Commit Graph
19 Commits
Author SHA1 Message Date
edde746 0ddd0a6c25 refactor(mpv): remove unused seek events 2026-07-12 08:42:21 +02:00
edde746 422db75b5b feat(music): mpv audio playback engine with gapless queue service
Audio-only mpv core on every platform (dedicated
com.plezy/mpv_audio_player channels): parameterized android/windows/
linux mpv plugins and a new apple MpvAudioPlayerCore, all skipping
video/window paths (vid=no, audio-display=no, gapless-audio=weak).
MusicPlaybackService drives an in-memory queue with shuffle/repeat,
file-loaded-event gapless arming (property edges coalesce and the
android bridge drops them), per-track progress reporting, OS media
controls, audio focus, sleep timer, and error auto-skip.
PlaybackCoordinator enforces one live native player: starting video
disposes the audio core first.
2026-07-05 19:26:28 +02:00
edde746 5010833da9 fix(mpv): avoid blocking runtime calls 2026-05-03 08:23:44 +02:00
edde746 024af35bf5 chore: add native formatting checks 2026-05-01 05:56:49 +02:00
edde746 3c491be690 fix: handle mpv end-file errors with global snackbar 2026-03-11 09:29:16 +01:00
edde746 666b59c293 refactor(native-player): share player helpers 2026-03-11 01:30:11 +01:00
edde746 4121d568c8 fix: sanitize mpv event channel strings for valid UTF-8 2026-03-04 14:59:11 +01:00
edde746 3d9c6b203f fix: isolated EGL context for mpv rendering 2026-02-23 18:20:08 +01:00
edde746 ef2c464dd4 fix: GL proc address detection 2026-02-23 17:48:42 +01:00
edde746 ad4b23b18b fix: mpv dispose deadlock on wayland 2026-02-19 22:32:32 +01:00
edde746 582809427e fix: linux mpv dispose deadlock on wayland 2026-02-19 21:50:29 +01:00
edde746 2bc2c0a0ec feat: use FlTextureGL for Linux mpv video rendering 2026-02-17 08:55:29 +01:00
edde746 c98add8065 fix: resolve UI freezes during video playback on Steam Deck
- Default MPV native log level to "warn" instead of "v" (Linux/Windows),
  add setLogLevel method channel to raise it when debug logging is enabled
- Coalesce MPV render requests via atomic compare_exchange on needs_redraw_
- Clear redraw flag before render so new redraws queue during current frame
2026-02-17 03:11:52 +01:00
edde746 a61fca0588 perf: compact [propId, value] wire format for property events 2026-02-16 15:40:52 +01:00
edde746 e1082516e8 fix: X11 video stutter during background scrolling 2026-02-05 14:40:06 +01:00
edde746 9721e6bf3f fix: async MPV commands to prevent ANR 2026-01-20 01:14:45 +01:00
edde746 562b54d1cb fix(linux): GL threading, state management, and animation fixes 2026-01-05 19:40:04 +01:00
edde746 ecf046a92d feat(linux): tone map 2025-12-03 09:20:37 +01:00
edde746 ae4673bde7 linux 2025-12-02 15:46:19 +01:00