Consolidates duplicated logic behind shared implementations — paginated grid tabs, focus chrome, cached remote stores, sheet selection columns, the server artifact store and a test fixture layer — and removes code that had become unreachable. Net reduction of about 5,500 lines with no behaviour change. Where a fix had landed separately in code that moved into a shared helper, the fix was re-applied inside the helper rather than left behind in the copy that went away.
723 lines
27 KiB
C++
723 lines
27 KiB
C++
#include <flutter_linux/flutter_linux.h>
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#include <sys/types.h>
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#include <sys/wait.h>
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#include <unistd.h>
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#include <atomic>
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#include <cerrno>
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#include <chrono>
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#include <condition_variable>
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#include <csignal>
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#include <cstdlib>
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#include <exception>
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#include <iostream>
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#include <memory>
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#include <mutex>
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#include <stdexcept>
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#include <thread>
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#include <utility>
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#include "mpv_player.h"
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#include "mpv_texture.h"
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struct LifetimeTextureRegistrar {
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GObject parent_instance;
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FlTexture* texture;
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};
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struct LifetimeTextureRegistrarClass {
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GObjectClass parent_class;
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};
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static void LifetimeTextureRegistrarInterfaceInit(FlTextureRegistrarInterface* interface);
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static void LifetimeTextureRegistrarDispose(GObject* object);
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static void lifetime_texture_registrar_class_init(LifetimeTextureRegistrarClass* klass);
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static void lifetime_texture_registrar_init(LifetimeTextureRegistrar* self);
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G_DEFINE_TYPE_WITH_CODE(
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LifetimeTextureRegistrar, lifetime_texture_registrar, G_TYPE_OBJECT,
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G_IMPLEMENT_INTERFACE(fl_texture_registrar_get_type(), LifetimeTextureRegistrarInterfaceInit))
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static gboolean LifetimeTextureRegistrarRegister(FlTextureRegistrar* registrar, FlTexture* texture) {
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auto* self = reinterpret_cast<LifetimeTextureRegistrar*>(registrar);
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if (self->texture) return FALSE;
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self->texture = FL_TEXTURE(g_object_ref(texture));
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return TRUE;
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}
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static gboolean LifetimeTextureRegistrarUnregister(FlTextureRegistrar* registrar, FlTexture* texture) {
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auto* self = reinterpret_cast<LifetimeTextureRegistrar*>(registrar);
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if (self->texture != texture) return FALSE;
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g_clear_object(&self->texture);
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return TRUE;
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}
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static void LifetimeTextureRegistrarInterfaceInit(FlTextureRegistrarInterface* interface) {
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interface->register_texture = LifetimeTextureRegistrarRegister;
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interface->unregister_texture = LifetimeTextureRegistrarUnregister;
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}
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static void LifetimeTextureRegistrarDispose(GObject* object) {
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auto* self = reinterpret_cast<LifetimeTextureRegistrar*>(object);
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g_clear_object(&self->texture);
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G_OBJECT_CLASS(lifetime_texture_registrar_parent_class)->dispose(object);
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}
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static void lifetime_texture_registrar_class_init(LifetimeTextureRegistrarClass* klass) {
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G_OBJECT_CLASS(klass)->dispose = LifetimeTextureRegistrarDispose;
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}
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static void lifetime_texture_registrar_init(LifetimeTextureRegistrar* self) { self->texture = nullptr; }
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namespace mpv {
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class MpvPlayerLifecycleTestPeer {
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public:
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static std::shared_ptr<MpvPlayer::CallbackContext> RetainContext(MpvPlayer& player) {
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return player.callback_context_;
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}
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static void Wakeup(const std::shared_ptr<MpvPlayer::CallbackContext>& context) {
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MpvPlayer::OnMpvWakeup(context.get());
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}
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static void RenderUpdate(const std::shared_ptr<MpvPlayer::CallbackContext>& context) {
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MpvPlayer::OnMpvRenderUpdate(context.get());
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}
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static void WaitUntilDetached(const std::shared_ptr<MpvPlayer::CallbackContext>& context) {
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context->WaitUntilDetached();
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}
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static void ScheduleRecovery(MpvPlayer& player) { player.ScheduleRecoverySource(); }
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static void RegisterPendingPropertyWrite(MpvPlayer& player, MpvPlayer::StatusCallback callback) {
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player.pending_requests_.RegisterStatus(std::move(callback));
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}
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static int PendingSourceCount(MpvPlayer& player) {
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std::lock_guard<std::mutex> lock(player.source_mutex_);
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return (player.wakeup_source_id_ != 0 ? 1 : 0) + (player.redraw_source_id_ != 0 ? 1 : 0) +
