172 lines
6.7 KiB
Dart
172 lines
6.7 KiB
Dart
import 'dart:io';
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import 'package:flutter/foundation.dart';
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import 'package:flutter/painting.dart';
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import 'package:flutter/services.dart';
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import '../utils/platform_detector.dart';
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/// User override for the visual-effects tier (stored by SettingsService).
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enum VisualEffectsSetting { auto, full, reduced }
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/// Detects whether the device is too weak for the full visual-effects budget
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/// and exposes a single sync gate ([isReduced]) the effect chokepoints check.
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///
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/// The reduced tier auto-triggers only on low-end Android hardware: a 32-bit
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/// process (cheap TV boxes/sticks run 32-bit userspace), the system low-RAM
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/// flag, or ≤ ~2.2 GiB total memory. All other platforms are always full
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/// unless the user forces "reduced" via the setting.
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class DevicePerformance {
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DevicePerformance._();
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static DevicePerformance? _instance;
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static Future<void>? _initialization;
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@visibleForTesting
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static Future<void>? debugDetectionGate;
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static const MethodChannel _deviceChannel = MethodChannel('com.plezy/device');
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/// ~2.2 GiB: above what 2 GB boxes report (≤ ~1.95 GiB after kernel
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/// reservations), below 3 GB Shield-class devices (~2.8 GiB).
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static const int _lowMemThresholdBytes = 2252 << 20;
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bool _autoReduced = false;
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VisualEffectsSetting _override = VisualEffectsSetting.auto;
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// Raw signals retained for the startup log line.
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bool? _is64Bit;
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bool? _isLowRam;
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int? _totalMemBytes;
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/// Get the singleton, detecting hardware signals on first call.
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/// [override] is the persisted SettingsService.visualEffects value.
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static Future<DevicePerformance> getInstance({VisualEffectsSetting override = VisualEffectsSetting.auto}) async {
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final existing = _instance;
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if (existing != null) {
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final initialization = _initialization;
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if (initialization != null) await initialization;
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return existing;
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}
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final instance = DevicePerformance._().._override = override;
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_instance = instance;
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final initialization = instance._detect();
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_initialization = initialization;
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try {
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await initialization;
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} catch (_) {
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if (identical(_instance, instance)) _instance = null;
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rethrow;
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} finally {
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if (identical(_initialization, initialization)) _initialization = null;
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}
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return instance;
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}
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Future<void> _detect() async {
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final gate = debugDetectionGate;
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if (gate != null) await gate;
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if (!Platform.isAndroid) return; // tvOS/iOS/desktop: always full tier
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try {
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final result = await _deviceChannel.invokeMapMethod<dynamic, dynamic>('getPerformanceSignals');
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if (result == null) return;
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_is64Bit = result['is64Bit'] == true;
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_isLowRam = result['isLowRamDevice'] == true;
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_totalMemBytes = (result['totalMemBytes'] as num?)?.toInt();
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_autoReduced =
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_is64Bit == false ||
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_isLowRam == true ||
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(_totalMemBytes != null && _totalMemBytes! <= _lowMemThresholdBytes);
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} on MissingPluginException {
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// Stale native build — stay on the full tier.
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} on PlatformException {
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// Signal query failed — stay on the full tier.
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}
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}
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/// Total device RAM as reported by the platform, or null off-Android /
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/// before init. Used to scale memory-watchdog thresholds to the device.
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static int? get totalMemBytes => _instance?._totalMemBytes;
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/// Auto-detected low-end hardware (32-bit process / low-RAM / ≤2.2 GiB),
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/// independent of the visual-effects override. Use this for decisions tied to
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/// the hardware itself — e.g. the codec→display video pipeline on cheap TV
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/// boxes lagging a GL subtitle overlay — where a user's effects preference is
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/// irrelevant. Safe before init (returns false). See [isReduced] for the
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/// effects-tier gate that the override can force.
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static bool get isLowEndHardware => _instance?._autoReduced ?? false;
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/// Primary gate for effect chokepoints. Safe before init (full tier).
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static bool get isReduced {
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final instance = _instance;
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if (instance == null) return false;
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return switch (instance._override) {
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VisualEffectsSetting.auto => instance._autoReduced,
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VisualEffectsSetting.full => false,
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VisualEffectsSetting.reduced => true,
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};
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}
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/// [full] on the full tier, [Duration.zero] on the reduced tier.
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static Duration reducedDuration(Duration full) => isReduced ? Duration.zero : full;
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/// Update the user override from the settings screen and re-apply the
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/// budgets that were computed at boot.
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static void setOverrideSync(VisualEffectsSetting value) {
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_instance?._override = value;
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applyImageCacheBudget();
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}
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/// Flutter image-cache budget per platform/tier — kept modest to leave
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/// headroom for Skia decode buffers.
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static void applyImageCacheBudget() {
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final cache = PaintingBinding.instance.imageCache;
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if (PlatformDetector.isDesktopOS()) {
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cache.maximumSize = 1000;
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cache.maximumSizeBytes = 150 << 20; // 150MB
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} else if (isReduced) {
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cache.maximumSize = 400;
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cache.maximumSizeBytes = 48 << 20; // 48MB
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} else if (PlatformDetector.isTV()) {
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// TV boxes share limited RAM with 4K video decode buffers.
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cache.maximumSize = 500;
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cache.maximumSizeBytes = 64 << 20; // 64MB
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} else {
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cache.maximumSize = 800;
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cache.maximumSizeBytes = 100 << 20; // 100MB
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}
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}
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/// One-line tier summary for the startup log and bug-report headers, e.g.
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/// `reduced (auto: 32-bit, lowRam, 1.9GiB)` or `full (forced; hw: 64-bit, 2.8GiB)`.
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///
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/// Raw signals are always included (even when the tier is forced) so an
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/// uploaded log answers "did the reduced tier engage, and why / why not".
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static String describeSync() {
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final instance = _instance;
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if (instance == null) return 'unknown';
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final tier = isReduced ? 'reduced' : 'full';
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final signals = <String>[
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if (instance._is64Bit != null) (instance._is64Bit! ? '64-bit' : '32-bit'),
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if (instance._isLowRam != null) 'lowRam:${instance._isLowRam}',
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if (instance._totalMemBytes != null) '${(instance._totalMemBytes! / (1024 * 1024 * 1024)).toStringAsFixed(1)}GiB',
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];
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if (instance._override != VisualEffectsSetting.auto) {
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return signals.isEmpty ? '$tier (forced)' : '$tier (forced; hw: ${signals.join(', ')})';
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}
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return signals.isEmpty ? tier : '$tier (auto: ${signals.join(', ')})';
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}
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@visibleForTesting
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static void debugReset({bool? autoReduced, VisualEffectsSetting? override}) {
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_initialization = null;
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debugDetectionGate = null;
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if (autoReduced == null && override == null) {
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_instance = null;
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return;
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}
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_instance ??= DevicePerformance._();
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if (autoReduced != null) _instance!._autoReduced = autoReduced;
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if (override != null) _instance!._override = override;
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}
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}
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