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plezy/lib/mpv/font_loader.dart
T

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Dart

import 'dart:io';
import 'package:flutter/services.dart';
import 'package:path/path.dart' as path;
import 'package:path_provider/path_provider.dart';
import '../utils/app_logger.dart';
/// Utility class for loading font assets for libass subtitle rendering.
///
/// Extracts font files from Flutter assets to the app's cache directory to ensure
/// comprehensive Unicode coverage (including CJK characters) for subtitles.
class SubtitleFontLoader {
static const String _fontAssetPath = 'assets/go-noto-current-regular.ttf';
static const String _fontName = 'Go Noto Current-Regular';
/// In-memory cache of the resolved font directory. The filesystem work
/// (temp dir lookup, existence checks, asset extraction) is idempotent per
/// process — caching the result skips ~20ms on every subsequent Player
/// instantiation.
static Future<String?>? _cachedFontDir;
/// Loads the subtitle font from assets to the cache directory.
/// Returns the directory path containing the font file.
static Future<String?> loadSubtitleFont() {
return _cachedFontDir ??= _loadSubtitleFontOnce();
}
static Future<String?> _loadSubtitleFontOnce() async {
try {
// Get the app's cache directory
final cacheDir = await getTemporaryDirectory();
final fontDir = Directory(path.join(cacheDir.path, 'subtitle_fonts'));
// Create fonts directory if it doesn't exist
if (!await fontDir.exists()) {
await fontDir.create(recursive: true);
}
final fontFile = File(path.join(fontDir.path, 'go-noto-current-regular.ttf'));
// Load font from assets and write to cache if it doesn't exist
if (!await fontFile.exists()) {
final fontData = await rootBundle.load(_fontAssetPath);
await fontFile.writeAsBytes(fontData.buffer.asUint8List());
}
return fontDir.path;
} catch (e, st) {
// Return null if font loading fails - libass will fall back gracefully
appLogger.w('Failed to load subtitle font', error: e, stackTrace: st);
return null;
}
}
/// Returns the font name to be used with libass.
static String get fontName => _fontName;
/// Returns the font asset path.
static String get fontAssetPath => _fontAssetPath;
}