Commit Graph
387 Commits
Author SHA1 Message Date
edde746 bcd6fe9906 feat(linux): HDR video on a native Wayland plane
Video on Linux went through a Flutter texture: 8-bit sRGB, which cannot carry
HDR at all, and which forced a whole-window Flutter recomposite for every video
frame. This moves it onto a wl_subsurface stacked below the Flutter surface, with
mpv rendering into an EGL window surface on it through the libmpv render API. The
subsurface is desynchronized, so video and UI now present independently.

With the plane in place HDR follows: the surface is described to the compositor
through wp_color_manager_v1 as the source's own curve and gamut - PQ or HLG,
BT.2020 - carrying whatever HDR10 static metadata the stream actually declares.
The description and the buffer it describes land on the same commit, staged and
validated before mpv is switched, so a PQ frame is never presented labelled sRGB.
A five-second watchdog bounds the one wait a compositor could otherwise leave
hanging. A session that cannot host the plane - X11, or a compositor without
wl_subcompositor - fails initialize with VIDEO_PLANE_UNSUPPORTED naming the
reason: the texture path is gone, and refusing by name beats degrading to
something the user cannot see. An SDR output, a missing capability or an 8-bit
config keep the plane and simply leave it undescribed.

The output's colour state is trusted only when it has been earned. Every landed
property step records itself as it lands; a reset or sequence that cannot
finish downgrades its result to unknown and marks the applied-output cache
untrusted until a clean apply earns it back. A plane whose output state cannot
be named is quarantined - hidden, its description withdrawn - and the
quarantine is recorded state: an unrelated visibility change cannot put a
mislabelled plane back on screen, and only a commit that resolves to a nameable
outcome lifts it. A rect collapsing to zero detaches the buffer exactly as
hiding does, a refused setVideoRect drops the Dart-side sent-rect cache so the
next layout pass retries for free, and a refused tone-mapping pick tells the
user instead of dying in a log.

NVIDIA's Wayland EGL (through at least 610.xx) offers no 10-bit unorm window
configs, so the plane takes half-float as the tier between 10-bit unorm and
8-bit, declares the whole surface opaque so the compositor never reads the
alpha those configs carry, and states GL_RGBA16F rather than a 10-bit lie.
Whether the output is in HDR is read from luminance headroom above its own
reference white rather than from the preferred transfer function, which current
KWin no longer answers PQ for; the margin is half a stop, because KWin reports
an undimmed maximum over a software-dimmed SDR white. Validated on an RTX 4090
(driver 610.57.04) under KWin 6.7.4 with locked-exposure photographs.

Who tone-maps is a user choice. The default is the compositor: photographed on a
400-nit HDR output against a PQ chart it keeps 400 -> 1000 nits monotonic and
separated where the player leg flattens them, because the player path drives
mpv's legacy vo_gpu, whose own standalone output scores the same. The gap is the
renderer, not the wiring.

The decision itself - what the source carries, what the output supports, what to
tell mpv and what to tell the compositor - lives in hdr_metadata.h, free of
Wayland and GTK so its luminance validation can be tested without a display
server. Sending an incoherent luminance set is a protocol error that disconnects
the client, so the rules are worth a unit test.

The deb, rpm and pacman packages now declare wayland-client, wayland-egl and EGL:
the plane links them directly and bundle-libs.sh deliberately never bundles them,
since they are coupled to the running compositor and GPU driver.

lib/dev/harness_main.dart is a second entrypoint for measuring this on hardware -
it drives one clip with scripted mpv properties and reports the colour state mpv
actually settled on. Nothing imports it, so it is tree-shaken out of the app.

Verified on a Steam Deck against an external 400-nit HDR display: the compositor
reports PQ / BT.2020, the connector carries HDR_OUTPUT_METADATA, and against mpv
vo=gpu-next on the same frame the shipped build sits 4.90 counts away overall -
closer to the reference HDR player than to its own SDR fallback.
2026-08-10 08:48:13 +02:00
edde746 f4ce60611b fix(subtitles): let the server deliver subtitles on a transcode
Two regressions since 2.9.1 broke subtitles on transcoded playback. Since
a1b6a8971 sidecars load with the media behind a 10s open guard, so a
subtitle URL the server is slow to serve — Jellyfin extracting an
embedded stream while its transcoder spins up — tripped the guard: stop,
reopen without subtitles, "Selected subtitles could not be loaded"
snackbar, and an emptied subtitle menu. Since 2b3853a88 every embedded
Plex subtitle was handed to the player as a sidecar whose URL is the
original container, so a transcode also range-read and demuxed the
source over HTTP — for a 40 GB remux, purely to find a subtitle track —
which is also why PGS never appeared: the client was handed a container
to demux rather than a rendition to play.

