Files
plezy/lib/services/device_performance.dart
T
edde746 352b88109b refactor: extract shared mixins and helpers, drop dead abstractions
Introduces shared seams for paginated views, D-pad reorder, media control
routing, async singletons and the device method channel, then points the
open-coded copies at them.

Also removes unused models and duplicated provider/server plumbing, folds
the twice-implemented artifact store in the server, and factors the
repeated Flutter toolchain prologue in CI into a composite action.
2026-07-26 06:09:48 +02:00

149 lines
6.2 KiB
Dart

import 'dart:io';
import 'package:flutter/foundation.dart';
import 'package:flutter/painting.dart';
import 'package:flutter/services.dart';
import '../utils/async_singleton.dart';
import '../utils/device_channel.dart';
import '../utils/platform_detector.dart';
/// User override for the visual-effects tier (stored by SettingsService).
enum VisualEffectsSetting { auto, full, reduced }
/// Detects whether the device is too weak for the full visual-effects budget
/// and exposes a single sync gate ([isReduced]) the effect chokepoints check.
///
/// The reduced tier auto-triggers only on low-end Android hardware: a 32-bit
/// process (cheap TV boxes/sticks run 32-bit userspace), the system low-RAM
/// flag, or ≤ ~2.2 GiB total memory. All other platforms are always full
/// unless the user forces "reduced" via the setting.
class DevicePerformance {
DevicePerformance._();
static final AsyncSingleton<DevicePerformance> _singleton = AsyncSingleton();
@visibleForTesting
static set debugDetectionGate(Future<void>? value) => _singleton.debugGate = value;
/// ~2.2 GiB: above what 2 GB boxes report (≤ ~1.95 GiB after kernel
/// reservations), below 3 GB Shield-class devices (~2.8 GiB).
static const int _lowMemThresholdBytes = 2252 << 20;
bool _autoReduced = false;
VisualEffectsSetting _override = VisualEffectsSetting.auto;
// Raw signals retained for the startup log line.
bool? _is64Bit;
bool? _isLowRam;
int? _totalMemBytes;
/// Get the singleton, detecting hardware signals on first call.
/// [override] is the persisted SettingsService.visualEffects value.
static Future<DevicePerformance> getInstance({VisualEffectsSetting override = VisualEffectsSetting.auto}) =>
_singleton.getInstance(() => DevicePerformance._().._override = override, (instance) => instance._detect());
Future<void> _detect() async {
if (!Platform.isAndroid) return; // tvOS/iOS/desktop: always full tier
try {
final result = await deviceChannel.invokeMapMethod<dynamic, dynamic>('getPerformanceSignals');
if (result == null) return;
_is64Bit = result['is64Bit'] == true;
_isLowRam = result['isLowRamDevice'] == true;
_totalMemBytes = (result['totalMemBytes'] as num?)?.toInt();
_autoReduced =
_is64Bit == false ||
_isLowRam == true ||
(_totalMemBytes != null && _totalMemBytes! <= _lowMemThresholdBytes);
} on MissingPluginException {
// Stale native build — stay on the full tier.
} on PlatformException {
// Signal query failed — stay on the full tier.
}
}
/// Total device RAM as reported by the platform, or null off-Android /
/// before init. Used to scale memory-watchdog thresholds to the device.
static int? get totalMemBytes => _singleton.instance?._totalMemBytes;
/// Auto-detected low-end hardware (32-bit process / low-RAM / ≤2.2 GiB),
/// independent of the visual-effects override. Use this for decisions tied to
/// the hardware itself — e.g. the codec→display video pipeline on cheap TV
/// boxes lagging a GL subtitle overlay — where a user's effects preference is
/// irrelevant. Safe before init (returns false). See [isReduced] for the
/// effects-tier gate that the override can force.
static bool get isLowEndHardware => _singleton.instance?._autoReduced ?? false;
/// Primary gate for effect chokepoints. Safe before init (full tier).
static bool get isReduced {
final instance = _singleton.instance;
if (instance == null) return false;
return switch (instance._override) {
VisualEffectsSetting.auto => instance._autoReduced,
VisualEffectsSetting.full => false,
VisualEffectsSetting.reduced => true,
};
}
/// [full] on the full tier, [Duration.zero] on the reduced tier.
static Duration reducedDuration(Duration full) => isReduced ? Duration.zero : full;
/// Update the user override from the settings screen and re-apply the
/// budgets that were computed at boot.
static void setOverrideSync(VisualEffectsSetting value) {
_singleton.instance?._override = value;
applyImageCacheBudget();
}
/// Flutter image-cache budget per platform/tier — kept modest to leave
/// headroom for Skia decode buffers.
static void applyImageCacheBudget() {
final cache = PaintingBinding.instance.imageCache;
if (PlatformDetector.isDesktopOS()) {
cache.maximumSize = 1000;
cache.maximumSizeBytes = 150 << 20; // 150MB
} else if (isReduced) {
cache.maximumSize = 400;
cache.maximumSizeBytes = 48 << 20; // 48MB
} else if (PlatformDetector.isTV()) {
// TV boxes share limited RAM with 4K video decode buffers.
cache.maximumSize = 500;
cache.maximumSizeBytes = 64 << 20; // 64MB
} else {
cache.maximumSize = 800;
cache.maximumSizeBytes = 100 << 20; // 100MB
}
}
/// One-line tier summary for the startup log and bug-report headers, e.g.
/// `reduced (auto: 32-bit, lowRam, 1.9GiB)` or `full (forced; hw: 64-bit, 2.8GiB)`.
///
/// Raw signals are always included (even when the tier is forced) so an
/// uploaded log answers "did the reduced tier engage, and why / why not".
static String describeSync() {
final instance = _singleton.instance;
if (instance == null) return 'unknown';
final tier = isReduced ? 'reduced' : 'full';
final signals = <String>[
if (instance._is64Bit != null) (instance._is64Bit! ? '64-bit' : '32-bit'),
if (instance._isLowRam != null) 'lowRam:${instance._isLowRam}',
if (instance._totalMemBytes != null) '${(instance._totalMemBytes! / (1024 * 1024 * 1024)).toStringAsFixed(1)}GiB',
];
if (instance._override != VisualEffectsSetting.auto) {
return signals.isEmpty ? '$tier (forced)' : '$tier (forced; hw: ${signals.join(', ')})';
}
return signals.isEmpty ? tier : '$tier (auto: ${signals.join(', ')})';
}
@visibleForTesting
static void debugReset({bool? autoReduced, VisualEffectsSetting? override}) {
if (autoReduced == null && override == null) {
_singleton.debugReset();
return;
}
final instance = _singleton.instance ?? DevicePerformance._();
_singleton.debugReset(instance: instance);
if (autoReduced != null) instance._autoReduced = autoReduced;
if (override != null) instance._override = override;
}
}