Files
plezy/lib/providers/offline_mode_provider.dart
T
2026-05-23 16:00:00 +02:00

163 lines
6.4 KiB
Dart

import 'dart:async';
import 'package:flutter/foundation.dart';
import 'package:connectivity_plus/connectivity_plus.dart';
import '../mixins/disposable_change_notifier_mixin.dart';
import 'multi_server_provider.dart';
import '../services/multi_server_manager.dart';
import '../services/offline_mode_source.dart';
/// Tracks offline mode status based on network connectivity and server reachability.
class OfflineModeProvider extends ChangeNotifier with DisposableChangeNotifierMixin implements OfflineModeSource {
final MultiServerManager _serverManager;
MultiServerProvider? _multiServerProvider;
StreamSubscription<List<ConnectivityResult>>? _connectivitySubscription;
StreamSubscription<Map<String, bool>>? _serverStatusSubscription;
bool _hasNetworkConnection = true;
late bool _hasServerConnection;
bool _lastOfflineState = false;
bool _isInitialized = false;
/// True once [MultiServerManager] has emitted its first server-status
/// snapshot. Until then we don't actually know whether any server is
/// online — the binder hasn't finished its first connect yet — so we
/// treat the app as online to avoid flashing the "offline" UI for the
/// few hundred ms it takes to come up. After the first emission we
/// trust the real flag.
bool _hasReceivedServerStatus = false;
OfflineModeProvider(this._serverManager, {MultiServerProvider? multiServerProvider})
: _multiServerProvider = multiServerProvider,
_hasServerConnection = (multiServerProvider?.hasConnectedServers ?? _serverManager.onlineServerIds.isNotEmpty) {
// Pre-seed the "received status" flag if there are already online
// servers (e.g. provider rebuilt mid-session) — otherwise we'd
// incorrectly say "online" after the manager already emitted.
if (_hasServerConnection) _hasReceivedServerStatus = true;
_lastOfflineState = isOffline;
_multiServerProvider?.addListener(_handleMultiServerProviderChanged);
}
/// Whether the app is currently in offline mode
/// Offline = no network OR (we know servers are unreachable)
@override
bool get isOffline {
if (!_hasNetworkConnection) return true;
if (!_hasReceivedServerStatus) return false;
if (!_hasKnownVisibleServers) return false;
if (_hasOnlyAuthErrorServers) return false;
return !_hasServerConnection;
}
/// Whether there is network connectivity (WiFi, mobile data, etc.)
bool get hasNetworkConnection => _hasNetworkConnection;
/// Whether at least one media server (Plex or Jellyfin) is reachable
bool get hasServerConnection => _hasServerConnection;
bool get _hasKnownVisibleServers =>
(_multiServerProvider?.expectedServerIds.length ?? _serverManager.serverIds.length) > 0;
bool get _hasOnlyAuthErrorServers {
final provider = _multiServerProvider;
if (provider == null) return false;
final serverCount = provider.expectedServerIds.length;
return serverCount > 0 && provider.authErrorServerIds.length == serverCount;
}
/// Attach the profile-visible server provider. Offline state is evaluated
/// against visible servers, not global manager state, so another profile's
/// online server does not keep the active profile out of offline mode.
void updateMultiServerProvider(MultiServerProvider provider) {
if (identical(_multiServerProvider, provider)) return;
_multiServerProvider?.removeListener(_handleMultiServerProviderChanged);
_multiServerProvider = provider;
_multiServerProvider?.addListener(_handleMultiServerProviderChanged);
_hasServerConnection = provider.hasConnectedServers;
if (_hasServerConnection) _hasReceivedServerStatus = true;
_notifyIfOfflineChanged();
}
/// Updates network and server connection flags
Future<void> _updateConnectionFlags() async {
try {
final connectivityResult = await Connectivity().checkConnectivity().timeout(
const Duration(seconds: 3),
onTimeout: () => [ConnectivityResult.other],
);
_hasNetworkConnection = !connectivityResult.contains(ConnectivityResult.none);
} catch (e) {
// connectivity_plus can throw PlatformException on Windows (NetworkManager::StartListen)
_hasNetworkConnection = true;
}
_hasServerConnection = _multiServerProvider?.hasConnectedServers ?? _serverManager.onlineServerIds.isNotEmpty;
}
void _handleMultiServerProviderChanged() {
_hasServerConnection = _multiServerProvider?.hasConnectedServers ?? _serverManager.onlineServerIds.isNotEmpty;
if (_hasServerConnection) _hasReceivedServerStatus = true;
_notifyIfOfflineChanged();
}
void _notifyIfOfflineChanged() {
final offline = isOffline;
if (_lastOfflineState == offline) return;
_lastOfflineState = offline;
safeNotifyListeners();
}
/// Initialize the provider and start monitoring
Future<void> initialize() async {
if (_isInitialized) return;
_isInitialized = true;
// Check initial connectivity
await _updateConnectionFlags();
// Monitor connectivity changes — runZonedGuarded catches async errors from
// connectivity_plus (e.g. DBusServiceUnknownException on Linux without NetworkManager)
runZonedGuarded(
() {
_connectivitySubscription = Connectivity().onConnectivityChanged.listen(
(results) {
_hasNetworkConnection = !results.contains(ConnectivityResult.none);
_notifyIfOfflineChanged();
},
onError: (e) {
_hasNetworkConnection = true;
},
);
},
(error, stack) {
// connectivity_plus throws DBusServiceUnknownException on Linux without NetworkManager
_hasNetworkConnection = true;
},
);
// Monitor server status from MultiServerManager
_serverStatusSubscription = _serverManager.statusStream.listen((statusMap) {
_hasServerConnection = _multiServerProvider?.hasConnectedServers ?? statusMap.values.any((isOnline) => isOnline);
_hasReceivedServerStatus = true;
_notifyIfOfflineChanged();
});
_lastOfflineState = isOffline;
safeNotifyListeners();
}
/// Force a refresh of connectivity status
Future<void> refresh() async {
await _updateConnectionFlags();
_lastOfflineState = isOffline;
safeNotifyListeners();
}
@override
void dispose() {
_multiServerProvider?.removeListener(_handleMultiServerProviderChanged);
_connectivitySubscription?.cancel();
_serverStatusSubscription?.cancel();
super.dispose();
}
}