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plezy/lib/focus/focus_theme.dart
T

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2.8 KiB
Dart

import 'package:flutter/material.dart';
import '../services/device_performance.dart';
import '../theme/mono_tokens.dart';
class FocusTheme {
FocusTheme._();
static const double focusScale = 1.02;
static const double fullCardFocusScale = 1.03;
static const double focusBorderWidth = 2.5;
static const double defaultBorderRadius = 8.0;
static const double focusGlowInnerBlurRadius = 18;
static const double focusGlowOuterBlurRadius = 34;
static const double focusGlowSpreadRadius = 1.5;
static Color getFocusBorderColor(BuildContext context) {
return Theme.of(context).colorScheme.primary;
}
static Duration getAnimationDuration(BuildContext context) {
// Reduced tier: snap focus transitions (scale/border/glow) instead of
// animating — each animation frame re-rasterizes the focused card.
if (DevicePerformance.isReduced) return Duration.zero;
return Theme.of(context).extension<MonoTokens>()?.fast ?? const Duration(milliseconds: 150);
}
static BoxDecoration focusDecoration(
BuildContext context, {
required bool isFocused,
double borderRadius = defaultBorderRadius,
double borderStrokeAlign = BorderSide.strokeAlignInside,
Color? color,
}) {
final focusColor = color ?? getFocusBorderColor(context);
return BoxDecoration(
borderRadius: BorderRadius.circular(borderRadius),
border: Border.all(
color: isFocused ? focusColor : Colors.transparent,
width: focusBorderWidth,
strokeAlign: borderStrokeAlign,
),
);
}
/// The focus glow as a list of [BoxShadow]s.
///
/// Rendered by [FocusGlowOverlay] in the root overlay so the glow paints
/// above sibling cards on all four sides (an in-tree background shadow is
/// occluded by later-painted neighbours, which produced the one-sided halo).
static List<BoxShadow> focusGlowShadows(Color color) {
return [
BoxShadow(
color: color.withValues(alpha: 0.34),
blurRadius: focusGlowInnerBlurRadius,
spreadRadius: focusGlowSpreadRadius,
),
BoxShadow(color: color.withValues(alpha: 0.2), blurRadius: focusGlowOuterBlurRadius),
];
}
/// How far the focus glow visibly reaches beyond the card edge. Used to size
/// the overlay paint area so the blur is not clipped.
static double get focusGlowExtent => focusGlowOuterBlurRadius * 2 + focusGlowSpreadRadius;
/// Build focus decoration with background color instead of border.
/// Useful for video controls where it should match the native hover style.
static BoxDecoration focusBackgroundDecoration({required bool isFocused, double borderRadius = defaultBorderRadius}) {
return BoxDecoration(
borderRadius: BorderRadius.circular(borderRadius),
color: isFocused ? Colors.white.withValues(alpha: 0.2) : Colors.transparent,
);
}
}