#include #include #include #include "flutter_window.h" #include "mpv/display_mode_manager.h" #include "utils.h" int APIENTRY wWinMain(_In_ HINSTANCE instance, _In_opt_ HINSTANCE prev, _In_ wchar_t* command_line, _In_ int show_command) { // Plezy requires the bundled flutter-plezy engine, which presents the Flutter // UI on a topmost DirectComposition visual when FLUTTER_WINDOWS_DCOMP is set. // The mpv video window is then a plain child composed beneath the UI in the // same HWND: window capture (Discord/OBS) works, there is no transparency // hack, and min/max animations are native. Must be set before the engine is // created. (On a stock engine the flag is a no-op and compositing breaks.) ::SetEnvironmentVariableW(L"FLUTTER_WINDOWS_DCOMP", L"1"); // Single instance enforcement HANDLE mutex = CreateMutex(nullptr, TRUE, L"com.edde746.Plezy.SingleInstance"); if (GetLastError() == ERROR_ALREADY_EXISTS) { HWND existing = FindWindow(L"FLUTTER_RUNNER_WIN32_WINDOW", L"Plezy"); if (existing) { ShowWindow(existing, SW_RESTORE); SetForegroundWindow(existing); } CloseHandle(mutex); return EXIT_SUCCESS; } // Attach to console when present (e.g., 'flutter run') or create a // new console when running with a debugger. if (!::AttachConsole(ATTACH_PARENT_PROCESS) && ::IsDebuggerPresent()) { CreateAndAttachConsole(); } // Initialize COM, so that it is available for use in the library and/or // plugins. ::CoInitializeEx(nullptr, COINIT_APARTMENTTHREADED); flutter::DartProject project(L"data"); project.set_ui_thread_policy(flutter::UIThreadPolicy::RunOnSeparateThread); std::vector command_line_arguments = GetCommandLineArguments(); project.set_dart_entrypoint_arguments(std::move(command_line_arguments)); FlutterWindow window(project); Win32Window::Point origin(10, 10); Win32Window::Size size(1280, 720); if (!window.Create(L"Plezy", origin, size)) { return EXIT_FAILURE; } window.SetQuitOnClose(true); // Recover display mode if a prior crash left it changed. mpv::DisplayModeManager::RecoverIfNeeded(); ::MSG msg; while (::GetMessage(&msg, nullptr, 0, 0)) { ::TranslateMessage(&msg); ::DispatchMessage(&msg); } ::CoUninitialize(); CloseHandle(mutex); return EXIT_SUCCESS; }