, rides on the
node as DirectionalShortcutFocusNode instead of on a subtree, so every sheet,
prompt and OSD button stays an ordinary traversal target with nothing to
re-enable.

playerDirectionalNavigationEnabled and videoPlayerNavigationPreference replace
five hand-copied pref-or-isTV expressions and a screen-level cache that
disagreed with the live getter after a toggle. Services whose input is
synthesized past HardwareKeyboard announce themselves through
InputModeTracker.reportNonPointerInput rather than two static callbacks and
three copies of a highlight-strategy write. That registration is now
identity-guarded: the bootstrap-to-app tree swap disposed the outgoing tracker
after the incoming one initialised and cleared both callbacks, so gamepad and
companion remote input had stopped switching to keyboard mode entirely.

Falling out of the same rule: a companion heartbeat no longer flips an idle
desktop host into keyboard mode, analog-stick drift promotes only past the
deadzone that actually navigates, Enter keeps toggling playback once the
chrome is up, Tab both reaches and traverses the OSD, and the player surface
claims the remote from mount rather than only when the chrome starts hidden,
so the first key on a desktop route is a playback shortcut instead of the
screen node's chrome-raising self-heal.

isNavigationKey becomes isReservedControlKey, since its real meaning is a
shell key rather than a text character and the old name is what invited the
conflation. The unreachable PlayerChromeFocusTarget.timeline goes with it.
2026-08-07 13:23:53 +02:00
edde746 db4f7a643b test: prune low-value coverage 2026-08-06 05:33:18 +02:00
edde746 9d51a040c3 fix(player): keep the remote on the player surface after a window switch (#1797)
Returning to the desktop window with the chrome still up left arrow keys
navigating the OSD instead of seeking: the first press seeked and silently
moved focus onto Play/Pause, and every press after that walked the buttons.

A window blur drops Flutter's primary focus to the root scope, so the player
screen's reclaim parks it on its own node. The only handoff back down to the
controls was the chrome visible->hidden transition, so with the OSD up nothing
reclaimed it -- hence the reported workarounds of letting the controls hide, or
moving the pointer off the player and back. Pointer exit normally hides the
chrome and masks this, which is why it only shows when the pointer stays over
the player while another window takes focus.

Hand the surface back on window re-activation, next to the existing hide-path
claim, and rename the helper since it is no longer hidden-chrome specific. The
claim runs synchronously because a platform callback is not guaranteed to be
followed by a frame; the screen's reclaim re-tests hasFocus when it runs, so the
two no longer compete.

Also gate the screen's self-heal so a directional key no longer pulls focus into
the OSD when "Video Player Navigation" is off -- Tab and select keep their path
in, which the ungated return value would otherwise consume with nowhere to go.
2026-08-05 15:24:57 +02:00
edde746 4872adcde3 feat(player): keep the session's explicit track choices across episodes
Episode advance carried live player state, so the viewer's choice only
survived while every episode could serve it: one episode without the
picked audio or subtitle fell back, and the fallback became the carry for
the rest of the session. The screen now keeps the last explicit audio,
subtitle, and secondary-subtitle choices for its lifetime; automatic
outcomes never overwrite them, so the choice retries on every following
episode and reattaches as soon as a catalog can serve it again.

Audio catches up with the subtitle carry from #1785. The old matcher
required raw language equality (a 'sv' pick never found a 'swe' row) and
otherwise took the first same-language track, flipping a commentary or
alternate-mix pick back to the main mix on every episode. Audio now uses
the same evidence bands as subtitles: bridged language parity is
authoritative, a unique title match vouches for untagged tracks, codec
and channel-count parity only break ties, and an ambiguous catalog
declines to the server's own choice instead of guessing. The synthesized
source descriptor also prefers the row's own title over the display title
that collapses to the bare language.

