The hero dots/pause row was gated on live input mode, so any navigation
key event (Android back key, BT keyboards, gamepad-source noise) hid it
until the next pointer event - on phones it ended up permanently hidden.
Gate on the TV platform instead (issue #600's actual scope); the TV
layout never renders the carousel, so nothing changes there.
The bottom fade lost its guaranteed opaque band when the section-level
gradient was removed (686a61ac): the per-item overlay only reached full
background at the literal last pixel, letting artwork ghost through the
final 15% and read as a hard cut against the content below - worst on
phones, where square hero art is bright at the bottom. Finish the fade
at solid background from the 0.94 stop (~32px band on a phone hero).
When focus drifts to the player's screen-level Focus node (after an
overlay sheet closes with the controls hidden), a hardware play/pause
key only revealed the chrome and leaked to Android's MediaSession,
which pauses unreliably when its state is throttled or suspended.
Intercept media play/pause at the screen node on TV-style navigation:
toggle via the same playback-intent path as the Apple TV bridge and
consume the event.
close#1375
Backing out to home selected the home tab but let focusActiveTabIfReady
steal real focus into the content while _isSidebarFocused stayed true,
leaving the rail stuck expanded over a shifted content box that clipped
the end of every hub row. Skip the content-focus grab while the sidebar
owns focus, move the sidebar focus ring to the Home item on back-to-home,
and self-heal the flag whenever the content scope actually gains focus.
close#1411
Badge the mobile Library options icon with a dot while filters are
active, and replace the "This library is empty" state with a
"No items match the active filters" message plus a reset button.
close#1470
Re-enables Audio Passthrough on Apple TV against the MPVKit EAC3-JOC
AVPlayer sink (pin bump to v1.0.8 follows), adds an AVPlayer test
harness + diagnostics screen for #1300, and makes loudnorm yield while
passthrough is active (fixes a latent spdif conflict on desktop too).
Guest switch dispatch pre-marked its dedup key and fired-and-forgot, so
any failure (fetch error, reload busy with an auto-advance, navigation
race with the host exiting) silently stranded the guest on the old media.
A CurrentPlaybackDispatcher now marks a key handled only after the sink
reports success against the committed identity, with a serialized
in-flight slot, timeout, and generation reset; the reconciler re-offers
unattached media on every host heartbeat, making the heartbeat the retry
channel. Fetches that outlive their dispatch are re-validated against the
current snapshot so a stale switch can't override the live one.
hostExitedPlayer now rides the controller's ordered message queue with
host authentication instead of racing state handling in the provider.
Skia's dithered gradient shaders cost ~10ms per full-screen pass on
Mali-class TV GPUs: the two spotlight scrims alone were ~20ms of a 27ms
raster frame, while flat blended quads at the same coverage are ~free.
Bake axis-aligned LinearGradients once into cached 1x1024 premultiplied
strip textures drawn as stretched quads (shader fallback for unsupported
shapes and the first frame). Converted the spotlight, TV detail backdrop,
app-bar scrims, rail bleed, person-card overlay, and the video-controls
scrim, which now also keeps one widget type across hasFrame flips so the
controls subtree survives in-place source switches.
Scripted-browse on a Mali-G31 box: draw p50 27.5ms -> 7.1ms, swap block
20.3ms -> 0.9ms, janky draws 69% -> 2%; screenshots pixel-identical.
Poster images are decorative (the card exposes one merged node), and
the default per-child AutomaticKeepAlive/_SelectionKeepAlive/
IndexedSemantics wrappers are inert here — no keep-alive clients or
SelectionArea exist. The semantics phase ran ~9ms every frame on TV
devices with an accessibility service; it scales with node count.
Hub moves, focus flips and item selects now flow through the rail focus
model + ListenableSelectors (two headers/cards repaint instead of every
visible card rebuilding). DiscoverScreen memoizes the hubs list, gates
provider notifies on a render signature and caches the rail widget so
no-op refreshes skip the subtree entirely. The whole-rail 0.6 and
inactive-row 0.7 AnimatedOpacity layers are replaced by AnimatedDimScrim
quads, removing the permanent per-frame saveLayers that kept low-end TV
GPUs raster-bound.
Covered routes stop painting/building once the fade settles, and d-pad
episode scrubbing rebuilds only the foreground info panel instead of
the whole screen with its rail.
Extends the Plex play-queue fix (#1416) to the shared episode comparator
so Specials interleave by air date everywhere, not just Plex streaming:
offline next/prev, the Jellyfin online queue, offline OnDeck, and the
download/sync "next N" selection. Undated episodes fall back to
Specials-last, preserving the #1414 "never front-load the Specials
folder" guarantee. Jellyfin queue now requests PremiereDate.
* fix(plex): show PGS subtitles when transcoding
Bitmap subtitles (PGS/VOBSUB) disappeared from the menu while transcoding on Plex, leaving only "Off". The MKV transcode already supports them, so embed them in the stream like text subs. Now they show up and can be turned on.
* fix(plex): give bitmap subtitle codecs the right sidecar extension
getSubtitleExtension fell back to .srt for vobsub, pgssub and dvb subs. Map them to .sub/.sup so it stays consistent with isImageSubtitleCodec and any sidecar URL or download uses the correct extension.