Files
plezy/lib/focus/focusable_wrapper.dart
T
2026-01-25 18:16:23 +01:00

440 lines
14 KiB
Dart

import 'dart:async';
import 'package:flutter/material.dart';
import 'package:flutter/services.dart';
import 'dpad_navigator.dart';
import 'focus_theme.dart';
import 'input_mode_tracker.dart';
import 'key_event_utils.dart';
/// A wrapper widget that makes its child focusable with D-pad navigation support.
///
/// Provides:
/// - Visual focus indicator (border + scale animation)
/// - Keyboard/D-pad event handling (Enter/Select to activate)
/// - Optional auto-scroll to keep focused item visible
/// - Long-press detection for SELECT key
/// - Navigation callbacks (UP, BACK)
class FocusableWrapper extends StatefulWidget {
/// The child widget to wrap.
final Widget child;
/// Called when the item is selected (Enter/Select/GamepadA).
/// For short press when [enableLongPress] is true.
final VoidCallback? onSelect;
/// Called when long press is triggered (hold SELECT key or context menu key).
/// Only triggered if [enableLongPress] is true.
final VoidCallback? onLongPress;
/// Called when focus changes.
final ValueChanged<bool>? onFocusChange;
/// Called when the user presses UP and there's no focusable item above.
final VoidCallback? onNavigateUp;
/// Called when the user presses LEFT and there's no focusable item to the left.
final VoidCallback? onNavigateLeft;
/// Called when the user presses RIGHT and there's no focusable item to the right.
final VoidCallback? onNavigateRight;
/// Called when the user presses BACK.
final VoidCallback? onBack;
/// Whether this widget should request focus when first built.
final bool autofocus;
/// Optional external FocusNode for programmatic focus control.
final FocusNode? focusNode;
/// Border radius for the focus indicator.
final double borderRadius;
/// Whether to scroll the widget into view when focused.
final bool autoScroll;
/// Alignment for auto-scroll (0.0 = start, 0.5 = center, 1.0 = end).
final double scrollAlignment;
/// Whether to use comfortable zone scrolling (only scroll if item is outside middle 60%).
/// If false, always scrolls to [scrollAlignment].
final bool useComfortableZone;
/// Optional semantic label for accessibility.
final String? semanticLabel;
/// Whether the wrapper can receive focus.
final bool canRequestFocus;
/// Custom key event handler. Return KeyEventResult.handled to consume the event.
/// This is called before the default key handling.
final KeyEventResult Function(FocusNode node, KeyEvent event)? onKeyEvent;
/// Whether to enable long-press detection for SELECT key.
/// When enabled, holding SELECT triggers [onLongPress] after 500ms.
/// Short press triggers [onSelect].
final bool enableLongPress;
/// Duration for long-press detection.
final Duration longPressDuration;
/// Whether to use background color instead of border for focus indicator.
/// Useful for video controls where outline doesn't look good.
final bool useBackgroundFocus;
/// Whether to disable the scale animation on focus.
/// Useful for elements like sliders where scaling looks odd.
final bool disableScale;
const FocusableWrapper({
super.key,
required this.child,
this.onSelect,
this.onLongPress,
this.onFocusChange,
this.onNavigateUp,
this.onNavigateLeft,
this.onNavigateRight,
this.onBack,
this.autofocus = false,
this.focusNode,
this.borderRadius = FocusTheme.defaultBorderRadius,
this.autoScroll = true,
this.scrollAlignment = 0.5,
this.useComfortableZone = false,
this.semanticLabel,
this.canRequestFocus = true,
this.onKeyEvent,
this.enableLongPress = false,
this.longPressDuration = const Duration(milliseconds: 500),
this.useBackgroundFocus = false,
this.disableScale = false,
});
@override
State<FocusableWrapper> createState() => _FocusableWrapperState();
}
class _FocusableWrapperState extends State<FocusableWrapper> with SingleTickerProviderStateMixin {
late FocusNode _focusNode;
bool _ownsNode = false;
bool _isFocused = false;
