import 'dart:async'; import '../mpv/mpv.dart'; import 'plex_client.dart'; import 'offline_watch_sync_service.dart'; import '../models/plex_metadata.dart'; import '../utils/app_logger.dart'; import '../utils/watch_state_notifier.dart'; /// Tracks playback progress and reports it to the Plex server. /// /// Handles: /// - Periodic timeline updates during playback (online) or queuing (offline) /// - Resume position tracking /// - State change reporting (playing, paused, stopped) /// - Offline progress queuing for later sync class PlaybackProgressTracker { /// Plex client for online progress updates (null when offline) final PlexClient? client; /// Metadata of the media being played final PlexMetadata metadata; /// Video player instance final Player player; /// Whether playback is in offline mode final bool isOffline; /// Service for queuing offline progress updates final OfflineWatchSyncService? offlineWatchService; /// Timer for periodic progress updates Timer? _progressTimer; /// Update interval (default: 10 seconds) final Duration updateInterval; /// Counts consecutive online progress failures for backoff logic. int _consecutiveFailures = 0; /// Timer ticks to skip before retrying after failures (exponential backoff). int _ticksToSkip = 0; /// Counts timer ticks while paused to send periodic "paused" heartbeats. int _pausedTickCounter = 0; /// Whether we've already scrobbled (marked as watched) for this playback session. bool _scrobbled = false; PlaybackProgressTracker({ required this.client, required this.metadata, required this.player, this.isOffline = false, this.offlineWatchService, this.updateInterval = const Duration(seconds: 10), }) : assert(!isOffline || offlineWatchService != null, 'offlineWatchService is required when isOffline is true'), assert(isOffline || client != null, 'client is required when isOffline is false'); void startTracking() { if (_progressTimer != null) { appLogger.w('Progress tracking already started'); return; } // Send initial progress immediately (don't wait for first timer tick) if (player.state.isActive) { _sendProgress('playing'); } _progressTimer = Timer.periodic(updateInterval, (timer) { if (player.state.isActive) { _pausedTickCounter = 0; // Skip ticks when backing off after consecutive failures to avoid // flooding the network with doomed requests during an outage. if (_ticksToSkip > 0) { _ticksToSkip--; return; } _sendProgress('playing'); } else { // Send periodic "paused" updates to keep the Plex session alive // (~60s with default 10s interval) _pausedTickCounter++; if (_pausedTickCounter >= 6) { _pausedTickCounter = 0; if (_ticksToSkip > 0) { _ticksToSkip--; return; } _sendProgress('paused'); } } }); appLogger.d('Started progress tracking (interval: ${updateInterval.inSeconds}s, offline: $isOffline)'); } void stopTracking() { _progressTimer?.cancel(); _progressTimer = null; appLogger.d('Stopped progress tracking'); } /// [state] can be 'playing', 'paused', or 'stopped' Future sendProgress(String state) async { await _sendProgress(state); } Future _sendProgress(String state) async { try { final position = player.state.position; final duration = player.state.duration; // Don't send progress if no duration (not ready) if (duration.inMilliseconds == 0) { return; } if (isOffline) { // Queue progress update for later sync await _sendOfflineProgress(position, duration); } else if (state == 'stopped') { // Stopped must complete before disposal await _sendOnlineProgress(state, position, duration); _resetBackoff(); } else { // Fire-and-forget for playing/paused — avoid blocking the Dart event loop unawaited( _sendOnlineProgress(state, position, duration) .then((_) { _resetBackoff(); }) .catchError((Object e) { _consecutiveFailures++; // Exponential backoff: skip 1, 2, 4, 8... ticks (capped at 6 ≈ 60s) _ticksToSkip = (1 << (_consecutiveFailures - 1)).clamp(1, 6); appLogger.d( 'Progress update failed ($_consecutiveFailures consecutive), ' 'skipping next $_ticksToSkip tick(s)', error: e, ); }), ); } // Emit watch state event on stop for UI updates across screens. // Skip if already scrobbled — markAsWatched already emitted a watched event. if (state == 'stopped' && position.inMilliseconds > 0 && !_scrobbled) { WatchStateNotifier().notifyProgress( metadata: metadata, viewOffset: position.inMilliseconds, duration: duration.inMilliseconds, watchedThreshold: client != null ? client!.watchedThresholdPercent / 100.0 : 0.9, ); } } catch (e) { if (!isOffline) { _consecutiveFailures++; _ticksToSkip = (1 << (_consecutiveFailures - 1)).clamp(1, 6); appLogger.d( 'Progress update failed ($_consecutiveFailures consecutive), ' 'skipping next $_ticksToSkip tick(s)', error: e, ); } else { appLogger.d('Failed to send progress update (non-critical)', error: e); } } } void _resetBackoff() { if (_consecutiveFailures > 0) { _consecutiveFailures = 0; _ticksToSkip = 0; } } /// Send progress update to Plex server (online mode) Future _sendOnlineProgress(String state, Duration position, Duration duration) async { await client!.updateProgress( metadata.ratingKey, time: position.inMilliseconds, state: state, duration: duration.inMilliseconds, ); // Explicitly scrobble once progress crosses the watched threshold. // The Plex server may not auto-mark from timeline updates alone // (e.g. when playing a local file without an active play session). if (!_scrobbled && duration.inMilliseconds > 0) { final percent = position.inMilliseconds / duration.inMilliseconds; final threshold = client!.watchedThresholdPercent / 100.0; if (percent >= threshold) { _scrobbled = true; try { await client!.markAsWatched(metadata.ratingKey, metadata: metadata); appLogger.d( 'Scrobbled ${metadata.ratingKey} (${(percent * 100).toStringAsFixed(0)}% >= ${client!.watchedThresholdPercent}%)', ); } catch (e) { appLogger.w('Failed to scrobble ${metadata.ratingKey}', error: e); _scrobbled = false; // Retry on next tick } } } } /// Queue progress update locally (offline mode) Future _sendOfflineProgress(Duration position, Duration duration) async { final serverId = metadata.serverId; if (serverId == null) { appLogger.w('Cannot queue offline progress: serverId is null'); return; } await offlineWatchService!.queueProgressUpdate( serverId: serverId, ratingKey: metadata.ratingKey, viewOffset: position.inMilliseconds, duration: duration.inMilliseconds, ); final percent = (position.inMilliseconds / duration.inMilliseconds * 100); appLogger.d( 'Offline progress queued: ${position.inSeconds}s / ${duration.inSeconds}s (${percent.toStringAsFixed(1)}%)', ); } void dispose() { stopTracking(); } }