Delivery is the server's job again, backported from the AVPlayer branch
(42ba01440, the subtitle subset of 6852ac274, and a3da81e83) and adapted
to main's mpv backend:

Plex burns every embedded track (subtitles=burn); only a real external
file with a /library/streams key stays a client-fetched sidecar. A burn
is a re-encode, so directPlay is withdrawn — a real PMS answers HTTP 400
to directPlay=1 with burn — and the burn is aimed by selecting the
stream on the part first via the selectStreams PUT, because the decision
endpoint ignores subtitleStreamID alongside subtitles=burn. An
unaimable or undeliverable burn (dvb_teletext) refuses the transcode and
falls back to warned direct play rather than welding the wrong language
in or silently dropping the caption. Main's per-preset
directPlay/directStream pinning is kept; verified against a live PMS
that burn works under directStream=0.

Jellyfin never offers image formats as External, so bitmaps fall through
to Encode and are burned; text External is withheld per request when the
effective selection — including the server's DefaultSubtitleStreamIndex —
is embedded, and offered when it is a real file, so a file is delivered
as a file and never fetched twice. The burned row is excluded from the
sidecars; remaining text rows stay extractable, which is how a secondary
track still renders over a transcode. Sidecar URLs now use the format
extension the endpoint expects instead of the reported codec name.

The controls and selection layers learn what burning means: burn
eligibility is the codec's property, so burned rows stay selectable in
the menu; any change away from a burned selection renegotiates with the
server instead of pretending a local switch worked; the visibility
shortcut explains itself instead of doing nothing; and the track manager
is told when the primary is server-rendered so it stops waiting out a
thirty-second deadline for a native track that is already pixels.

Verified: analyzer parity, clean_translations --check --strict, full
flutter test (5749), and decision-level runs against live Plex and
Jellyfin servers — text and PGS burn decisions, the directPlay=1+burn
400, External file delivery, an unchanged no-burn baseline, and a real
burn session serving its playlist. The pre-commit aggregate was bypassed
for pre-existing main-state findings outside this diff: 21 format-drifted
files and three unused test seams in lib/main.dart.

close #1738

Refs #1815, #1622.
2026-08-09 07:30:47 +02:00
edde746 e6be5f9fef fix(player): surface a persistent HTTP 503 at open instead of retrying forever
ffmpeg's reconnect loop deliberately retries 503 without bound (#1520), so a
server that keeps refusing the stream at open time left a silent black screen:
ExoPlayer fell back to MPV, MPV reconnected forever, and no error ever reached
the screen. A new open-phase watchdog arms on the first 503 seen before any
frame renders and, after 20s without one, synthesizes a server-http-503 error
that shows an actionable dialog. Mid-stream 503s and live TV keep their
existing ride-out paths.

close #1830
2026-08-08 12:06:32 +02:00
edde746 f0debe2c32 feat(ui): show a system-format clock on TV home and in the player
The clock renders through the existing formatClockTime helper driven by
MediaQuery.alwaysUse24HourFormatOf, so it follows the OS 12/24-hour
setting instead of introducing an app preference. It re-arms a one-shot
timer onto each wall-clock minute boundary rather than polling, and
resyncs on resume because a suspended process runs no timers.

The player header is shared by the mobile and desktop/TV controls, so one
insertion point covers every form factor: the player is fullscreen
everywhere, so it never has an OS clock to defer to. Home is the
exception and only gets one on TV, where a leanback app hides the system
clock; a phone status bar and a desktop menu bar already show the time.
2026-08-08 10:58:59 +02:00
edde746 24a041977b fix(sheets): size sheets to their content instead of 75% of the window
Sheets rendered at the host's maximum height regardless of content, so a
one-item player queue or a two-track picker filled ~75% of a desktop window
with empty space.

BottomSheetPageScaffold now always lays out Column(mainAxisSize: .min) plus
Flexible(child:), and each sheet body shrink-wraps its own scrollable. The
scaffold's shrinkWrap flag is gone: its old true branch put the child on an
unbounded axis, where an over-tall list overflowed instead of clamping and
scrolling. Measured on a 1600x1000 window, the chapter sheet goes from 750px
to 118px for one chapter and the two-column track sheet from 750px to 154px
for one audio and one subtitle track, both still clamping at the cap.

Add SheetSplitColumns for the three side-by-side sheet layouts. A bare
VerticalDivider has no intrinsic height, so it inflated those rows to the cap
on its own; the rule now paints from a Positioned.fill that cannot size the
Stack. IntrinsicHeight is not an option because a Viewport has no intrinsics.

Because sheets are bottom-anchored, a content-driven height moves the sheet's
top edge and everything above the change point. Three surfaces opt out for
that reason and say so at the call site: SubtitleSearchSheet and its language
picker keep filling, since both refilter under an autofocused field;
FiltersBottomSheet holds the outgoing page's height through its loading
transient; and RatingBottomSheet no longer hides MAL/AniList rows
asynchronously, which used to slide live rating controls down two rows several
hundred ms after open. Wrap the shared StateMessageWidget at the filters sheet
boundary rather than editing a widget with 33 filling call sites.

