Commit Graph
37 Commits
Author SHA1 Message Date
edde746 f4ce60611b fix(subtitles): let the server deliver subtitles on a transcode
Two regressions since 2.9.1 broke subtitles on transcoded playback. Since
a1b6a8971 sidecars load with the media behind a 10s open guard, so a
subtitle URL the server is slow to serve — Jellyfin extracting an
embedded stream while its transcoder spins up — tripped the guard: stop,
reopen without subtitles, "Selected subtitles could not be loaded"
snackbar, and an emptied subtitle menu. Since 2b3853a88 every embedded
Plex subtitle was handed to the player as a sidecar whose URL is the
original container, so a transcode also range-read and demuxed the
source over HTTP — for a 40 GB remux, purely to find a subtitle track —
which is also why PGS never appeared: the client was handed a container
to demux rather than a rendition to play.

Delivery is the server's job again, backported from the AVPlayer branch
(42ba01440, the subtitle subset of 6852ac274, and a3da81e83) and adapted
to main's mpv backend:

Plex burns every embedded track (subtitles=burn); only a real external
file with a /library/streams key stays a client-fetched sidecar. A burn
is a re-encode, so directPlay is withdrawn — a real PMS answers HTTP 400
to directPlay=1 with burn — and the burn is aimed by selecting the
stream on the part first via the selectStreams PUT, because the decision
endpoint ignores subtitleStreamID alongside subtitles=burn. An
unaimable or undeliverable burn (dvb_teletext) refuses the transcode and
falls back to warned direct play rather than welding the wrong language
in or silently dropping the caption. Main's per-preset
directPlay/directStream pinning is kept; verified against a live PMS
that burn works under directStream=0.

Jellyfin never offers image formats as External, so bitmaps fall through
to Encode and are burned; text External is withheld per request when the
effective selection — including the server's DefaultSubtitleStreamIndex —
is embedded, and offered when it is a real file, so a file is delivered
as a file and never fetched twice. The burned row is excluded from the
sidecars; remaining text rows stay extractable, which is how a secondary
track still renders over a transcode. Sidecar URLs now use the format
extension the endpoint expects instead of the reported codec name.

The controls and selection layers learn what burning means: burn
eligibility is the codec's property, so burned rows stay selectable in
the menu; any change away from a burned selection renegotiates with the
server instead of pretending a local switch worked; the visibility
shortcut explains itself instead of doing nothing; and the track manager
is told when the primary is server-rendered so it stops waiting out a
thirty-second deadline for a native track that is already pixels.

Verified: analyzer parity, clean_translations --check --strict, full
flutter test (5749), and decision-level runs against live Plex and
Jellyfin servers — text and PGS burn decisions, the directPlay=1+burn
400, External file delivery, an unchanged no-burn baseline, and a real
burn session serving its playlist. The pre-commit aggregate was bypassed
for pre-existing main-state findings outside this diff: 21 format-drifted
files and three unused test seams in lib/main.dart.

close #1738

Refs #1815, #1622.
2026-08-09 07:30:47 +02:00
edde746 e3703892b3 fix(player): keep a keyboard Enter out of focus navigation
Pressing Enter over the player put the whole app into keyboard mode and
dropped focus onto Play/Pause, even with Video Player Navigation off. Two
independent paths did it. InputModeTracker promoted on any key satisfying
isNavigationKey, a set that unioned activation, dismissal and the menu key
with the arrows and consulted no setting at all; separately the surface's
Select handler always asked the chrome for focus. Escape had the same effect,
which on desktop reads as the mouse cursor vanishing mid-playback.

Both now ask one predicate. eventRequestsFocusNavigation decides whether the
app switches to keyboard mode and whether a key may hand focus to the chrome,
so the two cannot disagree and focus can never land on a control while focus
chrome is still suppressed. Activation and dismissal act on what already has
focus, so they answer no; Tab, the menu key, a remote's OK or BACK, and an
arrow that will really traverse answer yes. The one input the predicate cannot
read off the event, whether the focused feature owns arrow keys, rides on the
node as DirectionalShortcutFocusNode instead of on a subtree, so every sheet,
prompt and OSD button stays an ordinary traversal target with nothing to
re-enable.

playerDirectionalNavigationEnabled and videoPlayerNavigationPreference replace
five hand-copied pref-or-isTV expressions and a screen-level cache that
disagreed with the live getter after a toggle. Services whose input is
synthesized past HardwareKeyboard announce themselves through
InputModeTracker.reportNonPointerInput rather than two static callbacks and
three copies of a highlight-strategy write. That registration is now
identity-guarded: the bootstrap-to-app tree swap disposed the outgoing tracker
after the incoming one initialised and cleared both callbacks, so gamepad and
companion remote input had stopped switching to keyboard mode entirely.

