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plezy/lib/screens/settings/async_form_state_mixin.dart
T

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Dart

import 'package:flutter/material.dart';
import '../../utils/app_logger.dart';
/// Mixin for stateful screens that wrap their async work in a busy + error
/// scaffolding. Exposes [busy] and [errorText] state plus a [runAsync] helper
/// that clears the prior error, sets busy, runs the body, captures any
/// exception via an optional [errorMapper], and clears busy in `finally` —
/// all mounted-guarded.
///
/// Mid-flow state changes (e.g. clearing busy *before* the body finishes so
/// the UI can swap into a "waiting" panel) are still possible via [setBusy]
/// from inside the [runAsync] body — the `finally` clears busy idempotently.
///
/// [runAsync] calls must be sequenced, never overlapped: there is a single
/// busy flag, so the first call to finish clears it while the other is still
/// running. Don't start a second runAsync (or fire one with `unawaited`)
/// while another that can still apply state is in flight — debug-asserted,
/// and the overlapping call is refused (returns null) in release so it can't
/// corrupt the busy flag.
/// Overlapping a *stale* run whose [runAsync]'s `shouldApplyState` has gone
/// false (e.g. a cancelled poll unwinding) is fine; it no longer touches busy.
mixin AsyncFormStateMixin<T extends StatefulWidget> on State<T> {
bool _busy = false;
String? _errorText;
final List<bool Function()> _activeRunAsyncGuards = [];
bool get busy => _busy;
String? get errorText => _errorText;
/// Set busy without forcing a setState when the value didn't change.
void setBusy(bool value) {
if (!mounted || _busy == value) return;
setState(() => _busy = value);
}
/// Inline error text under a form. Spread into a children list:
/// `...buildInlineError(theme)`.
List<Widget> buildInlineError(ThemeData theme, {double gap = 12, bool center = false}) => [
if (errorText != null) ...[
SizedBox(height: gap),
Text(
errorText!,
style: theme.textTheme.bodySmall?.copyWith(color: theme.colorScheme.error),
textAlign: center ? TextAlign.center : null,
),
],
];
/// Set the error text directly (e.g. for synchronous validation failures
/// or post-success rejections like a duplicate-account guard).
void setErrorText(String? value) {
if (!mounted || _errorText == value) return;
setState(() => _errorText = value);
}
/// Run [body] surrounded by busy/error scaffolding. Returns the body's
/// value, or `null` if the widget unmounted, the body threw, or the
/// errorMapper translated the exception.
Future<R?> runAsync<R>(
Future<R> Function() body, {
String Function(Object error)? errorMapper,
bool Function()? shouldApplyState,
}) async {
bool canApplyState() => mounted && (shouldApplyState?.call() ?? true);
if (!canApplyState()) return null;
if (_activeRunAsyncGuards.any((stillApplies) => stillApplies())) {
assert(
false,
'runAsync overlapped with another runAsync that can still apply state: '
'the first to finish clears busy out from under the other. Sequence the '
'calls (await the first) instead of nesting or unawaiting them.',
);
appLogger.w('runAsync overlapped with an active run; ignoring this call');
return null;
}
_activeRunAsyncGuards.add(canApplyState);
setState(() {
_busy = true;
_errorText = null;
});
try {
return await body();
} catch (e) {
if (canApplyState()) {
setState(() => _errorText = errorMapper?.call(e) ?? e.toString());
}
return null;
} finally {
_activeRunAsyncGuards.remove(canApplyState);
if (canApplyState()) setState(() => _busy = false);
}
}
}