fix(windows): release gamepad handles on window blur
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@@ -101,7 +101,10 @@ class GamepadService with WindowListener {
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}
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@override
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void onWindowFocus() => _windowFocused = true;
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void onWindowFocus() {
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_windowFocused = true;
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Gamepad.instance.resume();
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}
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@override
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void onWindowBlur() {
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@@ -123,6 +126,9 @@ class GamepadService with WindowListener {
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_leftStickDown = false;
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_leftStickLeft = false;
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_leftStickRight = false;
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// Release native device handles so other apps can use the gamepad.
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Gamepad.instance.pause();
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}
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void _handleGamepadEvent(GamepadEvent event) {
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+2
-2
@@ -1263,10 +1263,10 @@ packages:
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dependency: "direct main"
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description:
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name: universal_gamepad
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sha256: afd3106195aa2052ec23fe61069cad8d0caed255c7e2e6ed33a403e0a94f365e
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sha256: b638bd9d2bf25c15cf815c7f1a66629d56e8d5229178d7347ffc68efd7c646dd
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url: "https://pub.dev"
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source: hosted
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version: "1.4.4"
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version: "1.5.0"
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url_launcher:
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dependency: "direct main"
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description:
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+1
-1
@@ -38,7 +38,7 @@ dependencies:
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path: wakelock_plus
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path_provider: ^2.1.0
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path: ^1.9.0
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universal_gamepad: ^1.4.4
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universal_gamepad: ^1.5.0
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drift: ^2.28.2
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sqlite3_flutter_libs: ^0.5.41
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workmanager: ^0.9.0+3
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