Falling out of the same rule: a companion heartbeat no longer flips an idle
desktop host into keyboard mode, analog-stick drift promotes only past the
deadzone that actually navigates, Enter keeps toggling playback once the
chrome is up, Tab both reaches and traverses the OSD, and the player surface
claims the remote from mount rather than only when the chrome starts hidden,
so the first key on a desktop route is a playback shortcut instead of the
screen node's chrome-raising self-heal.

isNavigationKey becomes isReservedControlKey, since its real meaning is a
shell key rather than a text character and the old name is what invited the
conflation. The unreachable PlayerChromeFocusTarget.timeline goes with it.
2026-08-07 13:23:53 +02:00
Vincent Vallee 8879941d29 fix(player): keep app-owned fullscreen when Escape leaves the player (#1791)
Physical Escape inside the player resolved to exitFullscreenIfActive on
Windows and Linux whenever HTPC-style player navigation was off, so it dropped
the window out of fullscreen regardless of who put it there. For anyone running
with "start in fullscreen" (or who had toggled fullscreen from the browse UI),
backing out of a movie left the app windowed, with "exit fullscreen on player
close" switched off.

Track fullscreen ownership instead: FullscreenStateManager now exposes a scope
that the player opens in initState and closes in dispose, and setFullscreen —
the single funnel every desktop platform reports through (window_manager on
Linux, the Win32 runner callback on Windows, NSWindowDelegate on macOS) —
records whether the fullscreen currently active was entered inside that scope.
Escape only exits fullscreen the player itself entered; otherwise it is plain
Back. The scope is depth-counted so the next-episode swap, where the incoming
screen's initState runs before the outgoing screen's dispose, carries ownership
across rather than resetting it.

Nothing changes for a user who fullscreens from inside the player: Escape still
exits fullscreen first, then acts as Back. The fullscreen toggle button and its
shortcut are untouched, as is exitFullscreenOnPlayerClose.

Fixes #1624.
2026-08-05 07:14:11 +02:00
edde746 bbed260169 fix(player): start the TV player with its chrome down
A television raised the whole OSD and timebar on every playback start. The
chrome controller is born visible, and its auto-hide clock cannot arm until the
first frame lands, so the controls did not merely appear early: they appeared
exactly when the picture did, and then sat over the opening five seconds of
every movie and episode. The timeline is gated behind the first frame, so the
bar materialised on top of the video rather than over the loading spinner,
which is what makes it read as a pop-up rather than as chrome that was already
there.

The route now opens with no chrome on TV. Nothing is lost: the loading spinner
and buffering overlay are their own overlays, the screen focus node owns back,
and the first D-pad press raises the controls the way it already does after
every auto-hide. Pointer and touch platforms keep the chrome, where the
viewer's hand is on the surface and the title and back affordance belong over
the spinner.

Initial presentation now follows initial visibility. They were separate:
seeding only visibility would leave the route claiming its chrome was still
presented, so PlayerNavigationCoordinator would read back as "hide the chrome",
hide() would no-op against chrome that was never up, and the press would be
swallowed instead of leaving the player.

Controls that mount with the chrome already down now claim focus themselves.
Focus normally reaches them through the hide transition, and their own
autofocus cannot win it back because the screen node took it during the loading
phase. Left alone, the screen node kept primary focus and its self-heal raised
the entire OSD on the first D-pad press, which put the chrome straight back
over the picture and bypassed the transient seek and transport indicators.

Both player spinners now carry a label. They were bare progress indicators, so
a screen reader announced nothing at all while the picture was coming up, and
the TV Maestro flows had no way left to tell a loading player from a playing
one once the Pause button stopped appearing on its own.