late AnimationController _animationController;
late Animation<double> _scaleAnimation;
// Long-press detection for SELECT key
Timer? _longPressTimer;
bool _isSelectKeyDown = false;
@override
void initState() {
super.initState();
_initFocusNode();
_initAnimations();
}
void _initFocusNode() {
if (widget.focusNode != null) {
_focusNode = widget.focusNode!;
_ownsNode = false;
} else {
_focusNode = FocusNode(
debugLabel: widget.semanticLabel ?? 'FocusableWrapper',
canRequestFocus: widget.canRequestFocus,
);
_ownsNode = true;
}
}
void _initAnimations() {
_animationController = AnimationController(vsync: this, duration: const Duration(milliseconds: 150));
_scaleAnimation = Tween<double>(
begin: 1.0,
end: FocusTheme.focusScale,
).animate(CurvedAnimation(parent: _animationController, curve: Curves.easeOutCubic));
}
@override
void didUpdateWidget(FocusableWrapper oldWidget) {
super.didUpdateWidget(oldWidget);
// Handle focusNode changes
if (widget.focusNode != oldWidget.focusNode) {
if (_ownsNode) {
_focusNode.dispose();
}
_initFocusNode();
}
// Update canRequestFocus
if (widget.canRequestFocus != oldWidget.canRequestFocus) {
_focusNode.canRequestFocus = widget.canRequestFocus;
}
}
@override
void dispose() {
_longPressTimer?.cancel();
_animationController.dispose();
if (_ownsNode) {
_focusNode.dispose();
}
super.dispose();
}
void _handleFocusChange(bool hasFocus) {
if (_isFocused != hasFocus) {
setState(() {
_isFocused = hasFocus;
});
// Reset long press state when focus is lost
if (!hasFocus) {
_longPressTimer?.cancel();
_isSelectKeyDown = false;
}
// Animate scale
if (hasFocus) {
_animationController.forward();
} else {
_animationController.reverse();
}
// Auto-scroll into view
if (hasFocus && widget.autoScroll) {
_scrollIntoView();
}
// Notify listener
widget.onFocusChange?.call(hasFocus);
}
}
// Extra padding for focus decoration (scale + border extends beyond item bounds)
// Scale 1.02 adds ~1% on each side, plus 2.5px border = ~8px total padding needed
static const double _focusDecorationPadding = 8.0;
void _scrollIntoView() {
WidgetsBinding.instance.addPostFrameCallback((_) {
if (!mounted || !_isFocused) return;
final renderObject = context.findRenderObject();
if (renderObject == null) return;
final scrollable = Scrollable.maybeOf(context);
if (scrollable == null) return;
final viewport = scrollable.context.findRenderObject() as RenderBox?;
if (viewport == null) return;
// Get item's position relative to viewport
final itemBox = renderObject as RenderBox;
final itemPosition = itemBox.localToGlobal(Offset.zero, ancestor: viewport);
final viewportHeight = viewport.size.height;
final itemHeight = itemBox.size.height;
final itemVerticalCenter = itemPosition.dy + itemHeight / 2;
// Account for focus decoration when checking item visibility
final itemTop = itemPosition.dy - _focusDecorationPadding;
final itemBottom = itemPosition.dy + itemHeight + _focusDecorationPadding;
if (widget.useComfortableZone) {
// Define comfortable zone - if item (including focus decoration) is within middle 60% of viewport, don't scroll
final comfortZoneTop = viewportHeight * 0.2;
final comfortZoneBottom = viewportHeight * 0.8;
if (itemTop >= comfortZoneTop && itemBottom <= comfortZoneBottom) {
// Item is in comfortable zone, no need to scroll
return;
}
} else {
// When not using comfortable zone, still skip scroll if item is already
// close to target position (prevents jitter when navigating horizontally)
final targetY = viewportHeight * widget.scrollAlignment;
final distance = (itemVerticalCenter - targetY).abs();
// Skip scroll if within half the item height of target
if (distance < itemHeight / 2) {
return;
}
}
// Calculate target scroll offset for the immediate scrollable only.
// This avoids Scrollable.ensureVisible which scrolls ALL ancestor scrollables,
// which can cause issues with nested scroll views (e.g., chips bar scrolling
// out of view when focusing grid items in library browse tab).
