# Project-level configuration. cmake_minimum_required(VERSION 3.14) project(plezy LANGUAGES CXX) # Download and extract mpv-dev (architecture-dependent) set(MPV_VERSION "20260303") set(MPV_GIT_HASH "c55bdc3") if(CMAKE_SYSTEM_PROCESSOR STREQUAL "ARM64") # ARM64: use file(DOWNLOAD) + 7z extraction (CMake's built-in libarchive # can't handle LZMA2 on ARM64) set(MPV_FILENAME "mpv-dev-aarch64-${MPV_VERSION}-git-${MPV_GIT_HASH}.7z") set(MPV_URL "https://github.com/shinchiro/mpv-winbuild-cmake/releases/download/${MPV_VERSION}/${MPV_FILENAME}") set(MPV_DOWNLOAD_DIR "${CMAKE_BINARY_DIR}/mpv-dev-arm64") set(MPV_ARCHIVE "${MPV_DOWNLOAD_DIR}/${MPV_FILENAME}") if(NOT EXISTS "${MPV_DOWNLOAD_DIR}/libmpv-2.dll") message(STATUS "Downloading MPV for ARM64...") file(DOWNLOAD "${MPV_URL}" "${MPV_ARCHIVE}" SHOW_PROGRESS STATUS MPV_DL_STATUS) list(GET MPV_DL_STATUS 0 MPV_DL_RESULT) if(NOT MPV_DL_RESULT EQUAL 0) message(FATAL_ERROR "Failed to download MPV: ${MPV_DL_STATUS}") endif() find_program(7Z_EXECUTABLE 7z REQUIRED HINTS "C:/Program Files/7-Zip") message(STATUS "Extracting MPV with ${7Z_EXECUTABLE}...") execute_process( COMMAND "${7Z_EXECUTABLE}" x "${MPV_ARCHIVE}" "-o${MPV_DOWNLOAD_DIR}" -y RESULT_VARIABLE MPV_EXTRACT_RESULT ) if(NOT MPV_EXTRACT_RESULT EQUAL 0) message(FATAL_ERROR "Failed to extract MPV archive") endif() file(REMOVE "${MPV_ARCHIVE}") endif() set(MPV_INCLUDE_DIR "${MPV_DOWNLOAD_DIR}/include") set(MPV_LIB_DIR "${MPV_DOWNLOAD_DIR}") else() # x64 (AMD64): use FetchContent (existing behavior) include(FetchContent) FetchContent_Declare( mpv_dev URL https://github.com/shinchiro/mpv-winbuild-cmake/releases/download/${MPV_VERSION}/mpv-dev-x86_64-v3-${MPV_VERSION}-git-${MPV_GIT_HASH}.7z DOWNLOAD_EXTRACT_TIMESTAMP TRUE ) FetchContent_MakeAvailable(mpv_dev) set(MPV_INCLUDE_DIR "${mpv_dev_SOURCE_DIR}/include") set(MPV_LIB_DIR "${mpv_dev_SOURCE_DIR}") endif() # The name of the executable created for the application. Change this to change # the on-disk name of your application. set(BINARY_NAME "plezy") # Explicitly opt in to modern CMake behaviors to avoid warnings with recent # versions of CMake. cmake_policy(VERSION 3.14...3.25) # Define build configuration option. get_property(IS_MULTICONFIG GLOBAL PROPERTY GENERATOR_IS_MULTI_CONFIG) if(IS_MULTICONFIG) set(CMAKE_CONFIGURATION_TYPES "Debug;Profile;Release" CACHE STRING "" FORCE) else() if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES) set(CMAKE_BUILD_TYPE "Debug" CACHE STRING "Flutter build mode" FORCE) set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS "Debug" "Profile" "Release") endif() endif() # Define settings for the Profile build mode. set(CMAKE_EXE_LINKER_FLAGS_PROFILE "${CMAKE_EXE_LINKER_FLAGS_RELEASE}") set(CMAKE_SHARED_LINKER_FLAGS_PROFILE "${CMAKE_SHARED_LINKER_FLAGS_RELEASE}") set(CMAKE_C_FLAGS_PROFILE "${CMAKE_C_FLAGS_RELEASE}") set(CMAKE_CXX_FLAGS_PROFILE "${CMAKE_CXX_FLAGS_RELEASE}") # Use Unicode for all projects. add_definitions(-DUNICODE -D_UNICODE) # Compilation settings that should be applied to most targets. # # Be cautious about adding new options here, as plugins use this function by # default. In most cases, you should add new options to specific targets instead # of modifying this function. function(APPLY_STANDARD_SETTINGS TARGET) target_compile_features(${TARGET} PUBLIC cxx_std_17) target_compile_options(${TARGET} PRIVATE /W4 /WX /wd"4100") target_compile_options(${TARGET} PRIVATE /EHsc) target_compile_definitions(${TARGET} PRIVATE "_HAS_EXCEPTIONS=0") target_compile_definitions(${TARGET} PRIVATE "$<$:_DEBUG>") endfunction() # Flutter library and tool build rules. set(FLUTTER_MANAGED_DIR "${CMAKE_CURRENT_SOURCE_DIR}/flutter") add_subdirectory(${FLUTTER_MANAGED_DIR}) # Application build; see runner/CMakeLists.txt. add_subdirectory("runner") # Generated plugin build rules, which manage building the plugins and adding # them to the application. include(flutter/generated_plugins.cmake) # === Installation === # Support files are copied into place next to the executable, so that it can # run in place. This is done instead of making a separate bundle (as on Linux) # so that building and running from within Visual Studio will work. set(BUILD_BUNDLE_DIR "$") # Make the "install" step default, as it's required to run. set(CMAKE_VS_INCLUDE_INSTALL_TO_DEFAULT_BUILD 1) if(CMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT) set(CMAKE_INSTALL_PREFIX "${BUILD_BUNDLE_DIR}" CACHE PATH "..." FORCE) endif() set(INSTALL_BUNDLE_DATA_DIR "${CMAKE_INSTALL_PREFIX}/data") set(INSTALL_BUNDLE_LIB_DIR "${CMAKE_INSTALL_PREFIX}") install(TARGETS ${BINARY_NAME} RUNTIME DESTINATION "${CMAKE_INSTALL_PREFIX}" COMPONENT Runtime) install(FILES "${FLUTTER_ICU_DATA_FILE}" DESTINATION "${INSTALL_BUNDLE_DATA_DIR}" COMPONENT Runtime) install(FILES "${FLUTTER_LIBRARY}" DESTINATION "${INSTALL_BUNDLE_LIB_DIR}" COMPONENT Runtime) if(PLUGIN_BUNDLED_LIBRARIES) install(FILES "${PLUGIN_BUNDLED_LIBRARIES}" DESTINATION "${INSTALL_BUNDLE_LIB_DIR}" COMPONENT Runtime) endif() # Copy the native assets provided by the build.dart from all packages. set(NATIVE_ASSETS_DIR "${PROJECT_BUILD_DIR}native_assets/windows/") install(DIRECTORY "${NATIVE_ASSETS_DIR}" DESTINATION "${INSTALL_BUNDLE_LIB_DIR}" COMPONENT Runtime) # Fully re-copy the assets directory on each build to avoid having stale files # from a previous install. set(FLUTTER_ASSET_DIR_NAME "flutter_assets") install(CODE " file(REMOVE_RECURSE \"${INSTALL_BUNDLE_DATA_DIR}/${FLUTTER_ASSET_DIR_NAME}\") " COMPONENT Runtime) install(DIRECTORY "${PROJECT_BUILD_DIR}/${FLUTTER_ASSET_DIR_NAME}" DESTINATION "${INSTALL_BUNDLE_DATA_DIR}" COMPONENT Runtime) # Install the AOT library on non-Debug builds only. install(FILES "${AOT_LIBRARY}" DESTINATION "${INSTALL_BUNDLE_DATA_DIR}" CONFIGURATIONS Profile;Release COMPONENT Runtime) # Install mpv DLL install(FILES "${MPV_LIB_DIR}/libmpv-2.dll" DESTINATION "${INSTALL_BUNDLE_LIB_DIR}" COMPONENT Runtime)