The two TV flows are repaired to match. They waited on that button, and now
wait for the labelled spinner to clear, which cannot happen before the media is
opened. 05 additionally reaches Search by D-pad rather than a percentage
coordinate, because a tap flips InputModeTracker to pointer mode and collapses
the rail it is aiming at, and it gates on the play-next prompt's own Cancel
action: "Next Episode" is also the credits skip button, so the old assertion
could pass without the prompt ever opening.

close #1765
2026-08-02 11:45:27 +02:00
edde746 bac2a0d201 fix(player): keep Delete and Home editing text in player sheets
Bare Backspace and Home are player navigation keys, but they are also
caret editing keys. The player screen's Focus wraps its OverlaySheetHost,
so it saw them before the subtitle-search field could act: the press was
consumed on key-down, DefaultTextEditingShortcuts never turned it into a
deletion, and the back pipeline hid the chrome and then left the player.

A focused text editor now takes both keys back, but only for physical
keyboard presses — a synthesized dpad/gamepad press has no caret, and
browserHome has no editing role at all.

The screen also resolved its overlay-sheet controller from the State's
own context, which sits above the host it was querying, so the lookup
always returned null and Back skipped the sheet stage entirely. Resolve
it from a context below the host instead, matching NowPlayingScreen.

close #1741
2026-08-02 07:37:12 +02:00
edde746 f3795d49eb feat(player): answer transport keys with transient indicators, not the chrome
Pressing pause or seeking while the player's on-screen controls were hidden raised
the entire OSD, covering the subtitles the viewer was rewinding to read. Transport
keys now answer with a transient indicator and leave the chrome down; Select,
D-pad Center and a centre tap remain the deliberate way to bring the controls
back.

Play/pause confirms with an icon-only translucent disc at the centre of the frame,
72px around a 44px glyph, which grows and fades in, holds half a second at rest,
then runs the same motion in reverse. Seeking shows the amount plus a single
chevron on the same line at the edge it travels toward, with no backdrop at all:
anything large enough to read as a surface is large enough to cover picture and
subtitles, so legibility comes from shadows instead. Only the chevron moves, and
it eases outward across most of its cycle and returns briefly, holding a visible
opacity floor rather than blinking out. Type is scaled per platform, since a
television is read from across the room. The existing text pill stays for genuine
notices - rate changes, chapter titles, zoom, errors - because an earlier centred
pill overlapped ASS \an8 subtitle placement, which is the readability complaint
this feedback exists to answer.

Every relative seek entry point now shares one coalescing primitive. The keyboard
shortcuts fell through to KeyboardShortcutsService and previously reported
nothing, and both they and the remote's chapter fallback rebased each press off
player.state.position, so a burst against a slow backend pinned every request near
one step while the indicator climbed to a total that was never committed. A
released key commits its pending target immediately and resets the acceleration
tier, including on live TV where seeks bypass the accumulator. A chapter seek with
nowhere to go, past the last chapter or already at the start, no longer announces a
jump it does not perform.

Rewind-on-resume follows the resolved intent rather than the current state, so a
directed pause on an already-paused video neither resumes nor rewinds. Indicators
carry their own liveRegion semantics nodes: their labels previously merged into the
full-screen "show playback controls" target, corrupting its accessible name, and
they keep announcing "Paused"/"Playing" and the seek amount from icon-only visuals.

close #1676
2026-07-29 04:24:04 +02:00
edde746 a56b9a3dfb Merge the deduplication and dead-code removal pass
Consolidates duplicated logic behind shared implementations — paginated
grid tabs, focus chrome, cached remote stores, sheet selection columns,
the server artifact store and a test fixture layer — and removes code
that had become unreachable. Net reduction of about 5,500 lines with no
behaviour change.

Where a fix had landed separately in code that moved into a shared
helper, the fix was re-applied inside the helper rather than left behind
in the copy that went away.
2026-07-26 19:41:23 +02:00
edde746 61344f7862 test: extract shared fixtures and scaffolds
Collapse duplicated setup across the suite into six shared helpers under
test/test_helpers/ and rewrite the 28 suites that were open-coding it:

  http_fixtures.dart         jsonResponse() for http.Response JSON stubs
  library_tab_scaffold.dart  pumps library tabs under their required ancestors
  multi_server_fixtures.dart MultiServerProvider wiring for widget tests
  playback_report_fakes.dart PlaybackReportCall + fake report sinks
  profile_stack.dart         production-shaped profile dependency graph
  theme.dart                 testMonoTokens for fast-settling widget tests