The host gains an AnimatedSize keyed per sheet session so nested pushes ease
while a replacing show adopts its own height, a 720px absolute height ceiling
on desktop windows only, and a min(max(25%, 96px), 60%) drag-dismiss threshold
so short sheets neither close on a nudge nor become undismissable.

Add videoControls.noAudioDevicesAvailable so the audio output page shows a
placeholder instead of a bare header while devices load.
2026-08-08 00:37:17 +02:00
edde746 e3703892b3 fix(player): keep a keyboard Enter out of focus navigation
Pressing Enter over the player put the whole app into keyboard mode and
dropped focus onto Play/Pause, even with Video Player Navigation off. Two
independent paths did it. InputModeTracker promoted on any key satisfying
isNavigationKey, a set that unioned activation, dismissal and the menu key
with the arrows and consulted no setting at all; separately the surface's
Select handler always asked the chrome for focus. Escape had the same effect,
which on desktop reads as the mouse cursor vanishing mid-playback.

Both now ask one predicate. eventRequestsFocusNavigation decides whether the
app switches to keyboard mode and whether a key may hand focus to the chrome,
so the two cannot disagree and focus can never land on a control while focus
chrome is still suppressed. Activation and dismissal act on what already has
focus, so they answer no; Tab, the menu key, a remote's OK or BACK, and an
arrow that will really traverse answer yes. The one input the predicate cannot
read off the event, whether the focused feature owns arrow keys, rides on the
node as DirectionalShortcutFocusNode instead of on a subtree, so every sheet,
prompt and OSD button stays an ordinary traversal target with nothing to
re-enable.

playerDirectionalNavigationEnabled and videoPlayerNavigationPreference replace
five hand-copied pref-or-isTV expressions and a screen-level cache that
disagreed with the live getter after a toggle. Services whose input is
synthesized past HardwareKeyboard announce themselves through
InputModeTracker.reportNonPointerInput rather than two static callbacks and
three copies of a highlight-strategy write. That registration is now
identity-guarded: the bootstrap-to-app tree swap disposed the outgoing tracker
after the incoming one initialised and cleared both callbacks, so gamepad and
companion remote input had stopped switching to keyboard mode entirely.

Falling out of the same rule: a companion heartbeat no longer flips an idle
desktop host into keyboard mode, analog-stick drift promotes only past the
deadzone that actually navigates, Enter keeps toggling playback once the
chrome is up, Tab both reaches and traverses the OSD, and the player surface
claims the remote from mount rather than only when the chrome starts hidden,
so the first key on a desktop route is a playback shortcut instead of the
screen node's chrome-raising self-heal.

isNavigationKey becomes isReservedControlKey, since its real meaning is a
shell key rather than a text character and the old name is what invited the
conflation. The unreachable PlayerChromeFocusTarget.timeline goes with it.
2026-08-07 13:23:53 +02:00
edde746 4816e3928f fix(player): skip relative to the position a jump landed on
A coalesced key-repeat skip pins its target so a slow backend cannot make
the next press rebase off a position the seek has not reached yet. Nothing
retired that pin when something else moved the playhead, so for the ten
seconds it survived, a skip taken after a timeline tap, a chapter jump, an
OS media control or a peer sync resumed from the superseded target and threw
the user back across their own jump.

Publish every playhead movement on the player and retire the pin whenever
the announced destination is not the accumulator's own commit. Overlapping
seeks and backend-chosen relocations arbitrate by which operation the
backend accepted, so a request that was merely asked for cannot speak for
where the playhead ended up.

close #1819
2026-08-07 08:43:48 +02:00
edde746 660e375248 feat(exoplayer): let the read-ahead buffer depth be chosen instead of fixed at 50s
ExoPlayer's DefaultLoadControl was built with hard-coded durations picked from
one memory tier, so read-ahead stopped at 50s on any device reporting 2GB or
less free, with no way to raise it. On hardware where mpv cannot render at all
that ceiling is the whole buffer budget.

Playback Buffer offers Auto, Large and Extra Large. The durations are taken
from jellyfin-androidtv and jellyfin-android so the same words mean the same
thing across Jellyfin clients; Auto keeps the memory-tiered values that
shipped. Named tiers rather than a duration because a duration would be a
promise the load control cannot keep: prioritizeTimeOverSizeThresholds is
disabled, so targetBufferBytes stops the loader even below minBufferMs and the
byte cap binds first above roughly 23 Mbit/s.

The tier crosses the method channel as a string and resolves in the core,
where an unrecognised name falls back to Auto. LoadControlPolicy clamps the
resulting pair: media3 validates the ordering with Guava Preconditions, an
unconditional throw R8 does not elide, so a bad pair would be an
IllegalArgumentException out of player construction rather than a bad buffer.

The two play-start thresholds stay fixed even though the Jellyfin tiers move
them. BufferingStallPolicy.MIN_BUFFER_AHEAD_MS is a const derived from
BUFFER_FOR_PLAYBACK_AFTER_REBUFFER_MS, so a runtime value there would make the
stall watchdog indict a player that is obeying its own load control.

