- Extract track lifecycle logic from VideoPlayerScreen (3248→2928 lines) into TrackManager - Parse isDefault/isForced for subtitle tracks in parseTrackList - Emit forced flag from ExoPlayer's emitTrackList - Fix detectSubtitleMimeType failing on URLs with query params - Add missing external_ ID prefix in ExoPlayer addSubtitleTrack - Replace polling loop with stream in selectAndApplyTracks - Handle play() failure in resumeAfterSubtitleLoad - Handle addExternalSubtitles failure in onBackendSwitched
296 lines
9.9 KiB
Dart
296 lines
9.9 KiB
Dart
import 'dart:io' show Platform;
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import '../models.dart';
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import 'platform/player_android.dart';
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import 'player_native.dart';
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import 'player_state.dart';
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import 'player_streams.dart';
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import 'platform/player_linux.dart';
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import 'platform/player_windows.dart';
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export 'player_base.dart';
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/// Abstract interface for the video player.
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///
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/// This interface defines all playback control methods, state access,
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/// and reactive streams for the video player.
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///
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/// Example usage:
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/// ```dart
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/// final player = Player();
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/// await player.open(Media('https://example.com/video.mp4'));
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/// await player.play();
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///
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/// // Configure player properties
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/// await player.setProperty('hwdec', 'auto');
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/// await player.setProperty('demuxer-max-bytes', '150000000');
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///
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/// // Listen to position updates
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/// player.streams.position.listen((position) {
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/// print('Position: $position');
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/// });
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///
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/// // Access current state
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/// print('Playing: ${player.state.playing}');
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/// ```
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abstract class Player {
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/// Current synchronous state snapshot.
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///
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/// Use this for immediate state access in UI.
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PlayerState get state;
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/// Reactive streams for state changes.
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///
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/// Use these for reactive UI updates.
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PlayerStreams get streams;
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/// Texture ID for Flutter's Texture widget (video rendering).
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///
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/// This is set by the platform implementation when video
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/// rendering is initialized. Returns null if not ready.
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int? get textureId;
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/// The type of player backend being used (e.g., 'mpv', 'exoplayer').
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String get playerType;
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// ============================================
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// Playback Control
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// ============================================
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/// Open a media source for playback.
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///
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/// [media] - The media source to open.
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/// [play] - Whether to start playback immediately (default: true).
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Future<void> open(Media media, {bool play = true, bool isLive = false, List<SubtitleTrack>? externalSubtitles});
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/// Start or resume playback.
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Future<void> play();
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/// Pause playback.
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Future<void> pause();
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/// Toggle between play and pause.
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Future<void> playOrPause();
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/// Stop playback and reset position.
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Future<void> stop();
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/// Seek to a specific position.
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Future<void> seek(Duration position);
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// ============================================
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// Track Selection
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// ============================================
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/// Select an audio track.
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Future<void> selectAudioTrack(AudioTrack track);
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/// Select a subtitle track.
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///
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/// Pass [SubtitleTrack.off] to disable subtitles.
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Future<void> selectSubtitleTrack(SubtitleTrack track);
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/// Select a secondary subtitle track (displayed simultaneously with primary).
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///
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/// Only supported on mpv backends (desktop + Android mpv fallback).
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/// Pass [SubtitleTrack.off] to disable secondary subtitles.
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Future<void> selectSecondarySubtitleTrack(SubtitleTrack track);
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/// Whether this player backend supports secondary subtitle tracks.
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bool get supportsSecondarySubtitles;
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/// Add an external subtitle track.
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///
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/// [uri] - URL or path to the subtitle file.
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/// [title] - Optional display title.
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/// [language] - Optional language code.
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/// [select] - Whether to select this track immediately.
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Future<void> addSubtitleTrack({required String uri, String? title, String? language, bool select = false});
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// ============================================
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// Volume and Rate
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// ============================================
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/// Set the playback volume.
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///
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/// [volume] - Volume level from 0.0 (muted) to 100.0 (max).
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Future<void> setVolume(double volume);
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/// Set the playback rate/speed.
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///
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/// [rate] - Playback rate from 0.25 to 4.0 (1.0 = normal speed).
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Future<void> setRate(double rate);
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/// Set the audio output device.
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///
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/// [device] - The audio device to use.
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Future<void> setAudioDevice(AudioDevice device);
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// ============================================
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// MPV Properties (Advanced)
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// ============================================
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/// Set an MPV property by name.
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///
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/// Common properties:
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/// - 'hwdec': Hardware decoding mode ('auto', 'no', 'videotoolbox', etc.)
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/// - 'demuxer-max-bytes': Buffer size in bytes
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/// - 'audio-delay': Audio sync offset in seconds (e.g., '0.5')
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/// - 'sub-delay': Subtitle sync offset in seconds
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/// - 'sub-font': Subtitle font name
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/// - 'sub-font-size': Subtitle font size
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/// - 'sub-color': Subtitle text color
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/// - 'sub-back-color': Subtitle background color
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/// - 'sub-border-size': Subtitle border size
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/// - 'sub-margin-y': Vertical subtitle margin
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/// - 'sub-ass': Enable/disable ASS subtitle rendering ('yes'/'no')
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/// - 'audio-exclusive': Exclusive audio mode ('yes'/'no')
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/// - 'audio-spdif': Audio passthrough formats (e.g., 'ac3,eac3,dts,truehd')
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Future<void> setProperty(String name, String value);
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/// Get an MPV property value by name.
