# Snapshot libs from the runtime (not SDK) — this is what's actually on the Steam Deck. FROM registry.gitlab.steamos.cloud/steamrt/sniper/platform:latest AS runtime-snapshot RUN find /lib /usr/lib -name '*.so*' -type f -o -type l 2>/dev/null | xargs -r basename -a | sort -u > /steam-rt-libs.txt FROM registry.gitlab.steamos.cloud/steamrt/sniper/sdk:latest COPY --from=runtime-snapshot /steam-rt-libs.txt /steam-rt-libs.txt # ─── Layer 1: apt deps (cached unless this block changes) ───────────────────── RUN apt-get update -qq && apt-get install -y -qq \ clang cmake meson ninja-build pkg-config nasm git curl unzip xz-utils \ libgtk-3-dev libevdev-dev liblzma-dev \ libasound2-dev libass-dev libfreetype-dev libfontconfig-dev libfribidi-dev libharfbuzz-dev \ libepoxy-dev libegl-dev libgl-dev libgnutls28-dev \ libpipewire-0.3-dev libva-dev libvdpau-dev \ libx11-dev libxext-dev libxrandr-dev libxcursor-dev libxi-dev libxss-dev libxpresent-dev \ libxkbcommon-dev libpulse-dev libdbus-1-dev libdrm-dev libgbm-dev \ libwayland-dev wayland-protocols liblcms2-dev python3-pip \ && pip3 install meson --upgrade \ && rm -rf /var/lib/apt/lists/* # ─── Layer 2: libmpv (cached unless build-libmpv.sh changes) ────────────────── WORKDIR /build COPY linux/packaging/build-libmpv.sh linux/packaging/ RUN bash linux/packaging/build-libmpv.sh # ─── Layer 3: Flutter SDK (cached unless Flutter channel changes) ────────────── RUN git clone --depth 1 --branch stable https://github.com/flutter/flutter.git /opt/flutter ENV PATH="/opt/flutter/bin:$PATH" RUN flutter --disable-analytics \ && flutter config --no-cli-animations \ && flutter precache --linux # ─── Layer 4: App build (runs on every source change) ───────────────────────── COPY . /app WORKDIR /app ENV PKG_CONFIG_PATH="/build/libmpv-prefix/lib/pkgconfig:/build/libmpv-prefix/lib/x86_64-linux-gnu/pkgconfig" RUN flutter pub get \ && flutter build linux --release # ─── Layer 5: Bundle assembly + dep bundling ────────────────────────────────── RUN bash scripts/bundle_steam.sh