That leaves the byte target as a second, often smaller ceiling, and nothing
surfaced either. The resolved values now reach getStats, and the overlay's
Buffer section gains a Cache Limit row reading "120s / 128MB" next to the
buffered-ahead duration, so a tier that appears to do nothing on a
high-bitrate file explains itself.

close #1816
2026-08-07 08:43:47 +02:00
edde746 f93952ba6f fix(android): stop tunneling 24p video on the Fire TV Stick 4K
Tunneled playback on an AFTMM judders continuously through 23.976p direct play.
The #1802 reporter isolated it: turning off Tunneled Playback with every other
setting unchanged makes it smooth, and their log shows tunneling active for the
whole session with E-AC3 bitstreamed and the decoded-PCM guard never firing.

Audio Passthrough looked like the trigger only because it is the one user-facing
switch that decides it. Passthrough off, or Downmix to Stereo on, both force the
Dolby track to decode to PCM, which trips the #1458 guard and takes tunneling
down with it. Passthrough on with downmix off is the only combination that keeps
a bitstreamed track, so it is the only one that stays tunneled.

Withdraw tunneling on that model for content at or below 30fps. The cut-off
keeps 4K50/60 tunneled, which is the workload Amazon documents the feature for.
The mechanism stays unconfirmed: tunneling fires no VideoFrameMetadataListener
and stops media3 counting frames in the codec, so nothing app-side can measure
the cadence. Only the trigger is established, and the quirk is scoped to it.

That needs a frame rate the app did not have. Neither MatroskaExtractor nor
Mp4Extractor populates Format.frameRate, and a tunneled session renders no
frames back for the native detector, so the server's rate now rides on the open
call. It is sent only for direct play, matching _primeDisplayCriteria: a
transcode's metadata describes the source, not what the server is about to send.

Also move Audio Passthrough out of the in-player settings sheet. It configures
the audio output route rather than the current playback, and applying it
mid-stream bounces the audio renderer and re-decides tunneling. Settings > Video
Playback already owns it, next to Tunneled Playback, which is applied the same
way. That description now mentions stutter, not only black HDR video, so the
workaround is findable on hardware this quirk does not cover.

The mpv backend failing to start the same 4K file is a separate defect and is
not addressed here; its uploaded log is no longer retrievable.
2026-08-06 03:45:09 +02:00
edde746 9d51a040c3 fix(player): keep the remote on the player surface after a window switch (#1797)
Returning to the desktop window with the chrome still up left arrow keys
navigating the OSD instead of seeking: the first press seeked and silently
moved focus onto Play/Pause, and every press after that walked the buttons.

A window blur drops Flutter's primary focus to the root scope, so the player
screen's reclaim parks it on its own node. The only handoff back down to the
controls was the chrome visible->hidden transition, so with the OSD up nothing
reclaimed it -- hence the reported workarounds of letting the controls hide, or
moving the pointer off the player and back. Pointer exit normally hides the
chrome and masks this, which is why it only shows when the pointer stays over
the player while another window takes focus.

Hand the surface back on window re-activation, next to the existing hide-path
claim, and rename the helper since it is no longer hidden-chrome specific. The
claim runs synchronously because a platform callback is not guaranteed to be
followed by a frame; the screen's reclaim re-tests hasFocus when it runs, so the
two no longer compete.

Also gate the screen's self-heal so a directional key no longer pulls focus into
the OSD when "Video Player Navigation" is off -- Tab and select keep their path
in, which the ungated return value would otherwise consume with nowhere to go.
2026-08-05 15:24:57 +02:00
Vincent Vallee 8879941d29 fix(player): keep app-owned fullscreen when Escape leaves the player (#1791)
Physical Escape inside the player resolved to exitFullscreenIfActive on
Windows and Linux whenever HTPC-style player navigation was off, so it dropped
the window out of fullscreen regardless of who put it there. For anyone running
with "start in fullscreen" (or who had toggled fullscreen from the browse UI),
backing out of a movie left the app windowed, with "exit fullscreen on player
close" switched off.

Track fullscreen ownership instead: FullscreenStateManager now exposes a scope
that the player opens in initState and closes in dispose, and setFullscreen —
the single funnel every desktop platform reports through (window_manager on
Linux, the Win32 runner callback on Windows, NSWindowDelegate on macOS) —
records whether the fullscreen currently active was entered inside that scope.
Escape only exits fullscreen the player itself entered; otherwise it is plain
Back. The scope is depth-counted so the next-episode swap, where the incoming
screen's initState runs before the outgoing screen's dispose, carries ownership
across rather than resetting it.

Nothing changes for a user who fullscreens from inside the player: Escape still
exits fullscreen first, then acts as Back. The fullscreen toggle button and its
shortcut are untouched, as is exitFullscreenOnPlayerClose.

