448 lines
14 KiB
Swift
448 lines
14 KiB
Swift
import UIKit
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import Flutter
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import AVKit
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/// Flutter plugin that bridges MPV player to Dart via method and event channels
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class MpvPlayerPlugin: NSObject, FlutterPlugin, FlutterStreamHandler, MpvPluginShared {
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// MARK: - Properties
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private var playerCore: MpvPlayerCore?
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var eventSink: FlutterEventSink?
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private weak var registrar: FlutterPluginRegistrar?
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var nameToId: [String: Int] = [:]
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// MpvPluginShared conformance
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var coreBase: MpvPlayerCoreBase? { playerCore }
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func setPlayerVisible(_ visible: Bool) { playerCore?.setVisible(visible) }
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func updatePlayerFrame() { playerCore?.updateFrame() }
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// PiP
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private var pipController: MpvPipController?
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private var pipChannel: FlutterMethodChannel?
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private var autoPipEnabled = false
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private var isManualPipRequest = false
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private var pipTimebaseSyncTimer: Timer?
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private var pendingInlineRestoreAfterPip = false
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private var sceneActivationObserverRegistered = false
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// MARK: - FlutterPlugin Registration
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static func register(with registrar: FlutterPluginRegistrar) {
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let methodChannel = FlutterMethodChannel(
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name: "com.plezy/mpv_player",
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binaryMessenger: registrar.messenger()
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)
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let eventChannel = FlutterEventChannel(
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name: "com.plezy/mpv_player/events",
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binaryMessenger: registrar.messenger()
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)
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let pipChannel = FlutterMethodChannel(
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name: "com.plezy/pip",
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binaryMessenger: registrar.messenger()
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)
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let instance = MpvPlayerPlugin()
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instance.registrar = registrar
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instance.pipChannel = pipChannel
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registrar.addMethodCallDelegate(instance, channel: methodChannel)
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eventChannel.setStreamHandler(instance)
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pipChannel.setMethodCallHandler(instance.handlePipCall)
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}
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// MARK: - FlutterStreamHandler
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func onListen(withArguments arguments: Any?, eventSink events: @escaping FlutterEventSink)
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-> FlutterError?
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{
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self.eventSink = events
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return nil
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}
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func onCancel(withArguments arguments: Any?) -> FlutterError? {
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self.eventSink = nil
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return nil
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}
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// MARK: - FlutterPlugin Method Handler
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func handle(_ call: FlutterMethodCall, result: @escaping FlutterResult) {
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switch call.method {
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case "initialize":
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handleInitialize(result: result)
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case "dispose":
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handleDispose(result: result)
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case "setProperty":
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handleSetProperty(call: call, result: result)
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case "getProperty":
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handleGetProperty(call: call, result: result)
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case "observeProperty":
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handleObserveProperty(call: call, result: result)
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case "command":
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handleCommand(call: call, result: result)
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case "setVisible":
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handleSetVisible(call: call, result: result)
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case "isInitialized":
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result(playerCore?.isInitialized ?? false)
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case "updateFrame":
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handleUpdateFrame(result: result)
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case "setLogLevel":
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handleSetLogLevel(call: call, result: result)
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default:
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result(FlutterMethodNotImplemented)
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}
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}
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// MARK: - PiP
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private func ensurePipController() -> MpvPipController {
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if let existing = pipController { return existing }
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let controller = MpvPipController()
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controller.delegate = self
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pipController = controller
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return controller
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}
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private func registerSceneActivationObserver() {
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guard !sceneActivationObserverRegistered else { return }
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NotificationCenter.default.addObserver(
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self,
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selector: #selector(sceneDidActivate),
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name: UIScene.didActivateNotification,
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object: nil
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)
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sceneActivationObserverRegistered = true
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}
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private func unregisterSceneActivationObserver() {
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guard sceneActivationObserverRegistered else { return }
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NotificationCenter.default.removeObserver(
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self, name: UIScene.didActivateNotification, object: nil)
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sceneActivationObserverRegistered = false
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}
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private var isSceneActive: Bool {
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#if os(iOS)
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ExternalDisplayManager.hasActiveApplicationScene
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#else
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UIApplication.shared.connectedScenes.contains { $0.activationState == .foregroundActive }
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#endif
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}
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private func restoreInlinePlayerAfterPip() {
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guard pendingInlineRestoreAfterPip,
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let playerCore = playerCore,
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!playerCore.isPipActive,
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!playerCore.isPipStarting
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else { return }
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print("[MpvPlayerPlugin] Restoring inline player after PiP")
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playerCore.setVisible(true)
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playerCore.updateFrame()
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if playerCore.isPaused {
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playerCore.forceDraw()
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}
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pendingInlineRestoreAfterPip = false
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}
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private func handlePipCall(_ call: FlutterMethodCall, result: @escaping FlutterResult) {
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DispatchQueue.main.async { [weak self] in
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guard let self = self else { result(nil); return }
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switch call.method {
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case "isSupported":
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result(MpvPipController.isSupported)
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case "enter":
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self.enterPip(manual: true, result: result)
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case "setAutoPipReady":
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if let args = call.arguments as? [String: Any], let ready = args["ready"] as? Bool {
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self.autoPipEnabled = ready
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if ready {
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let pip = self.ensurePipController()
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pip.setAutoStart(true)
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// Warm the layer so the system considers PiP possible
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if let pc = self.playerCore {
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pip.warmLayer(currentTime: pc.timePos, isPlaying: !pc.isPaused)
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}
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} else {
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self.pipController?.setAutoStart(false)
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}
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}
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result(nil)
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default:
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result(FlutterMethodNotImplemented)
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}
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}
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}
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/// Switch to PiP VO and prepare the sample buffer layer for PiP display.