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(player.recovery_source_id_ != 0 ? 1 : 0);
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}
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static FlValue* ConvertNode(MpvPlayer& player, mpv_node* node) { return player.NodeToFlValue(node); }
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static FlValue* ConvertNodeWithBudget(
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MpvPlayer& player, mpv_node* node, size_t remaining_entries, size_t remaining_bytes) {
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plezy::mpv_common::NodeConversionBudget budget{remaining_entries, remaining_bytes};
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return player.NodeToFlValue(node, &budget);
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}
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static void RegisterObservedNode(MpvPlayer& player, const std::string& name, int id) {
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player.observed_properties_.Register(name, "node", id);
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}
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static void HandleEvent(MpvPlayer& player, mpv_event* event) { player.HandleMpvEvent(event); }
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static void HoldLease(
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const std::shared_ptr<MpvPlayer::CallbackContext>& context, std::mutex& mutex, std::condition_variable& condition,
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bool& entered, bool& release) {
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auto lease = context->Acquire();
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{
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std::lock_guard<std::mutex> lock(mutex);
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entered = static_cast<bool>(lease);
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}
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condition.notify_all();
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std::unique_lock<std::mutex> lock(mutex);
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condition.wait(lock, [&release]() { return release; });
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}
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};
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namespace {
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void Check(bool condition, const char* message) {
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if (!condition) throw std::runtime_error(message);
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}
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void Drain(GMainContext* context) {
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while (g_main_context_iteration(context, FALSE)) {
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}
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}
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bool WriteByte(int descriptor, char value) {
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for (;;) {
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const ssize_t written = write(descriptor, &value, 1);
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if (written == 1) return true;
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if (written < 0 && errno == EINTR) continue;
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return false;
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}
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}
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bool ReadByte(int descriptor, char expected) {
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char value = '\0';
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for (;;) {
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const ssize_t received = read(descriptor, &value, 1);
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if (received == 1) return value == expected;
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if (received < 0 && errno == EINTR) continue;
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return false;
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}
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}
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[[noreturn]] void ExitBlockedTeardownChild(int status) { _exit(status); }
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int RunBlockedTeardownShutdownChild(int progress_read, int progress_write, int release_read) {
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auto* const completed_handle = reinterpret_cast<mpv_handle*>(0x11);
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auto* const blocked_render = reinterpret_cast<mpv_render_context*>(0x12);
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auto const blocked_display = reinterpret_cast<EGLDisplay>(0x13);
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auto const blocked_context = reinterpret_cast<EGLContext>(0x14);
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NativeRenderTeardownOperations operations{
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[](EGLDisplay, EGLContext) { return true; },
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[](EGLDisplay) { return true; },
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[](EGLDisplay, EGLContext) { return true; },
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[progress_write, release_read, blocked_render](mpv_render_context* render) {
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if (render != blocked_render || !WriteByte(progress_write, 'B')) ExitBlockedTeardownChild(121);
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char release = '\0';
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for (;;) {
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const ssize_t received = read(release_read, &release, 1);
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if (received == 1) break;
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if (received < 0 && errno == EINTR) continue;
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ExitBlockedTeardownChild(122);
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}
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},
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[progress_write, completed_handle](mpv_handle* handle) {
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if (handle != completed_handle || !WriteByte(progress_write, 'R')) ExitBlockedTeardownChild(123);
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},
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};
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ConfigureNativeRenderTeardownQueueForTesting(std::move(operations));
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NativeRenderTeardownBatch completed_batch;
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completed_batch.handle = completed_handle;
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EnqueueNativeRenderTeardownForTesting(std::move(completed_batch));
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if (!ReadByte(progress_read, 'R')) return 124;
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NativeRenderTeardownBatch blocked_batch;
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blocked_batch.resources.push_back({blocked_render, blocked_display, blocked_context});
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EnqueueNativeRenderTeardownForTesting(std::move(blocked_batch));
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if (!ReadByte(progress_read, 'B')) return 125;
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// Returning through std::exit below deliberately begins normal static
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// shutdown while the queue worker remains blocked in free_render.