Episode advance previously sent no audio hint to negotiation at all, so a
transcode baked in the server's default audio no matter what was playing.
Both backends now resolve the carried semantics against the new episode's
streams: Jellyfin sends the resolved AudioStreamIndex, Plex feeds the
transcode decision, an explicit per-part stream id always wins, and a
failed match falls back to the server's pick.

close #1785
2026-08-04 16:10:02 +02:00
edde746 fdd4c661fe fix(player): carry a picked subtitle language across episodes with sparse tags
The cross-item subtitle intent required declared languages on both sides,
and a null on either side counted as a contradiction. Any untagged track -
common when a title like "Swedish" is the only signal - declined on every
episode advance, fell to the server's per-item priority, and turned the
viewer's subtitles off (a 2.11.0 regression from the #1716/#1717 hard
gates).

A unique real title match now vouches for a row when language evidence is
missing on either side. Declared languages that disagree still decline no
matter what the title says, forced-class parity is untouched, codec and
external parity only break ties within the title-matched set, and a
residual tie declines rather than guesses, so the wrong-track class of
#1716 stays closed.

A decline is also no longer laundered into a viewer decision: the resolver
keeps the unserved preference on the selection, the open flow hands it to
the track manager instead of a navigation-priority off (late native tracks
may carry the container tags the server rows lack), the next episode
boundary re-carries it instead of hardening it into an explicit off, and
progress reports withhold the -1 subtitle index that would otherwise come
back as the item's server-side default forever.

A pick the screen could not map to a source row (no subtitle catalog, or
an identity-matcher miss) previously never reached the committed session
selection at all, so the next episode carried the stale off while the
picked track was visibly on screen. Such picks now commit the raw native
track without source ids and demote to a semantic intent at the boundary.

close #1785
2026-08-04 13:51:20 +02:00
edde746 bbed260169 fix(player): start the TV player with its chrome down
A television raised the whole OSD and timebar on every playback start. The
chrome controller is born visible, and its auto-hide clock cannot arm until the
first frame lands, so the controls did not merely appear early: they appeared
exactly when the picture did, and then sat over the opening five seconds of
every movie and episode. The timeline is gated behind the first frame, so the
bar materialised on top of the video rather than over the loading spinner,
which is what makes it read as a pop-up rather than as chrome that was already
there.

The route now opens with no chrome on TV. Nothing is lost: the loading spinner
and buffering overlay are their own overlays, the screen focus node owns back,
and the first D-pad press raises the controls the way it already does after
every auto-hide. Pointer and touch platforms keep the chrome, where the
viewer's hand is on the surface and the title and back affordance belong over
the spinner.

Initial presentation now follows initial visibility. They were separate:
seeding only visibility would leave the route claiming its chrome was still
presented, so PlayerNavigationCoordinator would read back as "hide the chrome",
hide() would no-op against chrome that was never up, and the press would be
swallowed instead of leaving the player.

Controls that mount with the chrome already down now claim focus themselves.
Focus normally reaches them through the hide transition, and their own
autofocus cannot win it back because the screen node took it during the loading
phase. Left alone, the screen node kept primary focus and its self-heal raised
the entire OSD on the first D-pad press, which put the chrome straight back
over the picture and bypassed the transient seek and transport indicators.

Both player spinners now carry a label. They were bare progress indicators, so
a screen reader announced nothing at all while the picture was coming up, and
the TV Maestro flows had no way left to tell a loading player from a playing
one once the Pause button stopped appearing on its own.

The two TV flows are repaired to match. They waited on that button, and now
wait for the labelled spinner to clear, which cannot happen before the media is
opened. 05 additionally reaches Search by D-pad rather than a percentage
coordinate, because a tap flips InputModeTracker to pointer mode and collapses
the rail it is aiming at, and it gates on the play-next prompt's own Cancel
action: "Next Episode" is also the credits skip button, so the old assertion
could pass without the prompt ever opening.

close #1765
2026-08-02 11:45:27 +02:00
edde746 bac2a0d201 fix(player): keep Delete and Home editing text in player sheets
Bare Backspace and Home are player navigation keys, but they are also
caret editing keys. The player screen's Focus wraps its OverlaySheetHost,
so it saw them before the subtitle-search field could act: the press was
consumed on key-down, DefaultTextEditingShortcuts never turned it into a
deletion, and the back pipeline hid the chrome and then left the player.

