83 lines
3.1 KiB
Dart
83 lines
3.1 KiB
Dart
import 'package:flutter/material.dart';
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import '../services/device_performance.dart';
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import '../theme/mono_tokens.dart';
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class FocusTheme {
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FocusTheme._();
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static const double focusScale = 1.02;
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static const double fullCardFocusScale = 1.03;
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static const double focusBorderWidth = 2.5;
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static const double defaultBorderRadius = 8.0;
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static const double focusGlowInnerBlurRadius = 18;
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static const double focusGlowOuterBlurRadius = 34;
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static const double focusGlowSpreadRadius = 1.5;
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static Color getFocusBorderColor(BuildContext context) {
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return Theme.of(context).colorScheme.primary;
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}
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static Duration getAnimationDuration(BuildContext context) {
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// Reduced tier: snap focus transitions (scale/border/glow) instead of
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// animating — each animation frame re-rasterizes the focused card.
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if (DevicePerformance.isReduced) return Duration.zero;
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return Theme.of(context).extension<MonoTokens>()?.fast ?? const Duration(milliseconds: 150);
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}
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/// [radii] overrides [borderRadius] when per-corner radii are needed
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/// (M3E grouped cards: large outer / small inner corners).
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static BoxDecoration focusDecoration(
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BuildContext context, {
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required bool isFocused,
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double borderRadius = defaultBorderRadius,
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BorderRadius? radii,
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double borderStrokeAlign = BorderSide.strokeAlignInside,
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Color? color,
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}) {
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final focusColor = color ?? getFocusBorderColor(context);
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return BoxDecoration(
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borderRadius: radii ?? BorderRadius.circular(borderRadius),
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border: Border.all(
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color: isFocused ? focusColor : Colors.transparent,
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width: focusBorderWidth,
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strokeAlign: borderStrokeAlign,
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),
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);
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}
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/// The focus glow as a list of [BoxShadow]s.
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///
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/// Rendered by [FocusGlowOverlay] in the root overlay so the glow paints
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/// above sibling cards on all four sides (an in-tree background shadow is
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/// occluded by later-painted neighbours, which produced the one-sided halo).
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static List<BoxShadow> focusGlowShadows(Color color) {
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return [
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BoxShadow(
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color: color.withValues(alpha: 0.34),
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blurRadius: focusGlowInnerBlurRadius,
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spreadRadius: focusGlowSpreadRadius,
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),
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BoxShadow(color: color.withValues(alpha: 0.2), blurRadius: focusGlowOuterBlurRadius),
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];
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}
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/// How far the focus glow visibly reaches beyond the card edge. Used to size
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/// the overlay paint area so the blur is not clipped.
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static double get focusGlowExtent => focusGlowOuterBlurRadius * 2 + focusGlowSpreadRadius;
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/// Build focus decoration with background color instead of border.
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/// Useful for video controls where it should match the native hover style.
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/// [radii] overrides [borderRadius] when per-corner radii are needed.
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static BoxDecoration focusBackgroundDecoration({
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required bool isFocused,
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double borderRadius = defaultBorderRadius,
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BorderRadius? radii,
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}) {
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return BoxDecoration(
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borderRadius: radii ?? BorderRadius.circular(borderRadius),
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color: isFocused ? Colors.white.withValues(alpha: 0.2) : Colors.transparent,
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);
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}
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}
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