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return 0;
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}
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void TestProcessShutdownDoesNotJoinBlockedNativeTeardown() {
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int progress_pipe[2] = {-1, -1};
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int release_pipe[2] = {-1, -1};
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Check(pipe(progress_pipe) == 0, "could not create teardown progress barrier");
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if (pipe(release_pipe) != 0) {
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close(progress_pipe[0]);
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close(progress_pipe[1]);
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Check(false, "could not create teardown release barrier");
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}
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const pid_t child = fork();
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if (child == 0) {
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close(release_pipe[1]);
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const int status = RunBlockedTeardownShutdownChild(progress_pipe[0], progress_pipe[1], release_pipe[0]);
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std::exit(status);
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}
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if (child < 0) {
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close(progress_pipe[0]);
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close(progress_pipe[1]);
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close(release_pipe[0]);
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close(release_pipe[1]);
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Check(false, "could not create teardown shutdown subprocess");
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}
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close(progress_pipe[0]);
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close(progress_pipe[1]);
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close(release_pipe[0]);
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std::mutex wait_mutex;
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std::condition_variable wait_condition;
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bool wait_finished = false;
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pid_t wait_result = -1;
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int child_status = 0;
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std::thread waiter([&]() {
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pid_t result;
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do {
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result = waitpid(child, &child_status, 0);
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} while (result < 0 && errno == EINTR);
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{
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std::lock_guard<std::mutex> lock(wait_mutex);
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wait_result = result;
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wait_finished = true;
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}
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wait_condition.notify_one();
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});
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bool exited_before_deadline = false;
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{
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std::unique_lock<std::mutex> lock(wait_mutex);
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exited_before_deadline = wait_condition.wait_for(lock, std::chrono::seconds(2), [&]() { return wait_finished; });
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}
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if (!exited_before_deadline) kill(child, SIGKILL);
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close(release_pipe[1]);
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waiter.join();
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Check(exited_before_deadline, "normal process shutdown joined a deliberately blocked native teardown");
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Check(wait_result == child, "could not collect teardown shutdown subprocess");
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Check(WIFEXITED(child_status), "teardown shutdown subprocess terminated abnormally");
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Check(WEXITSTATUS(child_status) == 0, "teardown shutdown subprocess did not reach normal static shutdown");
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}
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struct TextureLifetimeState {
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std::mutex mutex;
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std::condition_variable condition;
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bool callback_entered = false;
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bool release_callback = false;
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std::atomic<bool> callback_finalized{false};
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bool finalized_during_callback = false;
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};
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void BlockingTextureReadyCallback(gboolean, const gchar*, gpointer user_data) {
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auto* state = static_cast<TextureLifetimeState*>(user_data);
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{
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std::lock_guard<std::mutex> lock(state->mutex);
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state->callback_entered = true;
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}
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state->condition.notify_all();
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std::unique_lock<std::mutex> lock(state->mutex);
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state->condition.wait(lock, [state]() { return state->release_callback; });
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state->finalized_during_callback = state->callback_finalized.load();
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}
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void TextureReadyCallbackFinalized(gpointer user_data) {
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static_cast<TextureLifetimeState*>(user_data)->callback_finalized = true;
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}
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void TestPopulateRetainsTextureWhileBootstrapCallbackRuns() {
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auto* registrar = FL_TEXTURE_REGISTRAR(g_object_new(lifetime_texture_registrar_get_type(), nullptr));
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TextureLifetimeState state;
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MpvTexture* texture = mpv_texture_new(nullptr, registrar, nullptr);
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mpv_texture_set_ready_callback(texture, BlockingTextureReadyCallback, &state, TextureReadyCallbackFinalized);
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Check(
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fl_texture_registrar_register_texture(registrar, FL_TEXTURE(texture)),
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"the lifetime fixture must retain the registered texture");
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gboolean populate_result = TRUE;
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GError* populate_error = nullptr;
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std::thread raster_thread([&]() {
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uint32_t target = 0;
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uint32_t name = 0;
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uint32_t width = 0;
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uint32_t height = 0;
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auto* texture_class = FL_TEXTURE_GL_GET_CLASS(texture);
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populate_result = texture_class->populate(FL_TEXTURE_GL(texture), &target, &name, &width, &height, &populate_error);
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});
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{
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std::unique_lock<std::mutex> lock(state.mutex);
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state.condition.wait(lock, [&state]() { return state.callback_entered; });
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}
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// Match plugin teardown while populate is between releasing its mutex and
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// returning from the ready callback. Unregister drops the registrar's
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// reference before dispose drops the plugin's reference.