A focused text editor now takes both keys back, but only for physical
keyboard presses — a synthesized dpad/gamepad press has no caret, and
browserHome has no editing role at all.

The screen also resolved its overlay-sheet controller from the State's
own context, which sits above the host it was querying, so the lookup
always returned null and Back skipped the sheet stage entirely. Resolve
it from a context below the host instead, matching NowPlayingScreen.

close #1741
2026-08-02 07:37:12 +02:00
edde746 8a46df2850 fix(player): keep live TV on its retry ladder when a stream 404s
The 404 branch added in 16668be5 ran ahead of the live-TV fallback chain, so a
transient live 404 — an HLS segment rolled off the playlist, or a transcode
session restarting under us — showed "file unavailable" and killed a stream
the bounded ladder would have recovered. Only on-demand playback can read a
404 as terminal, where it really does mean the file is unreadable. 500 stays
terminal for both, since a limit rejection is not something a retry clears.

The dispatch lived in a private extension on the screen state, where no test
could reach the decision. Extract it as resolvePlaybackFailureAction next to
runLiveStreamRetry, which already sets that precedent, and cover both the live
and on-demand paths plus the ladder's rungs.
2026-07-31 21:45:33 +02:00
edde746 daab4f1e24 fix(player): preserve the forced-subtitle class across episode boundaries
Plex treats a subtitle stream as forced when its title says "Forced" even
with the API flag unset. Every forced comparison now uses that effective
forced-ness on both sides: the match scorer, the low-metadata hard gate,
the Jellyfin OnlyForced/Smart profile modes, and stream-index negotiation.

Carrying a track choice into the next episode no longer reuses the
same-item identity matchers. A sealed SubtitlePreference (off / track
reference / semantic intent) replaces the id-'navigation' pseudo-track
through the whole preference channel, and cross-item intents hard-require
language and forced-class parity. When the next episode has no track of
the same class, the intent declines and selection falls through to the
server's own per-episode choice instead of latching onto a full track by
position and persisting that mistake back to the server.

Intents wait for pending native tracks under the same catalog-completeness
rule as source ids, so an early decline cannot retire the selection
listener before the real track arrives.

Ref #1716
2026-07-30 02:46:10 +02:00
edde746 726dfc6507 fix(android): finish the item when ExoPlayer never ends playback
media3 reports STUCK_PLAYING_NOT_ENDING when the player sits in STATE_READY
past the declared duration with no renderer ending. On a tunneled MTK decoder
the clock ran a full minute past the last frame behind a black screen, so the
item never completed: no Play Next, no auto-play, and a "playing" timeline the
server kept extrapolating past the item duration.

Treat that report as the end of the file when the rendered-frame counter has
stopped as well, which separates a finished file from a container that
under-declares its duration and is still painting. The terminal event is shaped
like the STATE_ENDED one and pins the timeline at the duration first, so the
completion flow cannot mistake it for a stream that died mid-file. Shorten the
detection window to media3's stuck-playing default, and clamp a backend
hand-off to just inside the media so a fallback can no longer resume MPV past
the last frame and park there without reporting it.

close #1673
2026-07-28 23:53:52 +02:00
edde746 41ffaa7f2b fix(automotive): stop playback while a vehicle restricts the app
Plezy declares appCategory="video", so on Android Automotive OS it is a
parked app bound by car app quality DD-2/DD-3: audio must stop when the
vehicle starts driving and must not be resumable while driving. Two paths
kept audio alive. Music playback ran under a mediaPlayback foreground
service whose lifecycle observer was registered for Apple TV only, so it
never paused when Android backgrounded the app. Video pausing hung off
AppLifecycleState.hidden, which Flutter only synthesizes once Android
delivers onStop; a car without the Automotive compatibility mode delivers
onPause alone, which maps to AppLifecycleState.inactive and the player
ignored.

