import 'dart:async'; import '../mpv/mpv.dart'; import '../media/media_item.dart'; import '../media/media_server_client.dart'; import '../media/media_source_info.dart'; import 'offline_watch_sync_service.dart'; import 'playback_report_session.dart'; import 'settings_service.dart'; import 'track_selection_service.dart'; import '../utils/app_logger.dart'; import '../utils/watch_state_notifier.dart'; /// Tracks playback progress and reports it to the active media server. /// /// Both Plex and Jellyfin go through the unified /// [MediaServerClient.reportPlayback*] surface — Plex maps the three signals /// onto `/:/timeline` updates with appropriate `state`, Jellyfin uses the /// three `/Sessions/Playing*` endpoints. Scrobble fires once the position /// crosses the client's [watchedThreshold] (per-server pref on Plex, fixed /// 90% on Jellyfin). class PlaybackProgressTracker { /// Server client for online progress updates (null when offline). final MediaServerClient? client; /// Metadata of the media being played final MediaItem metadata; /// Video player instance final Player player; /// Whether playback is in offline mode final bool isOffline; /// Service for queuing offline progress updates final OfflineWatchSyncService? offlineWatchService; final String? playMethod; /// Backend session ID to echo in progress reports. Jellyfin uses this to /// associate `/Sessions/Playing*` calls with a transcoded playback session. final String? playSessionId; /// Source-level stream metadata for mapping local player track ids back to /// Jellyfin stream indexes in playback-progress reports. final MediaSourceInfo? mediaInfo; /// Timer for periodic progress updates Timer? _progressTimer; StreamSubscription? _trackSelectionSubscription; /// Update interval (default: 10 seconds) final Duration updateInterval; /// Counts consecutive online progress failures for backoff logic. int _consecutiveFailures = 0; /// Timer ticks to skip before retrying after failures (exponential backoff). int _ticksToSkip = 0; /// Counts timer ticks while paused to send periodic "paused" heartbeats. int _pausedTickCounter = 0; /// Whether we've already scrobbled (marked as watched) for this playback session. bool _scrobbled = false; /// Whether the final stopped progress event was already emitted locally. bool _stopProgressNotified = false; final PlaybackReportSession? _reportSession; PlaybackProgressTracker({ required this.client, required this.metadata, required this.player, this.isOffline = false, this.offlineWatchService, this.playMethod, this.playSessionId, this.mediaInfo, this.updateInterval = const Duration(seconds: 10), }) : assert(!isOffline || offlineWatchService != null, 'offlineWatchService is required when isOffline is true'), assert(isOffline || client != null, 'client is required when isOffline is false'), _reportSession = isOffline || client == null ? null : PlaybackReportSession( client: client, itemId: metadata.id, playSessionId: playSessionId, playMethod: playMethod, ); void startTracking() { if (_progressTimer != null) { appLogger.w('Progress tracking already started'); return; } if (!isOffline) { _trackSelectionSubscription = player.streams.track.listen((_) { if (!player.state.isActive && (_reportSession?.isIdle ?? true)) return; final state = player.state.isActive ? 'playing' : 'paused'; unawaited(_sendProgress(state)); }); } // Send initial progress immediately (don't wait for first timer tick) if (player.state.isActive) { _sendProgress('playing'); } _progressTimer = Timer.periodic(updateInterval, (timer) { if (player.state.isActive) { _pausedTickCounter = 0; // Skip ticks when backing off after consecutive failures to avoid // flooding the network with doomed requests during an outage. if (_ticksToSkip > 0) { _ticksToSkip--; return; } _sendProgress('playing'); } else { // Send periodic "paused" updates to keep the server session alive // (~60s with default 10s interval) _pausedTickCounter++; if (_pausedTickCounter >= 6) { _pausedTickCounter = 0; if (_ticksToSkip > 0) { _ticksToSkip--; return; } _sendProgress('paused'); } } }); appLogger.d('Started progress tracking (interval: ${updateInterval.inSeconds}s, offline: $isOffline)'); } void stopTracking() { _progressTimer?.cancel(); _progressTimer = null; _trackSelectionSubscription?.cancel(); _trackSelectionSubscription = null; appLogger.d('Stopped progress tracking'); } /// [state] can be 'playing', 'paused', or 'stopped' Future sendProgress(String state) async { await _sendProgress(state); } Future _sendProgress(String state) async { try { final position = player.state.position; final duration = player.state.duration; // Don't send progress if no duration (not ready) if (duration.inMilliseconds == 0) { return; } if (isOffline) { // Queue progress update for later sync await _sendOfflineProgress(position, duration); } else if (state == 'stopped') { // Stopped must complete before disposal await _sendOnlineProgress(state, position, duration); _resetBackoff(); } else { // Fire-and-forget for playing/paused — avoid blocking the Dart event loop unawaited( _sendOnlineProgress(state, position, duration) .then((_) { _resetBackoff(); }) .catchError((Object e) { _consecutiveFailures++; // Exponential backoff: skip 1, 2, 4, 8... ticks (capped at 6 ≈ 60s) _ticksToSkip = (1 << (_consecutiveFailures - 1)).clamp(1, 6); appLogger.d( 'Progress update failed ($_consecutiveFailures consecutive), ' 'skipping next $_ticksToSkip tick(s)', error: e, ); }), ); } // Emit watch state event on stop for UI updates across screens. // Skip if already scrobbled — markWatched already emitted a watched event. if (state == 'stopped' && position.inMilliseconds > 0 && !