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Check(
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fl_texture_registrar_unregister_texture(registrar, FL_TEXTURE(texture)),
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"the lifetime fixture must unregister the texture");
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mpv_texture_dispose(texture);
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g_object_unref(texture);
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const bool finalized_before_populate_released = state.callback_finalized.load();
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{
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std::lock_guard<std::mutex> lock(state.mutex);
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state.release_callback = true;
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}
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state.condition.notify_all();
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raster_thread.join();
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Check(
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!finalized_before_populate_released,
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"platform disposal finalized the texture while its populate callback was still running");
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Check(
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!state.finalized_during_callback,
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"the ready callback was finalized before populate released its retained texture reference");
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Check(state.callback_finalized.load(), "the texture callback was not finalized after populate returned");
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Check(!populate_result, "a populate without a player must fail");
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Check(populate_error != nullptr, "failed populate must report an error");
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g_clear_error(&populate_error);
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g_object_unref(registrar);
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}
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void TestNodeConversionRejectsMalformedPayloads() {
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MpvPlayer player;
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mpv_node missing_list{};
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missing_list.format = MPV_FORMAT_NODE_ARRAY;
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missing_list.u.list = nullptr;
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FlValue* result = MpvPlayerLifecycleTestPeer::ConvertNode(player, &missing_list);
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Check(fl_value_get_type(result) == FL_VALUE_TYPE_NULL, "a node array without storage must decode as null");
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fl_value_unref(result);
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mpv_node value{};
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value.format = MPV_FORMAT_INT64;
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value.u.int64 = 1;
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char* missing_key = nullptr;
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mpv_node_list malformed_map{1, &value, &missing_key};
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mpv_node map{};
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map.format = MPV_FORMAT_NODE_MAP;
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map.u.list = &malformed_map;
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result = MpvPlayerLifecycleTestPeer::ConvertNode(player, &map);
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Check(fl_value_get_type(result) == FL_VALUE_TYPE_NULL, "a node map with a null key must decode as null");
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fl_value_unref(result);
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char invalid_utf8[] = {'a', static_cast<char>(0xFF), 'b', '\0'};
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mpv_node text{};
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text.format = MPV_FORMAT_STRING;
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text.u.string = invalid_utf8;
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result = MpvPlayerLifecycleTestPeer::ConvertNode(player, &text);
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Check(
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std::string(fl_value_get_string(result)) ==
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"a\xEF\xBF\xBD"
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"b",
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"invalid UTF-8 must be replaced before entering the Flutter codec");
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fl_value_unref(result);
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char oversized_text[] = "bounded";
