Create the mpv host window with WS_DISABLED so Windows skips the video subtree
when it picks the window that owns a contact and hands the input to the parent
Flutter view instead. Touch over the video never reached Flutter before: mpv's
inner window owns the contact from its own thread, and neither relay worked
from there - Flutter resolves WM_POINTER with GetPointerInfo, which only
answers for a message the calling thread retrieved, and the system discards a
cross-thread pointer send outright. WS_EX_TRANSPARENT and an HTTRANSPARENT
WM_NCHITTEST reply are both same-thread-only, so disabling the subtree is the
one hit-test opt-out that applies across threads. The mouse relay stays for
input that still reaches mpv's window.
Repair the contract test that covers this. It drove its pointer assertions with
cross-thread sends that Windows drops, so every touch assertion had been dead
since it was added and the suite fails "primary touch must press once" on main.
Relaying those sends through the window's own thread runs all eight tests, and
injected mouse and touch presses over the disabled host now assert delivery to
the parent view; removing WS_DISABLED fails the suite.
close#1556
Audio-only mpv core on every platform (dedicated
com.plezy/mpv_audio_player channels): parameterized android/windows/
linux mpv plugins and a new apple MpvAudioPlayerCore, all skipping
video/window paths (vid=no, audio-display=no, gapless-audio=weak).
MusicPlaybackService drives an in-memory queue with shuffle/repeat,
file-loaded-event gapless arming (property edges coalesce and the
android bridge drops them), per-track progress reporting, OS media
controls, audio focus, sleep timer, and error auto-skip.
PlaybackCoordinator enforces one live native player: starting video
disposes the audio core first.
Crashpad uploads minidumps straight to the DSN's /minidump endpoint,
which our tracker does not implement — every native Windows crash
(e.g. faults inside libmpv threads, #1490) was silently dropped.
The inproc handler stackwalks at crash time and reports through the
regular envelope endpoint, and crashpad_handler.exe/crashpad_wer.dll
leave the bundle.
The two prior attempts at #783 failed for lack of a reliable trigger:
re-setting audio-device to its own value is a no-op, and gating
recovery on audio-device-list changes while current-ao is null never
fires in the real flows (a paused player only discovers the dead
WASAPI session at unpause, when the device list is already stable;
a zombie session that consumes samples silently never goes null).
Replace the single gate with a recovery scheduler on the mpv event
thread, ticked every wait-event timeout:
- WM_POWERBROADCAST resume (both PBT variants, via the plugin's
existing window-proc delegate) requests unconditional ao-reloads at
+1.5s and +6s after wake — the only trigger that reaches zombie
sessions; the second shot covers a first reload landing while the
audio stack is still restoring. The handoff is a single atomic
flag: no mpv calls or timers from the platform thread, so there is
nothing to clean up on dispose.
- current-ao falling to null arms clock-driven retries (budget 5,
x2 backoff capped at 8s); retries must be clock-driven because a
failed ao-reload falls back to null without a property change
event. A device-list change while null refreshes the budget, and
audio-device-list is now observed natively so recovery does not
depend on the Dart side.
Every trigger, attempt, and outcome logs as [mpv:audio-recovery] at
warn level so exported logs from the reporter are actionable if this
still misses. Verified with synthetic PBT_APMRESUMEAUTOMATIC while
playing and while paused: full WASAPI reinit both times, audio
restarts on unpause.
Ref #783
close#1453
Events were delivered to the Flutter event sink directly on the mpv event
thread while method replies were already marshaled; concurrent messenger
use from two threads intermittently crashed guests during the event burst
of an in-place media switch. Also joins the event thread before draining
platform tasks in the plugin destructor (reverse member destruction order
would otherwise let the event thread enqueue into a destroyed queue) and
coalesces the wakeup PostMessage behind a retry-safe flag.