cmake_minimum_required(VERSION 3.13) project(runner LANGUAGES CXX) # Testing must be enabled at the project root so CTest can discover tests # registered by the runner subdirectory. include(CTest) set(BINARY_NAME "plezy") # The unique GTK application identifier for this application. See: # https://wiki.gnome.org/HowDoI/ChooseApplicationID set(APPLICATION_ID "com.edde746.plezy") # Explicitly opt in to modern CMake behaviors to avoid warnings with recent # versions of CMake. cmake_policy(SET CMP0063 NEW) # Load bundled libraries from the lib/ directory relative to the binary. set(CMAKE_INSTALL_RPATH "$ORIGIN/lib") # Root filesystem for cross-building. if(FLUTTER_TARGET_PLATFORM_SYSROOT) set(CMAKE_SYSROOT ${FLUTTER_TARGET_PLATFORM_SYSROOT}) set(CMAKE_FIND_ROOT_PATH ${CMAKE_SYSROOT}) set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER) set(CMAKE_FIND_ROOT_PATH_MODE_PACKAGE ONLY) set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY) set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY) endif() if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES) set(CMAKE_BUILD_TYPE "Debug" CACHE STRING "Flutter build mode" FORCE) set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS "Debug" "Profile" "Release") endif() # Direct CMake configurations (used by the native reliability tests) do not # receive Flutter's target-platform argument. Derive the two supported Linux # target names so flutter_assemble still receives both required arguments. if(NOT FLUTTER_TARGET_PLATFORM) if(CMAKE_SYSTEM_PROCESSOR MATCHES "^(aarch64|arm64)$") set(FLUTTER_TARGET_PLATFORM "linux-arm64") elseif(CMAKE_SYSTEM_PROCESSOR MATCHES "^(x86_64|AMD64)$") set(FLUTTER_TARGET_PLATFORM "linux-x64") else() message(FATAL_ERROR "Unsupported Linux architecture: ${CMAKE_SYSTEM_PROCESSOR}") endif() endif() # Compilation settings that should be applied to most targets. # # Be cautious about adding new options here, as plugins use this function by # default. In most cases, you should add new options to specific targets instead # of modifying this function. function(APPLY_STANDARD_SETTINGS TARGET) target_compile_features(${TARGET} PUBLIC cxx_std_14) target_compile_options(${TARGET} PRIVATE -Wall -Werror) target_compile_options(${TARGET} PRIVATE "$<$>:-O3>") target_compile_definitions(${TARGET} PRIVATE "$<$>:NDEBUG>") endfunction() set(FLUTTER_MANAGED_DIR "${CMAKE_CURRENT_SOURCE_DIR}/flutter") add_subdirectory(${FLUTTER_MANAGED_DIR}) # Fetch simdutf for SIMD-accelerated UTF-8 validation. # mpv strings are not guaranteed to be valid UTF-8; invalid bytes sent through # Flutter's StandardMessageCodec cause FormatException crashes. include(FetchContent) FetchContent_Declare( simdutf URL https://github.com/simdutf/simdutf/releases/download/v6.4.2/singleheader.zip URL_HASH SHA256=9fe4d6f515724a55c8de88fee4463e0890a1abe2267cda13c4b5d245d58039e6 DOWNLOAD_EXTRACT_TIMESTAMP TRUE ) FetchContent_MakeAvailable(simdutf) # System-level dependencies. find_package(PkgConfig REQUIRED) pkg_check_modules(GTK REQUIRED IMPORTED_TARGET gtk+-3.0) # Application build; see runner/CMakeLists.txt. add_subdirectory("runner") # Run the Flutter tool portions of the build. This must not be removed. add_dependencies(${BINARY_NAME} flutter_assemble) # Only the install-generated bundle's copy of the executable will launch # correctly, since the resources must in the right relative locations. To avoid # people trying to run the unbundled copy, put it in a subdirectory instead of # the default top-level location. set_target_properties(${BINARY_NAME} PROPERTIES RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/intermediates_do_not_run" ) # Generated plugin build rules, which manage building the plugins and adding # them to the application. include(flutter/generated_plugins.cmake) # === Installation === # By default, "installing" just makes a relocatable bundle in the build # directory. set(BUILD_BUNDLE_DIR "${PROJECT_BINARY_DIR}/bundle") if(CMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT) set(CMAKE_INSTALL_PREFIX "${BUILD_BUNDLE_DIR}" CACHE PATH "..." FORCE) endif() # Start with a clean build bundle directory every time. install(CODE " file(REMOVE_RECURSE \"${BUILD_BUNDLE_DIR}/\") " COMPONENT Runtime) set(INSTALL_BUNDLE_DATA_DIR "${CMAKE_INSTALL_PREFIX}/data") set(INSTALL_BUNDLE_LIB_DIR "${CMAKE_INSTALL_PREFIX}/lib") install(TARGETS ${BINARY_NAME} RUNTIME DESTINATION "${CMAKE_INSTALL_PREFIX}" COMPONENT Runtime) install(FILES "${FLUTTER_ICU_DATA_FILE}" DESTINATION "${INSTALL_BUNDLE_DATA_DIR}" COMPONENT Runtime) install(FILES "${FLUTTER_LIBRARY}" DESTINATION "${INSTALL_BUNDLE_LIB_DIR}" COMPONENT Runtime) foreach(bundled_library ${PLUGIN_BUNDLED_LIBRARIES}) install(FILES "${bundled_library}" DESTINATION "${INSTALL_BUNDLE_LIB_DIR}" COMPONENT Runtime) endforeach(bundled_library) # Copy the native assets provided by the build.dart from all packages. set(NATIVE_ASSETS_DIR "${PROJECT_BUILD_DIR}native_assets/linux/") install(DIRECTORY "${NATIVE_ASSETS_DIR}" DESTINATION "${INSTALL_BUNDLE_LIB_DIR}" COMPONENT Runtime) # Fully re-copy the assets directory on each build to avoid having stale files # from a previous install. set(FLUTTER_ASSET_DIR_NAME "flutter_assets") install(CODE " file(REMOVE_RECURSE \"${INSTALL_BUNDLE_DATA_DIR}/${FLUTTER_ASSET_DIR_NAME}\") " COMPONENT Runtime) install(DIRECTORY "${PROJECT_BUILD_DIR}/${FLUTTER_ASSET_DIR_NAME}" DESTINATION "${INSTALL_BUNDLE_DATA_DIR}" COMPONENT Runtime) # Install the AOT library on non-Debug builds only. if(NOT CMAKE_BUILD_TYPE MATCHES "Debug") install(FILES "${AOT_LIBRARY}" DESTINATION "${INSTALL_BUNDLE_LIB_DIR}" COMPONENT Runtime) endif()