Gate every path that can start audio on a new lifecycle predicate,
automotivePlaybackAllowed, which permits playback on a car only while the
app is resumed and fails closed on an unknown lifecycle state. That covers
explicit play, gapless arming and track transitions, live retry and
channel switch, frame-rate-match resume, VOD/live startup, and the queue
navigation commands of the OS media session, plus a last-resort pause for
when the platform player resumes itself on native audio-focus regain.
Playback authority on the media-session router is deliberately left alone:
the router consumes a denied event, so gating it would swallow PauseEvent
and leave the OS unable to stop audio. Reacting to lifecycle callbacks is
the mechanism the platform documents as sufficient, so no android.car
dependency is added.

The music queue no longer requests POST_NOTIFICATIONS on a car, where the
foreground service and its notification never start: there is nothing to
authorize, and the prompt would take focus and make the gate discard the
first play intent.

Detect the form factor too: FEATURE_AUTOMOTIVE now vetoes the Android TV
verdict, so a rotary-only head unit no longer inherits the leanback
experience. Picture-in-picture is gated on FEATURE_PICTURE_IN_PICTURE,
which cars lack, so the app's UI cannot stay on screen while driving, and
nothing forces a preferred orientation on a fixed-orientation display.
2026-07-28 23:28:25 +02:00
edde746 a56b9a3dfb Merge the deduplication and dead-code removal pass
Consolidates duplicated logic behind shared implementations — paginated
grid tabs, focus chrome, cached remote stores, sheet selection columns,
the server artifact store and a test fixture layer — and removes code
that had become unreachable. Net reduction of about 5,500 lines with no
behaviour change.

Where a fix had landed separately in code that moved into a shared
helper, the fix was re-applied inside the helper rather than left behind
in the copy that went away.
2026-07-26 19:41:23 +02:00
edde746 352b88109b refactor: extract shared mixins and helpers, drop dead abstractions
Introduces shared seams for paginated views, D-pad reorder, media control
routing, async singletons and the device method channel, then points the
open-coded copies at them.

Also removes unused models and duplicated provider/server plumbing, folds
the twice-implemented artifact store in the server, and factors the
repeated Flutter toolchain prologue in CI into a composite action.
2026-07-26 06:09:48 +02:00
edde746 4af77f4696 fix(app): restore playback and state lifecycle contracts 2026-07-25 16:16:04 +02:00
edde746 c7b9eec087 fix(player): preserve subtitles across episode changes
close #1635
2026-07-24 21:40:22 +02:00
edde746 269bb7a322 fix(playback): recover episode navigation without Plex queues 2026-07-24 08:08:10 +02:00
edde746 9f2e050797 fix(native): bound cross-platform lifecycle ownership 2026-07-24 03:56:40 +02:00
edde746 e0bf66eea8 fix(runtime): harden application service boundaries 2026-07-24 03:46:46 +02:00
edde746 e03edad824 fix: prevent async state and platform regressions 2026-07-13 00:03:52 +02:00
edde746 7ecadffdb1 refactor(features): consolidate shared feature primitives 2026-07-12 17:31:13 +02:00
edde746 69cf5fb8a1 fix(live-tv): contain retry failures 2026-07-12 08:42:23 +02:00
edde746 2679745941 fix: stop Jellyfin live TV sessions
close #1533
2026-07-11 22:00:05 +02:00
edde746 c885c0c6bc fix(player): intercept spurious mid-file EOF and recover in place
close #1520

Classify player EOF signals against the best-known duration: a mid-file
EOF means the stream died (transcode reaped or idle connection closed
during a long pause), not that the media ended — it must never mark the
item watched, prompt Play Next, or exit a movie. Recover with a bounded
in-place reload at the parked position; if the server is still refusing,
park on the old frame and rebuild the stream on user play/seek or when
the server-status monitor sees it come back online.
2026-07-10 19:11:18 +02:00
edde746 2c13438d71 fix(tv): retain live TV session while backgrounded 2026-07-09 23:22:27 +02:00
edde746 3b611a1e18 fix: avoid early playback completion 2026-06-27 06:46:32 +02:00
edde746 cd9498abb8 refactor(player): centralize playback opening
close #1280
2026-06-10 02:26:26 +02:00
edde746 24b5080c38 fix(video): stabilize player chrome overlays 2026-06-02 14:20:24 +02:00