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plezy/lib/providers/shader_provider.dart
T

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Dart

import 'dart:async' show unawaited;
import 'package:collection/collection.dart';
import 'package:flutter/foundation.dart';
import '../mixins/disposable_change_notifier_mixin.dart';
import '../models/shader_preset.dart';
import '../services/settings_binding_owner.dart';
import '../services/settings_service.dart';
import '../services/shader_asset_loader.dart';
class ShaderProvider extends ChangeNotifier with DisposableChangeNotifierMixin {
late final SettingsBindingOwner _settingsBinding;
ShaderPreset _savedPreset = ShaderPreset.none;
ShaderPreset _currentPreset = ShaderPreset.none;
List<ShaderPreset> _customPresets = [];
List<ShaderPreset> _allPresets = ShaderPreset.allPresets;
bool _initialized = false;
ShaderProvider() {
_settingsBinding = SettingsBindingOwner(
prefs: [SettingsService.globalShaderPreset, SettingsService.customShaderPresets],
onRefresh: _syncFromSettings,
);
unawaited(_settingsBinding.bind());
}
void _syncFromSettings(SettingsService service) {
final customPresets = <ShaderPreset>[];
for (final json in service.read(SettingsService.customShaderPresets)) {
try {
final preset = ShaderPreset.fromJson(json);
final fileName = preset.fileName;
if (preset.type == ShaderPresetType.custom &&
fileName != null &&
ShaderAssetLoader.isValidCustomShaderFileName(fileName)) {
customPresets.add(preset);
}
} on Object {
// Imported settings can contain structurally invalid custom rows.
}
}
_customPresets = customPresets;
_refreshAllPresets();
final presetId = service.read(SettingsService.globalShaderPreset);
_savedPreset = findPresetById(presetId) ?? ShaderPreset.none;
_currentPreset = _savedPreset;
_initialized = true;
safeNotifyListeners();
}
@override
void dispose() {
_settingsBinding.dispose();
super.dispose();
}
bool get initialized => _initialized;
ShaderPreset get savedPreset => _savedPreset;
ShaderPreset get currentPreset => _currentPreset;
List<ShaderPreset> get allPresets => _allPresets;
List<ShaderPreset> get customPresets => _customPresets;
bool get isShaderEnabled => _currentPreset.type != ShaderPresetType.none;
ShaderPreset? findPresetById(String id) {
return ShaderPreset.fromId(id) ?? _customPresets.firstWhereOrNull((p) => p.id == id);
}
Future<void> setPreset(ShaderPreset preset) async {
final service = _settingsBinding.settings ?? await SettingsService.getInstance();
await service.write(SettingsService.globalShaderPreset, preset.id);
final changed = _savedPreset.id != preset.id || _currentPreset.id != preset.id;
_savedPreset = preset;
_currentPreset = preset;
if (changed || _settingsBinding.settings == null) {
safeNotifyListeners();
}
}
/// Update the current preset without persisting (e.g. toggling off temporarily)
void setCurrentPreset(ShaderPreset preset) {
if (_currentPreset.id != preset.id) {
_currentPreset = preset;
notifyListeners();
}
}
/// Import a custom shader from a file path.
/// Copies the file to the custom shaders directory and creates a preset.
Future<ShaderPreset> importCustomShader(String filePath, String displayName) async {
final storedFileName = await ShaderAssetLoader.importCustomShader(filePath);
final id = 'custom_$storedFileName';
final preset = ShaderPreset(id: id, name: displayName, type: ShaderPresetType.custom, fileName: storedFileName);
_customPresets.add(preset);
_refreshAllPresets();
await _saveCustomPresets();
return preset;
}
/// Delete a custom shader preset and its file.
Future<void> deleteCustomShader(ShaderPreset preset) async {
final wasActive = _currentPreset.id == preset.id || _savedPreset.id == preset.id;
if (preset.fileName != null) {
await ShaderAssetLoader.deleteCustomShader(preset.fileName!);
}
_customPresets.removeWhere((p) => p.id == preset.id);
_refreshAllPresets();
await _saveCustomPresets();
// Reset to none if the deleted preset was active
if (wasActive) {
await setPreset(ShaderPreset.none);
}
}
void _refreshAllPresets() {
_allPresets = _customPresets.isEmpty
? ShaderPreset.allPresets
: List.unmodifiable([...ShaderPreset.allPresets, ..._customPresets]);
}
Future<void> _saveCustomPresets() async {
final service = _settingsBinding.settings ?? await SettingsService.getInstance();
final data = _customPresets.map((p) => p.toJson()).toList();
await service.write(SettingsService.customShaderPresets, data);
}
/// Reset to default (no shaders)
Future<void> reset() async {
await setPreset(ShaderPreset.none);
}
}