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text.u.string = oversized_text;
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result =
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MpvPlayerLifecycleTestPeer::ConvertNodeWithBudget(player, &text, /*remaining_entries=*/1, /*remaining_bytes=*/6);
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Check(fl_value_get_type(result) == FL_VALUE_TYPE_NULL, "a node string beyond the byte budget must decode as null");
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fl_value_unref(result);
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}
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void TestNullNodePropertyPayloadDecodesAsNull() {
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MpvPlayer player;
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MpvPlayerLifecycleTestPeer::RegisterObservedNode(player, "track-list", 42);
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bool delivered = false;
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player.SetEventCallback([&delivered](FlValue* event) {
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Check(fl_value_get_type(event) == FL_VALUE_TYPE_LIST, "property event must remain a list");
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Check(fl_value_get_length(event) == 2, "property event must contain the ID and value");
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Check(fl_value_get_int(fl_value_get_list_value(event, 0)) == 42, "property event ID changed");
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Check(
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fl_value_get_type(fl_value_get_list_value(event, 1)) == FL_VALUE_TYPE_NULL,
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"a missing MPV node payload must decode as null");
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delivered = true;
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});
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mpv_event_property property{};
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property.name = "track-list";
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property.format = MPV_FORMAT_NODE;
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property.data = nullptr;
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mpv_event event{};
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event.event_id = MPV_EVENT_PROPERTY_CHANGE;
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event.data = &property;
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MpvPlayerLifecycleTestPeer::HandleEvent(player, &event);
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Check(delivered, "null node property event was not delivered");
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}
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void TestUnavailableCommandFails() {
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MpvPlayer player;
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int callback_count = 0;
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int status = MPV_ERROR_SUCCESS;
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player.CommandAsync({"stop"}, [&](int error) {
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++callback_count;
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status = error;
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});
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Check(callback_count == 1, "a command without an mpv handle must complete exactly once");
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Check(status == MPV_ERROR_UNINITIALIZED, "a command without an mpv handle must fail as uninitialized");
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}
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void TestUnavailablePropertyWriteFails() {
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MpvPlayer player;
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int callback_count = 0;
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int status = MPV_ERROR_SUCCESS;
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player.SetPropertyAsync("pause", "yes", [&](int error) {
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++callback_count;
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status = error;
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});
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Check(callback_count == 1, "a property write without an mpv handle must complete exactly once");
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Check(status == MPV_ERROR_UNINITIALIZED, "a property write without an mpv handle must fail as uninitialized");
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}
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void TestPendingPropertyWriteFailsOnDispose() {
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MpvPlayer player;
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int callback_count = 0;
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int status = MPV_ERROR_SUCCESS;