Fixes #1624.
2026-08-05 07:14:11 +02:00
edde746 2b4875d389 fix(player): keep hidden and cycled subtitles off in the next episode
Episode navigation carries the subtitle choice this screen has committed, so
a way of turning subtitles off that the screen never sees is undone by the
next episode.

ExoPlayer has no renderer-level visibility switch, so the player's hide
toggle is emulated by deselecting the track. That emulation lasted until the
next selection: the automatic pass after an episode change put subtitles
straight back on screen while the toggle still read "hidden", and un-hiding
then restored a track id belonging to the episode that had already ended.
Hiding is now sticky across media opens the way mpv's global sub-visibility
is, selections made while hidden become what un-hiding restores, and the
toggle no longer refuses to restore because the hidden track reads as Off.

Cycling subtitles over the native track list — downloads, and items whose
server exposes no subtitle rows — went straight to the track manager, which
owns the player selection and the server write-back but not the committed
choice. The screen records the cycled track now.
2026-08-03 17:07:14 +02:00
edde746 fb0613e3db feat(player): toggle playback on a two-finger tap without raising the chrome
A touch viewer had to raise the chrome to pause, which dims the picture and
covers the subtitle line they were trying to finish reading. A two-finger tap
now toggles playback with the chrome left down, so the frame that pauses is the
frame that was on screen. It fires the moment the chord resolves, in every
player state.

The two-finger double tap no longer resets the video zoom. Keeping it would mean
holding this toggle back for the double-tap window before acting, and pausing
late is pausing on the wrong frame. Zoom reset stays in the video settings sheet,
its presets and the keyboard shortcut, and pinching back to 100% now snaps
exactly within three percent so touch has a one-gesture path too.

Both chord actions share _mobileTouchGesturesAllowed, so the chord is inert
under screen lock, in PiP and while the content strip is open; the zoom reset
previously fired straight through a locked screen.

close #1505
2026-08-03 00:04:03 +02:00
edde746 bbed260169 fix(player): start the TV player with its chrome down
A television raised the whole OSD and timebar on every playback start. The
chrome controller is born visible, and its auto-hide clock cannot arm until the
first frame lands, so the controls did not merely appear early: they appeared
exactly when the picture did, and then sat over the opening five seconds of
every movie and episode. The timeline is gated behind the first frame, so the
bar materialised on top of the video rather than over the loading spinner,
which is what makes it read as a pop-up rather than as chrome that was already
there.

The route now opens with no chrome on TV. Nothing is lost: the loading spinner
and buffering overlay are their own overlays, the screen focus node owns back,
and the first D-pad press raises the controls the way it already does after
every auto-hide. Pointer and touch platforms keep the chrome, where the
viewer's hand is on the surface and the title and back affordance belong over
the spinner.

Initial presentation now follows initial visibility. They were separate:
seeding only visibility would leave the route claiming its chrome was still
presented, so PlayerNavigationCoordinator would read back as "hide the chrome",
hide() would no-op against chrome that was never up, and the press would be
swallowed instead of leaving the player.

Controls that mount with the chrome already down now claim focus themselves.
Focus normally reaches them through the hide transition, and their own
autofocus cannot win it back because the screen node took it during the loading
phase. Left alone, the screen node kept primary focus and its self-heal raised
the entire OSD on the first D-pad press, which put the chrome straight back
over the picture and bypassed the transient seek and transport indicators.

Both player spinners now carry a label. They were bare progress indicators, so
a screen reader announced nothing at all while the picture was coming up, and
the TV Maestro flows had no way left to tell a loading player from a playing
one once the Pause button stopped appearing on its own.

The two TV flows are repaired to match. They waited on that button, and now
wait for the labelled spinner to clear, which cannot happen before the media is
opened. 05 additionally reaches Search by D-pad rather than a percentage
coordinate, because a tap flips InputModeTracker to pointer mode and collapses
the rail it is aiming at, and it gates on the play-next prompt's own Cancel
action: "Next Episode" is also the credits skip button, so the old assertion
could pass without the prompt ever opening.

close #1765
2026-08-02 11:45:27 +02:00
edde746 bac2a0d201 fix(player): keep Delete and Home editing text in player sheets
Bare Backspace and Home are player navigation keys, but they are also
caret editing keys. The player screen's Focus wraps its OverlaySheetHost,
so it saw them before the subtitle-search field could act: the press was
consumed on key-down, DefaultTextEditingShortcuts never turned it into a
deletion, and the back pipeline hid the chrome and then left the player.

A focused text editor now takes both keys back, but only for physical
keyboard presses — a synthesized dpad/gamepad press has no caret, and
browserHome has no editing role at all.

The screen also resolved its overlay-sheet controller from the State's
own context, which sits above the host it was querying, so the lookup
always returned null and Back skipped the sheet stage entirely. Resolve
it from a context below the host instead, matching NowPlayingScreen.

close #1741
2026-08-02 07:37:12 +02:00
edde746 f78f65faf5 chore(player): report marker counts when loading playback extras
The extras loader logged only the chapter count, so a user report of
"auto skip never fires" could not be told apart from "the server has no
intro marker for this item" — the two need opposite fixes. Log the
marker count and types on all three load paths, including the cache-only
one that previously logged nothing at all.