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/// Returns the MpvPipController on success, nil on failure.
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@discardableResult
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private func switchToPipAndPrepare() -> MpvPipController? {
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guard let playerCore = playerCore else { return nil }
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let pip = ensurePipController()
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guard playerCore.switchToPipVO(layerPtr: pip.layerPointer) else { return nil }
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pendingInlineRestoreAfterPip = false
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playerCore.isPipStarting = true
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pip.pushBlankFrame()
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pip.syncTimebase(currentTime: playerCore.timePos, isPlaying: !playerCore.isPaused)
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pip.invalidatePlaybackState()
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return pip
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}
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/// Manual PiP entry (button press). Auto-PiP is handled by the system via
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/// canStartPictureInPictureAutomaticallyFromInline + pipWillStart delegate.
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private func enterPip(manual: Bool, result: FlutterResult? = nil) {
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guard MpvPipController.isSupported else {
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result?([
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"success": false, "errorCode": "ios_version", "errorMessage": "Requires iOS 15.0+",
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])
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return
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}
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guard playerCore != nil else {
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result?([
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"success": false, "errorCode": "failed", "errorMessage": "Player not initialized",
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])
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return
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}
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guard let pip = switchToPipAndPrepare() else {
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result?([
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"success": false, "errorCode": "vo_switch_failed",
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"errorMessage": "Failed to switch VO",
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])
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return
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}
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isManualPipRequest = manual
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pip.startPip(waitForFrame: manual) { [weak self] started in
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if started {
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result?(["success": true])
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} else {
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self?.cleanupPip(notify: false)
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result?([
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"success": false, "errorCode": "failed", "errorMessage": "PiP failed to start",
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])
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}
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}
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}
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/// Unified cleanup for all PiP exit paths
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private func cleanupPip(notify: Bool, pause: Bool = false) {
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playerCore?.isPipStarting = false
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playerCore?.isPipActive = false
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isManualPipRequest = false
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stopPipTimebaseSync()
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pipController?.flushLayer()
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let restoredInlineVO = playerCore?.switchToGpuNextVO() ?? false
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if pause {
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playerCore?.setPropertyAsync("pause", value: "yes") { [weak self] _ in
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self?.pipController?.invalidatePlaybackState()
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self?.syncPipTimebase()
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}
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}
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pendingInlineRestoreAfterPip = restoredInlineVO
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if pendingInlineRestoreAfterPip {
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if isSceneActive {
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restoreInlinePlayerAfterPip()
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} else {
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print("[MpvPlayerPlugin] Deferring inline restore until scene activation")
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}
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}
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if notify { pipChannel?.invokeMethod("onPipChanged", arguments: false) }
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}
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/// Scene became active — restore inline playback if needed and re-warm the
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/// sample-buffer layer so future auto-PiP remains possible.