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MpvPlayerLifecycleTestPeer::RegisterPendingPropertyWrite(player, [&](int error) {
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++callback_count;
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status = error;
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});
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player.Dispose();
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Check(callback_count == 1, "dispose must complete a pending property write exactly once");
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Check(status == MPV_ERROR_UNINITIALIZED, "dispose must cancel a pending property write as uninitialized");
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player.Dispose();
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Check(callback_count == 1, "repeated dispose must not complete a property write twice");
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}
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void TestQueuedSourcesAreRetired(GMainContext* context) {
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int redraws = 0;
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auto player = std::make_unique<MpvPlayer>();
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auto callback_context = MpvPlayerLifecycleTestPeer::RetainContext(*player);
|
|
player->SetRedrawCallback([&redraws]() { ++redraws; });
|
|
|
|
MpvPlayerLifecycleTestPeer::Wakeup(callback_context);
|
|
MpvPlayerLifecycleTestPeer::RenderUpdate(callback_context);
|
|
MpvPlayerLifecycleTestPeer::ScheduleRecovery(*player);
|
|
Check(MpvPlayerLifecycleTestPeer::PendingSourceCount(*player) == 3, "all player sources must be tracked");
|
|
|
|
player->Dispose();
|
|
Check(MpvPlayerLifecycleTestPeer::PendingSourceCount(*player) == 0, "dispose must retire every tracked source");
|
|
player.reset();
|
|
|
|
MpvPlayerLifecycleTestPeer::Wakeup(callback_context);
|
|
MpvPlayerLifecycleTestPeer::RenderUpdate(callback_context);
|
|
Drain(context);
|
|
Check(redraws == 0, "detached callbacks must not publish redraws");
|
|
}
|
|
|
|
void TestNativeLeaseBlocksDispose() {
|
|
auto player = std::make_unique<MpvPlayer>();
|
|
auto callback_context = MpvPlayerLifecycleTestPeer::RetainContext(*player);
|
|
std::mutex mutex;
|
|
std::condition_variable condition;
|
|
bool entered = false;
|
|
bool release = false;
|
|
|
|
std::thread holder(
|
|
[&]() { MpvPlayerLifecycleTestPeer::HoldLease(callback_context, mutex, condition, entered, release); });
|
|
{
|
|
std::unique_lock<std::mutex> lock(mutex);
|
|
condition.wait(lock, [&entered]() { return entered; });
|
|
}
|
|
|
|
std::atomic<bool> disposed{false};
|
|
std::thread disposer([&]() {
|
|
player->Dispose();
|
|
disposed = true;
|
|
});
|
|
MpvPlayerLifecycleTestPeer::WaitUntilDetached(callback_context);
|
|
Check(!disposed.load(), "dispose returned while a native callback lease was active");
|
|
|
|
{
|
|
std::lock_guard<std::mutex> lock(mutex);
|
|
release = true;
|
|
}
|
|
condition.notify_all();
|
|
holder.join();
|
|
disposer.join();
|
|
Check(disposed.load(), "dispose did not finish after the native callback lease was released");
|
|
|
|
player.reset();
|
|
MpvPlayerLifecycleTestPeer::Wakeup(callback_context);
|
|
MpvPlayerLifecycleTestPeer::RenderUpdate(callback_context);
|
|
}
|
|
|
|
void TestWakeupAndRedrawCoalesce(GMainContext* context) {
|
|
int redraws = 0;
|
|
MpvPlayer player;
|
|
auto callback_context = MpvPlayerLifecycleTestPeer::RetainContext(player);
|
|
player.SetRedrawCallback([&redraws]() { ++redraws; });
|
|
|
|
for (int i = 0; i < 10; ++i) {
|
|
MpvPlayerLifecycleTestPeer::Wakeup(callback_context);
|
|
MpvPlayerLifecycleTestPeer::RenderUpdate(callback_context);
|
|
}
|
|
Check(MpvPlayerLifecycleTestPeer::PendingSourceCount(player) == 2, "wakeup and redraw sources must coalesce");
|
|
Drain(context);
|
|
Check(redraws == 1, "coalesced redraw was not delivered exactly once");
|
|
Check(MpvPlayerLifecycleTestPeer::PendingSourceCount(player) == 0, "dispatched source IDs must be cleared");
|
|
|
|
player.ClearRedrawFlag();
|
|
MpvPlayerLifecycleTestPeer::RenderUpdate(callback_context);
|
|
Drain(context);
|
|
Check(redraws == 2, "a redraw after dispatch must still be delivered");
|
|
}
|
|
|
|
void TestRapidReplacementCannotReceiveOldCallbacks(GMainContext* context) {
|
|
for (int iteration = 0; iteration < 100; ++iteration) {
|
|
int old_redraws = 0;
|
|
int replacement_redraws = 0;
|
|
|
|
auto old_player = std::make_unique<MpvPlayer>();
|
|
auto old_context = MpvPlayerLifecycleTestPeer::RetainContext(*old_player);
|
|
old_player->SetRedrawCallback([&old_redraws]() { ++old_redraws; });
|
|
MpvPlayerLifecycleTestPeer::Wakeup(old_context);
|
|
MpvPlayerLifecycleTestPeer::RenderUpdate(old_context);
|
|
old_player->Dispose();
|
|
old_player.reset();
|
|
|
|
auto replacement = std::make_unique<MpvPlayer>();
|
|
auto replacement_context = MpvPlayerLifecycleTestPeer::RetainContext(*replacement);
|
|
replacement->SetRedrawCallback([&replacement_redraws]() { ++replacement_redraws; });
|
|
|
|
// Simulate both an entered-old callback resuming and fresh replacement work.