Drop PlexVideoPlaybackData.markers while here: the playback-start parse
filled it on every item and no caller ever read it, because the player
controls fetch their own PlaybackExtras.

Document why getPlaybackExtras may serve the shared metadata cache row
without a freshness check: getPlaybackInitialization refreshes that row
network-first before the controls mount. That ordering is what makes
cache-first correct, and nothing said so.
2026-08-02 04:55:54 +02:00
edde746 86c8011b72 fix(player): tell the user when the server cannot read the media file
A 404 on the media stream means the server resolved the item but could not
open the file behind it — moved, deleted, or on storage that went away.
Jellyfin maps the resulting FileNotFoundException to 404, and PlaybackInfo
never stats the file, so negotiation succeeds and only the stream request
fails. Playback then died with a snackbar reading "Failed to open
[REDACTED_URL]" before popping the route, which tells the user nothing and
leaves nothing useful in a bug report.

Generalize the HTTP-500 log probe into PlayerError.httpStatusFromLog and
latch every status in fatalPlaybackHttpStatuses. Each latches on its own so
the 503 that stream-lavf-o deliberately retries cannot mask the fatal status
behind it. A 404 now raises a dedicated modal naming the cause and the fix.

On Android a 404 previously failed the "Response code: 500" string test and
fell through to the ExoPlayer→MPV fallback, showing "switching to compatible
player" before failing again on the same request. Read the real status off
HttpDataSource.InvalidResponseCodeException instead and skip the fallback:
an HTTP status is not a codec problem.
2026-07-31 21:45:33 +02:00
edde746 644c782edd fix(player): tick the frame-clock keep-alive only on Linux
The 1x1 keep-alive repaint loop was extended to Windows in a87aa296 to
paper over the legacy compositing path's resize desync (#227); the DComp
rework replaced that presentation path entirely. On the DComp engine the
100ms repaints become DirectComposition commits during playback, and
once fullscreen focus engages VRR (FreeSync/G-Sync) every commit forces
a scanout off the video's cadence - the micro-stutter of #1707.

The widget now owns the platform decision behind a test seam, and a new
quiescence test pins the hidden-chrome player UI to zero scheduled
frames so no future ticker can silently reintroduce the defect.
2026-07-29 19:04:57 +02:00
edde746 f02924b9a5 fix(player): require a fresh double tap for every mobile skip-zone seek
The skip badge doubled as an armed state: while it was up, any single tap
in the same-direction zone seeked again. The badge is also raised by
keyboard, D-pad, media-transport and live seeks, so one remote press armed
one-tap seeking on the touch surface with no double tap at all. It stayed
armed for 1200 ms plus the fade and renewed on every tap, leaving the side
zones - 35% of the width each, over 70% of the height - unable to raise
the chrome.

Pair taps off the pending single-tap timer rather than differencing
DateTime.now(). The window is then one deadline that a clock adjustment
cannot stretch, suppressing touch taps disarms a half-finished pair, and
_lastSkipTapTime belongs to the desktop double-click paths alone.

Consecutive completed skips still accumulate into one running badge total.
2026-07-29 05:05:40 +02:00
edde746 f3795d49eb feat(player): answer transport keys with transient indicators, not the chrome
Pressing pause or seeking while the player's on-screen controls were hidden raised
the entire OSD, covering the subtitles the viewer was rewinding to read. Transport
keys now answer with a transient indicator and leave the chrome down; Select,
D-pad Center and a centre tap remain the deliberate way to bring the controls
back.

Play/pause confirms with an icon-only translucent disc at the centre of the frame,
72px around a 44px glyph, which grows and fades in, holds half a second at rest,
then runs the same motion in reverse. Seeking shows the amount plus a single
chevron on the same line at the edge it travels toward, with no backdrop at all:
anything large enough to read as a surface is large enough to cover picture and
subtitles, so legibility comes from shadows instead. Only the chevron moves, and
it eases outward across most of its cycle and returns briefly, holding a visible
opacity floor rather than blinking out. Type is scaled per platform, since a
television is read from across the room. The existing text pill stays for genuine
notices - rate changes, chapter titles, zoom, errors - because an earlier centred
pill overlapped ASS \an8 subtitle placement, which is the readability complaint
this feedback exists to answer.

Every relative seek entry point now shares one coalescing primitive. The keyboard
shortcuts fell through to KeyboardShortcutsService and previously reported
nothing, and both they and the remote's chapter fallback rebased each press off
player.state.position, so a burst against a slow backend pinned every request near
one step while the indicator climbed to a total that was never committed. A
released key commits its pending target immediately and resets the acceleration
tier, including on live TV where seeks bypass the accumulator. A chapter seek with
nowhere to go, past the last chapter or already at the start, no longer announces a
jump it does not perform.

