A touch viewer had to raise the chrome to pause, which dims the picture and
covers the subtitle line they were trying to finish reading. A two-finger tap
now toggles playback with the chrome left down, so the frame that pauses is the
frame that was on screen. It fires the moment the chord resolves, in every
player state.
The two-finger double tap no longer resets the video zoom. Keeping it would mean
holding this toggle back for the double-tap window before acting, and pausing
late is pausing on the wrong frame. Zoom reset stays in the video settings sheet,
its presets and the keyboard shortcut, and pinching back to 100% now snaps
exactly within three percent so touch has a one-gesture path too.
Both chord actions share _mobileTouchGesturesAllowed, so the chord is inert
under screen lock, in PiP and while the content strip is open; the zoom reset
previously fired straight through a locked screen.
close#1505
The skip badge doubled as an armed state: while it was up, any single tap
in the same-direction zone seeked again. The badge is also raised by
keyboard, D-pad, media-transport and live seeks, so one remote press armed
one-tap seeking on the touch surface with no double tap at all. It stayed
armed for 1200 ms plus the fade and renewed on every tap, leaving the side
zones - 35% of the width each, over 70% of the height - unable to raise
the chrome.
Pair taps off the pending single-tap timer rather than differencing
DateTime.now(). The window is then one deadline that a clock adjustment
cannot stretch, suppressing touch taps disarms a half-finished pair, and
_lastSkipTapTime belongs to the desktop double-click paths alone.
Consecutive completed skips still accumulate into one running badge total.
Pressing pause or seeking while the player's on-screen controls were hidden raised
the entire OSD, covering the subtitles the viewer was rewinding to read. Transport
keys now answer with a transient indicator and leave the chrome down; Select,
D-pad Center and a centre tap remain the deliberate way to bring the controls
back.
Play/pause confirms with an icon-only translucent disc at the centre of the frame,
72px around a 44px glyph, which grows and fades in, holds half a second at rest,
then runs the same motion in reverse. Seeking shows the amount plus a single
chevron on the same line at the edge it travels toward, with no backdrop at all:
anything large enough to read as a surface is large enough to cover picture and
subtitles, so legibility comes from shadows instead. Only the chevron moves, and
it eases outward across most of its cycle and returns briefly, holding a visible
opacity floor rather than blinking out. Type is scaled per platform, since a
television is read from across the room. The existing text pill stays for genuine
notices - rate changes, chapter titles, zoom, errors - because an earlier centred
pill overlapped ASS \an8 subtitle placement, which is the readability complaint
this feedback exists to answer.
Every relative seek entry point now shares one coalescing primitive. The keyboard
shortcuts fell through to KeyboardShortcutsService and previously reported
nothing, and both they and the remote's chapter fallback rebased each press off
player.state.position, so a burst against a slow backend pinned every request near
one step while the indicator climbed to a total that was never committed. A
released key commits its pending target immediately and resets the acceleration
tier, including on live TV where seeks bypass the accumulator. A chapter seek with
nowhere to go, past the last chapter or already at the start, no longer announces a
jump it does not perform.
Rewind-on-resume follows the resolved intent rather than the current state, so a
directed pause on an already-paused video neither resumes nor rewinds. Indicators
carry their own liveRegion semantics nodes: their labels previously merged into the
full-screen "show playback controls" target, corrupting its accessible name, and
they keep announcing "Paused"/"Playing" and the seek amount from icon-only visuals.
close#1676
_lastDispatchedTimelineSeek was set by the drag throttle and never reset, so
with key-seeks now routed through onSeekEnd a coalesced flush targeting the
same position as a stale drag (realistic at the 0/duration clamp boundaries)
skipped the real seek while still reporting completion.
single tap stacks while the skip pill is visible, feedback shows before
the seek (instant on transcode restarts), fade-out hide timer is tracked so
a re-shown pill isn't killed mid-spree, and tap pairing uses the platform
kDoubleTapTimeout