|
|
MpvPlayerLifecycleTestPeer::Wakeup(old_context);
|
|
MpvPlayerLifecycleTestPeer::RenderUpdate(old_context);
|
|
MpvPlayerLifecycleTestPeer::Wakeup(replacement_context);
|
|
MpvPlayerLifecycleTestPeer::RenderUpdate(replacement_context);
|
|
Drain(context);
|
|
|
|
Check(old_redraws == 0, "an old redraw callback ran after replacement");
|
|
Check(replacement_redraws == 1, "old callback state suppressed or duplicated a replacement redraw");
|
|
replacement->Dispose();
|
|
}
|
|
}
|
|
|
|
void TestRenderTeardownRetainsOwnershipUntilContextIsCurrent() {
|
|
NativeRenderTeardownBatch batch;
|
|
auto* render = reinterpret_cast<mpv_render_context*>(1);
|
|
auto* handle = reinterpret_cast<mpv_handle*>(2);
|
|
auto display = reinterpret_cast<EGLDisplay>(3);
|
|
auto context = reinterpret_cast<EGLContext>(4);
|
|
batch.resources.push_back({render, display, context});
|
|
batch.handle = handle;
|
|
|
|
bool allow_make_current = false;
|
|
bool allow_release = true;
|
|
int make_current_calls = 0;
|
|
int release_calls = 0;
|
|
int free_calls = 0;
|
|
int destroy_calls = 0;
|
|
int terminate_calls = 0;
|
|
NativeRenderTeardownOperations operations{
|
|
[&](EGLDisplay actual_display, EGLContext actual_context) {
|
|
Check(actual_display == display && actual_context == context, "teardown must bind the retained EGL context");
|
|
++make_current_calls;
|
|
return allow_make_current;
|
|
},
|
|
[&](EGLDisplay actual_display) {
|
|
Check(actual_display == display, "teardown must release the retained EGL display");
|
|
++release_calls;
|
|
return allow_release;
|
|
},
|
|
[&](EGLDisplay actual_display, EGLContext actual_context) {
|
|
Check(actual_display == display && actual_context == context, "teardown destroyed the wrong EGL context");
|
|
++destroy_calls;
|
|
return true;
|
|
},
|
|
[&](mpv_render_context* actual_render) {
|
|
Check(actual_render == render, "teardown freed the wrong render context");
|
|
++free_calls;
|
|
},
|
|
[&](mpv_handle* actual_handle) {
|
|
Check(actual_handle == handle, "teardown terminated the wrong mpv handle");
|
|
++terminate_calls;
|
|
},
|
|
};
|
|
|
|
Check(!TryReleaseNativeRenderTeardown(batch, operations), "a failed EGL bind must retain the native teardown batch");
|
|
Check(make_current_calls == 1, "teardown must attempt to bind the required EGL context");
|
|
Check(
|
|
free_calls == 0 && release_calls == 0 && destroy_calls == 0 && terminate_calls == 0,
|
|
"a failed EGL bind must not free, destroy, or terminate dependent native objects");
|
|
Check(
|
|
batch.resources.size() == 1 && batch.resources.front().render == render && batch.handle == handle,
|
|
"a failed EGL bind must preserve complete ownership for retry");
|
|
|
|
allow_make_current = true;
|
|
Check(TryReleaseNativeRenderTeardown(batch, operations), "a later valid EGL bind must complete retained teardown");
|
|
Check(batch.resources.empty() && batch.handle == nullptr, "successful retry must consume the teardown batch");
|
|
Check(
|
|
free_calls == 1 && release_calls == 1 && destroy_calls == 1 && terminate_calls == 1,
|
|
"successful retry must release the render, EGL context, and then the shared handle exactly once");
|
|
}
|
|
|
|
void TestRenderTeardownDoesNotDestroyAStillCurrentContext() {
|
|
NativeRenderTeardownBatch batch;
|
|
auto* render = reinterpret_cast<mpv_render_context*>(5);
|
|
auto* handle = reinterpret_cast<mpv_handle*>(6);
|
|
auto display = reinterpret_cast<EGLDisplay>(7);
|
|
auto context = reinterpret_cast<EGLContext>(8);
|
|
batch.resources.push_back({render, display, context});
|
|
batch.handle = handle;
|
|
|
|
bool allow_release = false;
|
|
int free_calls = 0;
|
|
int destroy_calls = 0;
|
|
int terminate_calls = 0;
|
|
NativeRenderTeardownOperations operations{
|
|
[](EGLDisplay, EGLContext) { return true; },
