The skip badge doubled as an armed state: while it was up, any single tap
in the same-direction zone seeked again. The badge is also raised by
keyboard, D-pad, media-transport and live seeks, so one remote press armed
one-tap seeking on the touch surface with no double tap at all. It stayed
armed for 1200 ms plus the fade and renewed on every tap, leaving the side
zones - 35% of the width each, over 70% of the height - unable to raise
the chrome.
Pair taps off the pending single-tap timer rather than differencing
DateTime.now(). The window is then one deadline that a clock adjustment
cannot stretch, suppressing touch taps disarms a half-finished pair, and
_lastSkipTapTime belongs to the desktop double-click paths alone.
Consecutive completed skips still accumulate into one running badge total.
Pressing pause or seeking while the player's on-screen controls were hidden raised
the entire OSD, covering the subtitles the viewer was rewinding to read. Transport
keys now answer with a transient indicator and leave the chrome down; Select,
D-pad Center and a centre tap remain the deliberate way to bring the controls
back.
Play/pause confirms with an icon-only translucent disc at the centre of the frame,
72px around a 44px glyph, which grows and fades in, holds half a second at rest,
then runs the same motion in reverse. Seeking shows the amount plus a single
chevron on the same line at the edge it travels toward, with no backdrop at all:
anything large enough to read as a surface is large enough to cover picture and
subtitles, so legibility comes from shadows instead. Only the chevron moves, and
it eases outward across most of its cycle and returns briefly, holding a visible
opacity floor rather than blinking out. Type is scaled per platform, since a
television is read from across the room. The existing text pill stays for genuine
notices - rate changes, chapter titles, zoom, errors - because an earlier centred
pill overlapped ASS \an8 subtitle placement, which is the readability complaint
this feedback exists to answer.
Every relative seek entry point now shares one coalescing primitive. The keyboard
shortcuts fell through to KeyboardShortcutsService and previously reported
nothing, and both they and the remote's chapter fallback rebased each press off
player.state.position, so a burst against a slow backend pinned every request near
one step while the indicator climbed to a total that was never committed. A
released key commits its pending target immediately and resets the acceleration
tier, including on live TV where seeks bypass the accumulator. A chapter seek with
nowhere to go, past the last chapter or already at the start, no longer announces a
jump it does not perform.
Rewind-on-resume follows the resolved intent rather than the current state, so a
directed pause on an already-paused video neither resumes nor rewinds. Indicators
carry their own liveRegion semantics nodes: their labels previously merged into the
full-screen "show playback controls" target, corrupting its accessible name, and
they keep announcing "Paused"/"Playing" and the seek amount from icon-only visuals.
close#1676
Use Flutter's supported desktop application-exit API so the second root Back press closes Plezy on Windows. Preserve fullscreen when video player navigation is enabled while keeping fullscreen-first Escape behavior for normal desktop use.
close#1582
Anchor the overlay to the screen and seekbar clearance, widen the card
on height-limited screens so sections pack side by side, and scale down
as a last resort instead of clipping the bottom sections.
close#1469
Skia's dithered gradient shaders cost ~10ms per full-screen pass on
Mali-class TV GPUs: the two spotlight scrims alone were ~20ms of a 27ms
raster frame, while flat blended quads at the same coverage are ~free.
Bake axis-aligned LinearGradients once into cached 1x1024 premultiplied
strip textures drawn as stretched quads (shader fallback for unsupported
shapes and the first frame). Converted the spotlight, TV detail backdrop,
app-bar scrims, rail bleed, person-card overlay, and the video-controls
scrim, which now also keeps one widget type across hasFrame flips so the
controls subtree survives in-place source switches.
Scripted-browse on a Mali-G31 box: draw p50 27.5ms -> 7.1ms, swap block
20.3ms -> 0.9ms, janky draws 69% -> 2%; screenshots pixel-identical.
* fix(plex): show PGS subtitles when transcoding
Bitmap subtitles (PGS/VOBSUB) disappeared from the menu while transcoding on Plex, leaving only "Off". The MKV transcode already supports them, so embed them in the stream like text subs. Now they show up and can be turned on.
* fix(plex): give bitmap subtitle codecs the right sidecar extension
getSubtitleExtension fell back to .srt for vobsub, pgssub and dvb subs. Map them to .sub/.sup so it stays consistent with isImageSubtitleCodec and any sidecar URL or download uses the correct extension.
single tap stacks while the skip pill is visible, feedback shows before
the seek (instant on transcode restarts), fade-out hide timer is tracked so
a re-shown pill isn't killed mid-spree, and tap pairing uses the platform
kDoubleTapTimeout