_scrobbled && !_stopProgressNotified) { _stopProgressNotified = true; WatchStateNotifier().notifyProgress( item: metadata, viewOffset: position.inMilliseconds, duration: duration.inMilliseconds, watchedThreshold: client?.watchedThreshold ?? 0.9, ); } } catch (e) { if (!isOffline) { _consecutiveFailures++; _ticksToSkip = (1 << (_consecutiveFailures - 1)).clamp(1, 6); appLogger.d( 'Progress update failed ($_consecutiveFailures consecutive), ' 'skipping next $_ticksToSkip tick(s)', error: e, ); } else { appLogger.d('Failed to send progress update (non-critical)', error: e); } } } void _resetBackoff() { if (_consecutiveFailures > 0) { _consecutiveFailures = 0; _ticksToSkip = 0; } } /// Send progress update to the active server through the unified /// [MediaServerClient.reportPlayback*] surface. Future _sendOnlineProgress(String state, Duration position, Duration duration) async { final c = client; final session = _reportSession; if (c == null || session == null) return; final accepted = await session.report( PlaybackReportSnapshot( state: state, position: position, duration: duration, resolveStreamSelection: state == 'stopped' ? _currentStreamSelectionForStopped : _currentStreamSelectionForProgress, ), ); if (accepted) { await _maybeScrobble(c, position, duration); } } PlaybackStreamSelection _currentStreamSelectionForStopped() { final info = mediaInfo; return info == null ? PlaybackStreamSelection.none : PlaybackStreamSelection(mediaSourceId: info.mediaSourceId); } Future _maybeScrobble(MediaServerClient c, Duration position, Duration duration) async { // Explicitly scrobble once progress crosses the watched threshold. // Some servers (Plex with no active play session, Jellyfin always) // don't auto-mark from progress updates alone. if (!_scrobbled && duration.inMilliseconds > 0) { final percent = position.inMilliseconds / duration.inMilliseconds; final threshold = c.watchedThreshold; if (percent >= threshold) { _scrobbled = true; try { // The neutral markWatched(MediaItem) call emits the watched event // through WatchStateNotifier itself, so no extra notify here. await c.markWatched(metadata); appLogger.d( 'Scrobbled ${metadata.id} (${(percent * 100).toStringAsFixed(0)}% >= ${(threshold * 100).toStringAsFixed(0)}%)', ); } catch (e) { appLogger.w('Failed to scrobble ${metadata.id}', error: e); _scrobbled = false; // Retry on next tick } } } } Future _currentStreamSelectionForProgress() async { final info = mediaInfo; if (info == null) { return PlaybackStreamSelection.none; } if (!await _shouldReportTrackSelections()) { return PlaybackStreamSelection(mediaSourceId: info.mediaSourceId); } return PlaybackStreamSelection( mediaSourceId: info.mediaSourceId, audioStreamIndex: _currentAudioStreamIndex(info), subtitleStreamIndex: _currentSubtitleStreamIndex(info), ); } Future _shouldReportTrackSelections() async { try { final settings = await SettingsService.getInstance(); return settings.read(SettingsService.rememberTrackSelections); } catch (e) { appLogger.d('Could not read track-selection persistence setting; reporting selected streams', error: e); return true; } } int? _currentAudioStreamIndex(MediaSourceInfo info) { final track = player.state.track.audio; if (track == null) return null; final ordinal = player.state.tracks.audio.where((t) => t.id != 'auto' && t.id != 'no').toList().indexOf(track); if (ordinal >= 0 && ordinal < info.audioTracks.length) return info.audioTracks[ordinal].id; final matched = findPlexTrackForMpvAudio(track, info.audioTracks, allMpvTracks: player.state.tracks.audio); if (matched != null) return matched.id; final parsedId = int.tryParse(track.id); if (parsedId != null && info.audioTracks.any((t) => t.id == parsedId)) return parsedId; return null; } int? _currentSubtitleStreamIndex(MediaSourceInfo info) { final track = player.state.track.subtitle; if (track == null || track.id == 'no') return -1; if (track.isExternal && track.uri != null) { for (final mediaTrack in info.subtitleTracks) { final key = mediaTrack.key; if (mediaTrack.isExternal && key != null && track.uri!.contains(key)) { return mediaTrack.id; } } } final ordinal = player.state.tracks.subtitle.where((t) => t.id != 'auto' && t.id != 'no').toList().indexOf(track); if (ordinal >= 0 && ordinal < info.subtitleTracks.length) return info.subtitleTracks[ordinal].id; final matched = findPlexTrackForMpvSubtitle(track, info.subtitleTracks, allMpvTracks: player.state.tracks.subtitle); if (matched != null) return matched.id; final parsedId = int.tryParse(track.id); if (parsedId != null && info.subtitleTracks.any((t) => t.id == parsedId)) return parsedId; return null; } /// Queue progress update locally (offline mode) Future _sendOfflineProgress(Duration position, Duration duration) async { final serverId = metadata.serverId; if (serverId == null) { appLogger.w('Cannot queue offline progress: serverId is null'); return; } await offlineWatchService!.queueProgressUpdate( serverId: serverId, itemId: metadata.id, viewOffset: position.inMilliseconds, duration: duration.inMilliseconds, ); final percent = (position.inMilliseconds / duration.inMilliseconds * 100); appLogger.d( 'Offline progress queued: ${position.inSeconds}s / ${duration.inSeconds}s (${percent.toStringAsFixed(1)}%)', ); } void dispose() { stopTracking(); } }