#ifndef MPV_TEXTURE_H_ #define MPV_TEXTURE_H_ #include #include "mpv_player.h" G_BEGIN_DECLS #define MPV_TEXTURE_TYPE (mpv_texture_get_type()) G_DECLARE_FINAL_TYPE(MpvTexture, mpv_texture, MPV, TEXTURE, FlTextureGL) /// Creates a new MpvTexture that renders mpv video to an offscreen FBO. MpvTexture* mpv_texture_new(mpv::MpvPlayer* player, FlTextureRegistrar* registrar, FlView* view); /// Notifies Flutter that a new frame is available. void mpv_texture_mark_frame_available(MpvTexture* self); /// Cleans up GL resources (FBO/texture). void mpv_texture_dispose(MpvTexture* self); /// Returns the Flutter texture ID. int64_t mpv_texture_get_id(MpvTexture* self); G_END_DECLS #endif // MPV_TEXTURE_H_