Net -1245 lines with no change in coverage or assertions.
2026-07-26 06:09:47 +02:00
edde746 4af77f4696 fix(app): restore playback and state lifecycle contracts 2026-07-25 16:16:04 +02:00
edde746 b41fb4fe75 fix(ui): harden settings focus and semantics 2026-07-24 03:46:50 +02:00
edde746 e0bf66eea8 fix(runtime): harden application service boundaries 2026-07-24 03:46:46 +02:00
edde746 0707d4d9b1 fix(live-tv): stabilize HLS playback 2026-07-18 20:04:09 +02:00
edde746 a1b6a89714 fix(player): load subtitle sidecars with media
close #1583
2026-07-17 23:09:07 +02:00
edde746 6df8aba097 fix(nav): preserve HTPC escape behavior
Use Flutter's supported desktop application-exit API so the second root Back press closes Plezy on Windows. Preserve fullscreen when video player navigation is enabled while keeping fullscreen-first Escape behavior for normal desktop use.

close #1582
2026-07-16 20:43:10 +02:00
edde746 abf1027b77 feat(plex): migrate video transcoding to HLS 2026-07-14 18:11:04 +02:00
edde746 e6e7d8cdfd test: remove redundant coverage and shorten timers 2026-07-13 02:15:03 +02:00
edde746 a23c7f215c fix(player): tighten staged back navigation 2026-07-11 23:11:25 +02:00
edde746 4443b76145 fix(player): respect visible chrome on back 2026-07-11 17:38:22 +02:00
edde746 d86e328169 fix(player): unify back navigation
close #1525
2026-07-11 03:23:40 +02:00
edde746 5f49dddb4d feat(ui): M3E restyle for settings, auth, and profile screens 2026-07-02 11:47:43 +02:00
edde746 930534ee31 fix: avoid duplicate timeline seek
close #1421
2026-06-27 07:05:06 +02:00
Huzama Ahmad 7b917462c7 fix(plex): show PGS subtitles when transcoding (#1399)
* fix(plex): show PGS subtitles when transcoding

Bitmap subtitles (PGS/VOBSUB) disappeared from the menu while transcoding on Plex, leaving only "Off". The MKV transcode already supports them, so embed them in the stream like text subs. Now they show up and can be turned on.

* fix(plex): give bitmap subtitle codecs the right sidecar extension

getSubtitleExtension fell back to .srt for vobsub, pgssub and dvb subs. Map them to .sub/.sup so it stays consistent with isImageSubtitleCodec and any sidecar URL or download uses the correct extension.
2026-06-25 10:50:38 +02:00
edde746 d9b03160f0 fix(video-controls): activate skip marker on select when controls hidden
close #1374
2026-06-18 07:59:26 +02:00
edde746 a75cf5fd35 fix(player): dismiss prompts on back
close #1373
2026-06-18 03:25:30 +02:00
edde746 7195702242 fix(player): repair Plex transcode seeking
close #1341
2026-06-14 23:39:05 +02:00
edde746 5e2bd4efa8 fix(video): release scrub chrome hold
close #1340
2026-06-14 18:34:12 +02:00
edde746 1fc081ed6b fix(player): eager timeline scrub gesture and stable slider tree
close #1302
2026-06-11 07:15:31 +02:00
edde746 01e5814943 fix(video): consolidate auto-skip cancellation 2026-06-07 06:13:14 +02:00
edde746 24b5080c38 fix(video): stabilize player chrome overlays 2026-06-02 14:20:24 +02:00
edde746 8413e1e5a7 fix(player): reduce sync offset dpad step 2026-05-31 06:38:25 +02:00
edde746 3a042d79f6 fix(player): persist shader hotkey toggles
close #1105
2026-05-23 01:37:57 +02:00
edde746 c93a266722 fix(plex): support no-burn transcode subtitles 2026-05-20 17:21:31 +02:00
edde746 5d2302b322 fix(player): stabilize Apple timeline progress 2026-05-08 12:34:07 +02:00
edde746 1f09c07e96 feat(player): toggle chapter timeline markers
close #973
2026-05-06 05:26:47 +02:00
edde746 94dbae0af9 fix(playback): prevent spurious seek jumps
close #946
2026-05-05 09:52:19 +02:00
edde746 8fabf56337 refactor: split playback and media hotspots 2026-05-02 06:33:05 +02:00
edde746 31d2d9dc98 feat: jellyfin 2026-05-01 01:20:36 +02:00