Files
plezy/lib/mpv/player/player.dart
T
2026-04-20 17:34:54 +02:00

304 lines
10 KiB
Dart

import 'dart:io' show Platform;
import '../models.dart';
import 'platform/player_android.dart';
import 'player_native.dart';
import 'player_state.dart';
import 'player_streams.dart';
import 'platform/player_linux.dart';
import 'platform/player_windows.dart';
export 'player_base.dart';
/// Abstract interface for the video player.
///
/// This interface defines all playback control methods, state access,
/// and reactive streams for the video player.
///
/// Example usage:
/// ```dart
/// final player = Player();
/// await player.open(Media('https://example.com/video.mp4'));
/// await player.play();
///
/// // Configure player properties
/// await player.setProperty('hwdec', 'auto');
/// await player.setProperty('demuxer-max-bytes', '150000000');
///
/// // Listen to position updates
/// player.streams.position.listen((position) {
/// print('Position: $position');
/// });
///
/// // Access current state
/// print('Playing: ${player.state.playing}');
/// ```
abstract class Player {
/// Current synchronous state snapshot.
///
/// Use this for immediate state access in UI.
PlayerState get state;
/// Reactive streams for state changes.
///
/// Use these for reactive UI updates.
PlayerStreams get streams;
/// Texture ID for Flutter's Texture widget (video rendering).
///
/// This is set by the platform implementation when video
/// rendering is initialized. Returns null if not ready.
int? get textureId;
/// The type of player backend being used (e.g., 'mpv', 'exoplayer').
String get playerType;
// ============================================
// Playback Control
// ============================================
/// Open a media source for playback.
///
/// [media] - The media source to open.
/// [play] - Whether to start playback immediately (default: true).
Future<void> open(Media media, {bool play = true, bool isLive = false, List<SubtitleTrack>? externalSubtitles});
/// Start or resume playback.
Future<void> play();
/// Pause playback.
Future<void> pause();
/// Toggle between play and pause.
Future<void> playOrPause();
/// Stop playback and reset position.
Future<void> stop();
/// Seek to a specific position.
Future<void> seek(Duration position);
// ============================================
// Track Selection
// ============================================
/// Select an audio track.
Future<void> selectAudioTrack(AudioTrack track);
/// Select a subtitle track.
///
/// Pass [SubtitleTrack.off] to disable subtitles.
Future<void> selectSubtitleTrack(SubtitleTrack track);
/// Select a secondary subtitle track (displayed simultaneously with primary).
///
/// Only supported on mpv backends (desktop + Android mpv fallback).
/// Pass [SubtitleTrack.off] to disable secondary subtitles.
Future<void> selectSecondarySubtitleTrack(SubtitleTrack track);
/// Whether this player backend supports secondary subtitle tracks.
bool get supportsSecondarySubtitles;
/// Add an external subtitle track.
///
/// [uri] - URL or path to the subtitle file.
/// [title] - Optional display title.
/// [language] - Optional language code.
/// [select] - Whether to select this track immediately.
Future<void> addSubtitleTrack({required String uri, String? title, String? language, bool select = false});
// ============================================
// Volume and Rate
// ============================================
/// Set the playback volume.
///
/// [volume] - Volume level from 0.0 (muted) to 100.0 (max).
Future<void> setVolume(double volume);
/// Set the playback rate/speed.
///
/// [rate] - Playback rate from 0.25 to 4.0 (1.0 = normal speed).
Future<void> setRate(double rate);
/// Set the audio output device.
///
/// [device] - The audio device to use.
Future<void> setAudioDevice(AudioDevice device);
// ============================================
// MPV Properties (Advanced)
// ============================================
/// Set an MPV property by name.
///
/// Common properties:
/// - 'hwdec': Hardware decoding mode ('auto', 'no', 'videotoolbox', etc.)
/// - 'demuxer-max-bytes': Buffer size in bytes
/// - 'audio-delay': Audio sync offset in seconds (e.g., '0.5')
/// - 'sub-delay': Subtitle sync offset in seconds
/// - 'sub-font': Subtitle font name
/// - 'sub-font-size': Subtitle font size
/// - 'sub-color': Subtitle text color
/// - 'sub-back-color': Subtitle background color
/// - 'sub-border-size': Subtitle border size
/// - 'sub-margin-y': Vertical subtitle margin
/// - 'sub-ass': Enable/disable ASS subtitle rendering ('yes'/'no')
/// - 'audio-exclusive': Exclusive audio mode ('yes'/'no')
/// - 'audio-spdif': Audio passthrough formats (e.g., 'ac3,eac3,dts,truehd')
Future<void> setProperty(String name, String value);
/// Get an MPV property value by name.
Future<String?> getProperty(String name);
/// Set the native MPV log message level (e.g., "warn", "v", "debug").