Rewind-on-resume follows the resolved intent rather than the current state, so a
directed pause on an already-paused video neither resumes nor rewinds. Indicators
carry their own liveRegion semantics nodes: their labels previously merged into the
full-screen "show playback controls" target, corrupting its accessible name, and
they keep announcing "Paused"/"Playing" and the seek amount from icon-only visuals.

close #1676
2026-07-29 04:24:04 +02:00
edde746 41ffaa7f2b fix(automotive): stop playback while a vehicle restricts the app
Plezy declares appCategory="video", so on Android Automotive OS it is a
parked app bound by car app quality DD-2/DD-3: audio must stop when the
vehicle starts driving and must not be resumable while driving. Two paths
kept audio alive. Music playback ran under a mediaPlayback foreground
service whose lifecycle observer was registered for Apple TV only, so it
never paused when Android backgrounded the app. Video pausing hung off
AppLifecycleState.hidden, which Flutter only synthesizes once Android
delivers onStop; a car without the Automotive compatibility mode delivers
onPause alone, which maps to AppLifecycleState.inactive and the player
ignored.

Gate every path that can start audio on a new lifecycle predicate,
automotivePlaybackAllowed, which permits playback on a car only while the
app is resumed and fails closed on an unknown lifecycle state. That covers
explicit play, gapless arming and track transitions, live retry and
channel switch, frame-rate-match resume, VOD/live startup, and the queue
navigation commands of the OS media session, plus a last-resort pause for
when the platform player resumes itself on native audio-focus regain.
Playback authority on the media-session router is deliberately left alone:
the router consumes a denied event, so gating it would swallow PauseEvent
and leave the OS unable to stop audio. Reacting to lifecycle callbacks is
the mechanism the platform documents as sufficient, so no android.car
dependency is added.

The music queue no longer requests POST_NOTIFICATIONS on a car, where the
foreground service and its notification never start: there is nothing to
authorize, and the prompt would take focus and make the gate discard the
first play intent.

Detect the form factor too: FEATURE_AUTOMOTIVE now vetoes the Android TV
verdict, so a rotary-only head unit no longer inherits the leanback
experience. Picture-in-picture is gated on FEATURE_PICTURE_IN_PICTURE,
which cars lack, so the app's UI cannot stay on screen while driving, and
nothing forces a preferred orientation on a fixed-orientation display.
2026-07-28 23:28:25 +02:00
edde746 6c14049e95 fix(tvos): make EAC3 playback conform to Dolby's guidance
Groundwork for #1300. Establishes the session, buffering and route
handling Dolby's application guide prescribes, and adds the diagnostic
arm needed to find out whether Apple's sample-buffer renderer can carry
Atmos objects at all.

Audio session, per the guide's sequence:

- Adopt the long-form playback profile in one atomic call at app launch
  and activate the session there. The SDK only accepts that policy with
  category Playback, a Default/MoviePlayback/SpokenAudio mode and no
  options, so it cannot be assembled from separate calls.
- Report the resolved rendering mode in the player, hidden unless the
  system resolves it. Apple only resolves it for CarPlay and AirPlay, so
  an unresolved value means unknown, never "not Dolby".

Diagnostics (Apple TV only, Settings > Video Playback > Atmos Output Test):

- Add a sample-buffer arm. It reads the asset with AVAssetReader at
  outputSettings nil and hands the untouched compressed buffers and the
  untouched format description straight to the renderer, with a variant
  that rebuilds the description the way playback builds it. Every
  existing mode went through AVPlayer, so nothing exercised the path
  playback actually uses; this is what tells us whether the renderer or
  our construction is at fault.
- Add an AirPlay route picker. AirPlay is the only route where the system
  resolves the rendering mode and the supported channel layouts, so it is
  what makes those observations reachable at all, and the AVPlayer arms
  now allow external playback so every arm can be compared on the same
  destination.
- Add a session-mode toggle for the one profile difference between the
  guide and previous playback behaviour.
- Report the session profile, supported layouts, both format
  descriptions, the magic cookie and the renderer status, and release the
  session on stop so a failed run cannot contaminate the next one.

Also bumps MPVKit to 1.0.14, which carries the matching audio output
work: the channel layout AVFoundation itself uses for Dolby content, a
renderer-failure observer so the fallback to PCM can actually run, the
prescribed feed ordering and preroll, flush recovery that re-supplies the
discarded audio instead of shifting later audio into its place, and
capability-driven fallback on route and capability changes.

This does not yet fix #1300. Whether the sample-buffer renderer can carry
JOC is still unknown; it removes every difference from the documented
setup that could explain the failure, and gives us the arm to answer it
on real hardware.
2026-07-26 20:42:58 +02:00
edde746 a56b9a3dfb Merge the deduplication and dead-code removal pass
Consolidates duplicated logic behind shared implementations — paginated
grid tabs, focus chrome, cached remote stores, sheet selection columns,
the server artifact store and a test fixture layer — and removes code
that had become unreachable. Net reduction of about 5,500 lines with no
behaviour change.