|
|
[&](EGLDisplay) { return allow_release; },
|
|
[&](EGLDisplay, EGLContext) {
|
|
++destroy_calls;
|
|
return true;
|
|
},
|
|
[&](mpv_render_context*) { ++free_calls; },
|
|
[&](mpv_handle*) { ++terminate_calls; },
|
|
};
|
|
|
|
Check(!TryReleaseNativeRenderTeardown(batch, operations), "a context that cannot be released must remain queued");
|
|
Check(free_calls == 1, "the render context may be freed only after its EGL context became current");
|
|
Check(
|
|
destroy_calls == 0 && terminate_calls == 0 && batch.resources.front().render == nullptr,
|
|
"failed EGL release must retain the context and handle without double-freeing the render");
|
|
|
|
allow_release = true;
|
|
Check(TryReleaseNativeRenderTeardown(batch, operations), "a later EGL release must finish teardown");
|
|
Check(
|
|
free_calls == 1 && destroy_calls == 1 && terminate_calls == 1,
|
|
"retry must not repeat render-context destruction");
|
|
}
|
|
|
|
void TestRetainedRenderBlocksAnotherCreationUntilReleased() {
|
|
std::vector<NativeRenderTeardownResource> retained{
|
|
{reinterpret_cast<mpv_render_context*>(9), reinterpret_cast<EGLDisplay>(10), reinterpret_cast<EGLContext>(11)}};
|
|
bool allow_make_current = false;
|
|
int free_calls = 0;
|
|
int destroy_calls = 0;
|
|
int render_creations = 0;
|
|
NativeRenderTeardownOperations operations{
|
|
[&](EGLDisplay, EGLContext) { return allow_make_current; },
|
|
[](EGLDisplay) { return true; },
|
|
[&](EGLDisplay, EGLContext) {
|
|
++destroy_calls;
|
|
return true;
|
|
},
|
|
[&](mpv_render_context*) { ++free_calls; },
|
|
[](mpv_handle*) { Check(false, "retained initialization cleanup must not terminate the shared core"); },
|
|
};
|
|
|
|
if (TryReleaseRetainedNativeRenderContexts(retained, operations)) ++render_creations;
|
|
Check(render_creations == 0, "a retained render context must block another creation on the same core");
|
|
Check(retained.size() == 1, "failed retained cleanup must preserve ownership for another GL-thread retry");
|
|
|
|
allow_make_current = true;
|
|
if (TryReleaseRetainedNativeRenderContexts(retained, operations)) ++render_creations;
|
|
Check(render_creations == 1, "render creation may resume after retained teardown completes");
|
|
Check(retained.empty(), "successful retained teardown must consume the old render context");
|
|
Check(free_calls == 1 && destroy_calls == 1, "retained teardown must release each native object exactly once");
|
|
}
|
|
|
|
} // namespace
|
|
} // namespace mpv
|
|
|
|
int main() {
|
|
GMainContext* context = g_main_context_new();
|
|
g_main_context_push_thread_default(context);
|
|
|
|
try {
|
|
mpv::TestProcessShutdownDoesNotJoinBlockedNativeTeardown();
|
|
mpv::TestPopulateRetainsTextureWhileBootstrapCallbackRuns();
|
|
mpv::TestUnavailablePropertyWriteFails();
|
|
mpv::TestNodeConversionRejectsMalformedPayloads();
|
|
mpv::TestUnavailableCommandFails();
|
|
mpv::TestPendingPropertyWriteFailsOnDispose();
|
|
mpv::TestQueuedSourcesAreRetired(context);
|
|
mpv::TestNativeLeaseBlocksDispose();
|
|
mpv::TestWakeupAndRedrawCoalesce(context);
|
|
mpv::TestRapidReplacementCannotReceiveOldCallbacks(context);
|
|
mpv::TestRenderTeardownRetainsOwnershipUntilContextIsCurrent();
|
|
mpv::TestRenderTeardownDoesNotDestroyAStillCurrentContext();
|
|
mpv::TestNullNodePropertyPayloadDecodesAsNull();
|
|
mpv::TestRetainedRenderBlocksAnotherCreationUntilReleased();
|
|
} catch (const std::exception& error) {
|
|
g_main_context_pop_thread_default(context);
|
|
g_main_context_unref(context);
|
|
std::cerr << "mpv_player_lifecycle_test: " << error.what() << '\n';
|
|
return 1;
|
|
}
|
|
|
|
g_main_context_pop_thread_default(context);
|
|
g_main_context_unref(context);
|
|
std::cout << "mpv_player_lifecycle_test: PASS\n";
|
|
return 0;
|
|
}
|