final position = scrollable.position;
final currentOffset = position.pixels;
// Target: item center should be at scrollAlignment of viewport
// Add padding to ensure focus decoration is fully visible
final targetViewportY = viewportHeight * widget.scrollAlignment;
var scrollDelta = itemVerticalCenter - targetViewportY;
// If item would be near the top edge, add extra scroll to show focus decoration
final projectedItemTop = itemTop - scrollDelta;
if (projectedItemTop < _focusDecorationPadding) {
scrollDelta -= (_focusDecorationPadding - projectedItemTop);
}
final targetOffset = (currentOffset + scrollDelta).clamp(
position.minScrollExtent,
position.maxScrollExtent,
);
position.animateTo(
targetOffset,
duration: const Duration(milliseconds: 200),
curve: Curves.easeInOut,
);
});
}
KeyEventResult _handleKeyEvent(FocusNode node, KeyEvent event) {
final key = event.logicalKey;
if (SelectKeyUpSuppressor.consumeIfSuppressed(event)) {
return KeyEventResult.handled;
}
// Call custom key handler first
if (widget.onKeyEvent != null) {
final result = widget.onKeyEvent!(node, event);
if (result == KeyEventResult.handled) {
return result;
}
}
if (widget.onBack != null) {
final backResult = handleBackKeyAction(event, widget.onBack!);
if (backResult != KeyEventResult.ignored) {
return backResult;
}
}
// Handle SELECT key with optional long-press detection
if (key.isSelectKey) {
if (widget.enableLongPress) {
if (event is KeyDownEvent) {
// Only start timer on initial press, not repeats
if (!_isSelectKeyDown) {
_isSelectKeyDown = true;
_longPressTimer?.cancel();
_longPressTimer = Timer(widget.longPressDuration, () {
// Long press detected
if (mounted) {
SelectKeyUpSuppressor.suppressSelectUntilKeyUp();
widget.onLongPress?.call();
}
});
}
return KeyEventResult.handled;
} else if (event is KeyRepeatEvent) {
// Consume repeat events to prevent system sounds
return KeyEventResult.handled;
} else if (event is KeyUpEvent) {
final timerWasActive = _longPressTimer?.isActive ?? false;
_longPressTimer?.cancel();
if (timerWasActive && _isSelectKeyDown) {
// Timer still active - short press
widget.onSelect?.call();
}
// If timer already fired, long press was triggered - do nothing on key up
_isSelectKeyDown = false;
return KeyEventResult.handled;
}
} else {
// Simple select handling without long-press
if (event is KeyDownEvent) {
widget.onSelect?.call();
return KeyEventResult.handled;
}
}
}
// Ignore key up events for other keys
if (!event.isActionable) {
return KeyEventResult.ignored;
}
// Context menu key
if (key.isContextMenuKey) {
SelectKeyUpSuppressor.suppressSelectUntilKeyUp();
widget.onLongPress?.call();
return KeyEventResult.handled;
}
// UP arrow - if callback provided, navigate up
if (key == LogicalKeyboardKey.arrowUp && widget.onNavigateUp != null) {
widget.onNavigateUp!();
return KeyEventResult.handled;
}
// LEFT arrow - if callback provided, navigate left (caller is responsible
// for only providing this callback when the item is at the left edge)
if (key == LogicalKeyboardKey.arrowLeft && widget.onNavigateLeft != null) {
widget.onNavigateLeft!();
return KeyEventResult.handled;
}
// RIGHT arrow - if callback provided, navigate right (caller is responsible
// for only providing this callback when the item is at the right edge)
if (key == LogicalKeyboardKey.arrowRight && widget.onNavigateRight != null) {
widget.onNavigateRight!();
return KeyEventResult.handled;
}
return KeyEventResult.ignored;
}
@override
Widget build(BuildContext context) {
final duration = FocusTheme.getAnimationDuration(context);
// Only show focus effects during keyboard/d-pad navigation
final showFocus = _isFocused && InputModeTracker.isKeyboardMode(context);
// Update animation duration if theme changes
if (_animationController.duration != duration) {
_animationController.duration = duration;
}
// Choose decoration based on useBackgroundFocus
final decoration = widget.useBackgroundFocus
? FocusTheme.focusBackgroundDecoration(isFocused: showFocus, borderRadius: widget.borderRadius)
: FocusTheme.focusDecoration(context, isFocused: showFocus, borderRadius: widget.borderRadius);
Widget result = Focus(
focusNode: _focusNode,
autofocus: widget.autofocus,
onFocusChange: _handleFocusChange,
onKeyEvent: _handleKeyEvent,
child: AnimatedBuilder(
animation: _scaleAnimation,
builder: (context, child) {
final shouldScale = showFocus && !widget.disableScale;
return Transform.scale(
scale: shouldScale ? _scaleAnimation.value : 1.0,
child: AnimatedContainer(
duration: duration,
curve: Curves.easeOutCubic,
decoration: decoration,
child: widget.child,
),
);
},
),
);
// Add semantics if label provided
if (widget.semanticLabel != null) {
result = Semantics(label: widget.semanticLabel, button: widget.onSelect != null, child: result);
}
return result;
}
}