Where a fix had landed separately in code that moved into a shared
helper, the fix was re-applied inside the helper rather than left behind
in the copy that went away.
2026-07-26 19:41:23 +02:00
edde746 71735354b9 fix(tvos): unify remote and text input ownership 2026-07-26 07:08:01 +02:00
edde746 eb3ed45af1 refactor: share future coalescing, Plex client access, and event helpers
Deduplicates the hand-rolled coalescing/caching maps, the Plex client cast,
the missing-serverId event guard and the progress-failure backoff, and drops
the MusicPlaybackService availability gate, which could never fail in
production.
2026-07-26 06:09:50 +02:00
edde746 c68ffe9ed0 refactor: share the toolbar scrim and dedupe playback and download paths
Extracts the repeated toolbar fade into a single ToolbarScrim widget, folds
duplicated request/retry handling in the media server HTTP client, and
collapses the parallel playback-source, download-manager and live TV helper
paths into shared implementations.
2026-07-26 06:09:49 +02:00
edde746 83f4e2a263 refactor: fold single-use helpers into their call sites
Collapses indirection layers and one-caller abstractions across the video
player, shortcut dispatch, shader loading and context-menu code, including
the VideoPIPManager pass-through over PipService.
2026-07-26 06:09:49 +02:00
edde746 352b88109b refactor: extract shared mixins and helpers, drop dead abstractions
Introduces shared seams for paginated views, D-pad reorder, media control
routing, async singletons and the device method channel, then points the
open-coded copies at them.

Also removes unused models and duplicated provider/server plumbing, folds
the twice-implemented artifact store in the server, and factors the
repeated Flutter toolchain prologue in CI into a composite action.
2026-07-26 06:09:48 +02:00
edde746 4307c49cd2 refactor: remove unreachable code paths and unused members
Drops dead code across services, models, utils and widgets, including the
connection auth service, which had no implementer, and the Live TV DVR
provisioning models, which had no caller.

Tests that only covered deleted behaviour are removed or trimmed. No
behaviour change.
2026-07-26 06:09:47 +02:00
edde746 3b1e71b3fa feat(player): support playback speeds up to 8x
close #1545
2026-07-26 04:24:55 +02:00
edde746 4af77f4696 fix(app): restore playback and state lifecycle contracts 2026-07-25 16:16:04 +02:00
edde746 b41fb4fe75 fix(ui): harden settings focus and semantics 2026-07-24 03:46:50 +02:00
edde746 e0bf66eea8 fix(runtime): harden application service boundaries 2026-07-24 03:46:46 +02:00
edde746 0707d4d9b1 fix(live-tv): stabilize HLS playback 2026-07-18 20:04:09 +02:00
edde746 a1b6a89714 fix(player): load subtitle sidecars with media
close #1583
2026-07-17 23:09:07 +02:00
edde746 6df8aba097 fix(nav): preserve HTPC escape behavior
Use Flutter's supported desktop application-exit API so the second root Back press closes Plezy on Windows. Preserve fullscreen when video player navigation is enabled while keeping fullscreen-first Escape behavior for normal desktop use.

close #1582
2026-07-16 20:43:10 +02:00
edde746 139cf83507 feat(test): add Maestro end-to-end coverage 2026-07-15 06:40:35 +02:00
edde746 abf1027b77 feat(plex): migrate video transcoding to HLS 2026-07-14 18:11:04 +02:00
edde746 d5f3e581df fix: eliminate cross-app consistency drift 2026-07-13 23:13:53 +02:00
edde746 e4db04fa62 fix: align UI focus and sheet behavior 2026-07-13 11:28:32 +02:00
edde746 e03edad824 fix: prevent async state and platform regressions 2026-07-13 00:03:52 +02:00
edde746 780a1ea180 fix(ci): restore analyzer and unit checks 2026-07-12 19:55:24 +02:00
edde746 917f6a2839 fix: guard lifecycle-bound state updates 2026-07-12 19:00:28 +02:00
edde746 2101f1d7f0 perf: isolate focus and media rebuilds 2026-07-12 19:00:11 +02:00
edde746 cd88f73f05 fix: serialize async state transitions 2026-07-12 18:59:14 +02:00
edde746 d1c4ae83eb fix(review): resolve post-consolidation regressions 2026-07-12 17:31:16 +02:00
edde746 7ecadffdb1 refactor(features): consolidate shared feature primitives 2026-07-12 17:31:13 +02:00
edde746 8a8b4f3a61 refactor: remove unused convenience APIs 2026-07-12 08:42:20 +02:00
edde746 cdec9d1514 refactor(player): centralize chapter traversal 2026-07-12 08:42:20 +02:00
edde746 967c25b11d refactor(player): share queue item labels 2026-07-12 08:42:20 +02:00