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Future<String?> getProperty(String name);
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/// Set the native MPV log message level (e.g., "warn", "v", "debug").
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///
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/// This controls the volume of log messages sent from the native player
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/// over the event channel. Use "warn" in production and "v" for debugging.
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Future<void> setLogLevel(String level);
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/// Execute a raw MPV command.
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///
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/// [args] - Command and arguments as a list of strings.
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Future<void> command(List<String> args);
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// ============================================
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// Subtitle Fonts
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// ============================================
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/// Configure subtitle fonts for libass rendering.
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///
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/// Extracts a comprehensive Unicode font (Go Noto) to the cache directory
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/// and sets `sub-fonts-dir` and `sub-font` properties.
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Future<void> configureSubtitleFonts();
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// ============================================
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// Passthrough Mode (Audio)
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// ============================================
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/// Enable or disable audio passthrough mode.
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///
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/// When enabled, supported audio codecs (AC3, DTS, etc.) will be
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/// passed through to the audio device without decoding.
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Future<void> setAudioPassthrough(bool enabled);
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// ============================================
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// Visibility (macOS Metal Layer)
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// ============================================
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/// Show or hide the video rendering layer.
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///
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/// On macOS, this controls the Metal layer visibility.
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/// On other platforms, this may have no effect.
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///
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/// Returns true if the operation was successful.
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Future<bool> setVisible(bool visible);
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/// Update the video frame/surface dimensions.
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///
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/// On iOS/macOS, this updates the Metal layer's frame to match the current
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/// window size. Call this when the layout changes (e.g., device rotation).
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/// On other platforms, this is a no-op.
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Future<void> updateFrame();
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// ============================================
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// Frame Rate Matching (Android)
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// ============================================
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/// Set the video frame rate for display refresh rate matching.
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///
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/// On Android, this hints the system to adjust the display refresh rate
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/// to match the video content's frame rate, reducing judder and saving
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/// battery on LTPO displays.
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///
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/// [fps] - The video frame rate (e.g., 23.976, 24, 30, 60).
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/// [durationMs] - The video duration in milliseconds.
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///
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/// On other platforms, this is a no-op.
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Future<void> setVideoFrameRate(double fps, int durationMs);
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/// Clear the video frame rate hint and restore default display mode.
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///
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/// Call this when playback ends to restore the normal display refresh rate.
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/// On other platforms, this is a no-op.
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Future<void> clearVideoFrameRate();
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// ============================================
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// Audio Focus (Android)
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// ============================================
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/// Request audio focus before starting playback.
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///
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/// On Android, this notifies the system that the app wants to play audio,
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/// causing other media apps (Spotify, podcasts, etc.) to pause.
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///
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/// Returns true if audio focus was granted.
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/// On other platforms, this is a no-op and returns true.
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Future<bool> requestAudioFocus();
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/// Abandon audio focus when playback stops.
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///
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/// On Android, this notifies the system that the app is done playing audio,
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/// allowing other apps to resume their playback.
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///
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/// On other platforms, this is a no-op.
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Future<void> abandonAudioFocus();
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// ============================================
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// Lifecycle
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// ============================================
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/// Whether the player has been disposed.
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bool get disposed;
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/// Dispose of the player and release resources.
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///
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/// After calling this, the player instance should not be used.
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Future<void> dispose();
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// ============================================
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// Factory
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// ============================================
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/// Creates a new player instance.
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///
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/// Returns a platform-specific implementation:
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/// - macOS/iOS: [PlayerNative] using MPVKit/libmpv with Metal rendering
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/// - Android: [PlayerAndroid] using ExoPlayer (default) or [PlayerNative] using MPV (fallback)
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/// - Windows: [PlayerWindows] using libmpv with native window embedding
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/// - Linux: [PlayerLinux] using libmpv with OpenGL rendering via GtkGLArea
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///
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/// On Android, pass [useExoPlayer] to override the default:
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/// - true: Use ExoPlayer (default, better hardware support)
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/// - false: Use MPV (more features, ASS subtitle rendering)
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factory Player({bool? useExoPlayer}) {
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if (Platform.isAndroid) {
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// Default to ExoPlayer on Android, with MPV as fallback
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// The caller should pass useExoPlayer based on SettingsService.getUseExoPlayer()
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final useExo = useExoPlayer ?? true;
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if (useExo) {
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return PlayerAndroid(); // ExoPlayer (default)
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}
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return PlayerNative(); // MPV fallback
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}
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if (Platform.isMacOS || Platform.isIOS) {
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return PlayerNative();
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}
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if (Platform.isWindows) {
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return PlayerWindows();
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}
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if (Platform.isLinux) {
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return PlayerLinux();
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}
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throw UnsupportedError('Player is not supported on this platform');
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}
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}
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