///
/// This controls the volume of log messages sent from the native player
/// over the event channel. Use "warn" in production and "v" for debugging.
Future<void> setLogLevel(String level);
/// Execute a raw MPV command.
///
/// [args] - Command and arguments as a list of strings.
Future<void> command(List<String> args);
// ============================================
// Subtitle Fonts
// ============================================
/// Configure subtitle fonts for libass rendering.
///
/// Extracts a comprehensive Unicode font (Go Noto) to the cache directory
/// and sets `sub-fonts-dir` and `sub-font` properties.
Future<void> configureSubtitleFonts();
// ============================================
// Passthrough Mode (Audio)
// ============================================
/// Enable or disable audio passthrough mode.
///
/// When enabled, supported audio codecs (AC3, DTS, etc.) will be
/// passed through to the audio device without decoding.
Future<void> setAudioPassthrough(bool enabled);
// ============================================
// Visibility (macOS Metal Layer)
// ============================================
/// Show or hide the video rendering layer.
///
/// On macOS, this controls the Metal layer visibility.
/// On other platforms, this may have no effect.
///
/// Returns true if the operation was successful.
Future<bool> setVisible(bool visible);
/// Update the video frame/surface dimensions.
///
/// On iOS/macOS, this updates the Metal layer's frame to match the current
/// window size. Call this when the layout changes (e.g., device rotation).
/// On other platforms, this is a no-op.
Future<void> updateFrame();
// ============================================
// Frame Rate Matching (Android)
// ============================================
/// Set the video frame rate for display refresh rate matching.
///
/// On Android, this hints the system to adjust the display refresh rate
/// to match the video content's frame rate, reducing judder and saving
/// battery on LTPO displays.
///
/// [fps] - The video frame rate (e.g., 23.976, 24, 30, 60).
/// [durationMs] - The video duration in milliseconds.
/// [extraDelayMs] - Extra settle time (ms) added to the native display-change
/// wait before playback is auto-resumed. Used to absorb the
/// user-configured "display switch delay" on Android TV.
///
/// Returns `true` if a display mode switch was initiated and the platform
/// will resume playback once the display settles; `false` if no switch was
/// needed (seamless fallback, invalid fps, no matching mode), in which case
/// the caller is responsible for starting playback itself.
///
/// On other platforms, this is a no-op that returns `false`.
Future<bool> setVideoFrameRate(double fps, int durationMs, {int extraDelayMs = 0});
/// Clear the video frame rate hint and restore default display mode.
///
/// Call this when playback ends to restore the normal display refresh rate.
/// On other platforms, this is a no-op.
Future<void> clearVideoFrameRate();
// ============================================
// Audio Focus (Android)
// ============================================
/// Request audio focus before starting playback.
///
/// On Android, this notifies the system that the app wants to play audio,
/// causing other media apps (Spotify, podcasts, etc.) to pause.
///
/// Returns true if audio focus was granted.
/// On other platforms, this is a no-op and returns true.
Future<bool> requestAudioFocus();
/// Abandon audio focus when playback stops.
///
/// On Android, this notifies the system that the app is done playing audio,
/// allowing other apps to resume their playback.
///
/// On other platforms, this is a no-op.
Future<void> abandonAudioFocus();
// ============================================
// Lifecycle
// ============================================
/// Whether the player has been disposed.
bool get disposed;
/// Dispose of the player and release resources.
///
/// After calling this, the player instance should not be used.
Future<void> dispose();
// ============================================
// Factory
// ============================================
/// Creates a new player instance.
///
/// Returns a platform-specific implementation:
/// - macOS/iOS: [PlayerNative] using MPVKit/libmpv with Metal rendering
/// - Android: [PlayerAndroid] using ExoPlayer (default) or [PlayerNative] using MPV (fallback)
/// - Windows: [PlayerWindows] using libmpv with native window embedding
/// - Linux: [PlayerLinux] using libmpv with OpenGL rendering via GtkGLArea
///
/// On Android, pass [useExoPlayer] to override the default:
/// - true: Use ExoPlayer (default, better hardware support)
/// - false: Use MPV (more features, ASS subtitle rendering)
factory Player({bool? useExoPlayer}) {
if (Platform.isAndroid) {
// Default to ExoPlayer on Android, with MPV as fallback
// The caller should pass useExoPlayer based on SettingsService.getUseExoPlayer()
final useExo = useExoPlayer ?? true;
if (useExo) {
return PlayerAndroid(); // ExoPlayer (default)
}
return PlayerNative(); // MPV fallback
}
if (Platform.isMacOS || Platform.isIOS) {
return PlayerNative();
}
if (Platform.isWindows) {
return PlayerWindows();
}
if (Platform.isLinux) {
return PlayerLinux();
}
throw UnsupportedError('Player is not supported on this platform');
}
}