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@objc private func sceneDidActivate() {
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restoreInlinePlayerAfterPip()
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if autoPipEnabled, let pip = pipController, let pc = playerCore, !pc.isPipActive {
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pip.warmLayer(currentTime: pc.timePos, isPlaying: !pc.isPaused)
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}
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}
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// MARK: - Timebase Sync
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private func syncPipTimebase() {
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guard let playerCore = playerCore, let pipController = pipController else { return }
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pipController.syncTimebase(
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currentTime: playerCore.timePos,
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isPlaying: !playerCore.isPaused
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)
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}
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private func startPipTimebaseSync() {
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stopPipTimebaseSync()
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pipTimebaseSyncTimer = Timer.scheduledTimer(withTimeInterval: 5.0, repeats: true) {
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[weak self] _ in
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self?.syncPipTimebase()
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}
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}
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private func stopPipTimebaseSync() {
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pipTimebaseSyncTimer?.invalidate()
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pipTimebaseSyncTimer = nil
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}
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// MARK: - Platform-Specific Method Handlers
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private func handleInitialize(result: @escaping FlutterResult) {
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DispatchQueue.main.async { [weak self] in
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guard let self = self else {
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result(FlutterError(code: "ERROR", message: "Plugin deallocated", details: nil))
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return
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}
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if self.playerCore?.isInitialized == true {
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self.registerSceneActivationObserver()
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result(true)
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return
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}
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guard let window = self.findKeyWindow() else {
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result(
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FlutterError(
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code: "NO_WINDOW", message: "Could not find key window", details: nil))
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return
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}
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let core = MpvPlayerCore()
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core.delegate = self
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guard core.initialize(in: window) else {
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result(
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FlutterError(
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code: "MPV_INIT_FAILED", message: "Failed to initialize MPV", details: nil))
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return
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}
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self.playerCore = core
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self.registerSceneActivationObserver()
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core.setVisible(false)
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result(true)
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}
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}
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private func handleDispose(result: @escaping FlutterResult) {
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DispatchQueue.main.async { [weak self] in
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guard let self = self else { result(nil); return }
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self.pipController?.teardown()
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self.pipController = nil
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self.autoPipEnabled = false
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self.pendingInlineRestoreAfterPip = false
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self.unregisterSceneActivationObserver()
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self.stopPipTimebaseSync()
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self.playerCore?.dispose()
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self.playerCore = nil
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result(nil)
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}
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}
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private func handleSetProperty(call: FlutterMethodCall, result: @escaping FlutterResult) {
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guard let args = call.arguments as? [String: Any],
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let name = args["name"] as? String,
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let value = args["value"] as? String
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else {
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result(
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FlutterError(
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code: "INVALID_ARGS", message: "Missing 'name' or 'value' argument",
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details: nil))
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return
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}
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guard let core = playerCore else {
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result(nil)
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return
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}
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core.setPropertyAsync(name, value: value) { [weak self] _ in
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if name == "pause" {
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self?.pipController?.invalidatePlaybackState()
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if core.isPipActive == true { self?.syncPipTimebase() }
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}
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result(nil)
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}
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}
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// MARK: - Helpers
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private func findKeyWindow() -> UIWindow? {
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#if os(iOS)
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return ExternalDisplayManager.mainApplicationWindow()
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#else
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let scenes = UIApplication.shared.connectedScenes.compactMap { $0 as? UIWindowScene }
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for scene in scenes {
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if let window = scene.windows.first(where: { $0.isKeyWindow }) {
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return window
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}
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}
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for scene in scenes {
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if let window = scene.windows.first(where: { !$0.isHidden }) {
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return window
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}
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}
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return scenes.first?.windows.first
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#endif
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}
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}
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// MARK: - MpvPipDelegate
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extension MpvPlayerPlugin: MpvPipDelegate {
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func pipWillStart() {
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// If PiP was system-initiated (not via our enterPip), switch VO now
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guard let playerCore = playerCore, !playerCore.isPipStarting else { return }
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print("[MpvPlayerPlugin] System-initiated PiP detected, switching VO")
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if switchToPipAndPrepare() == nil {
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print("[MpvPlayerPlugin] VO switch failed for system-initiated PiP")
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pipController?.stopPip()
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}
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}
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func pipDidStart() {
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playerCore?.isPipStarting = false
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playerCore?.isPipActive = true
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pendingInlineRestoreAfterPip = false
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pipChannel?.invokeMethod("onPipChanged", arguments: true)
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syncPipTimebase()
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startPipTimebaseSync()
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if isManualPipRequest {
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isManualPipRequest = false
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UIControl().sendAction(
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#selector(URLSessionTask.suspend), to: UIApplication.shared, for: nil)
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}
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}
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func pipDidStop(restored: Bool) {
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cleanupPip(notify: true, pause: !restored)
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}
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func pipDidFailToStart(error: Error?) {
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cleanupPip(notify: true)
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}
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func pipSetPlaying(_ playing: Bool) {
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playerCore?.setPropertyAsync("pause", value: playing ? "no" : "yes") { [weak self] _ in
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self?.pipController?.invalidatePlaybackState()
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self?.syncPipTimebase()
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}
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}
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func pipSkip(byInterval seconds: Double) {
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guard let playerCore = playerCore else { return }
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let newTime = max(0, playerCore.timePos + seconds)
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playerCore.command(["seek", String(newTime), "absolute"])
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DispatchQueue.main.asyncAfter(deadline: .now() + 0.1) { [weak self] in
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self?.syncPipTimebase()
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self?.pipController?.invalidatePlaybackState()
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}
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}
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var isPipPlaying: Bool { !(playerCore?.isPaused ?? true) }
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var pipDuration: Double { playerCore?.duration ?? 0 }
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}
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