The preview cleared unconditionally 2s after a committed seek; on a device
still buffering, the live position hasn't caught up yet, so the next key
press re-based off the stale position and re-targeted the same spot -
discarding the seek exactly on the slow hardware the coalescing targets.
Re-arm the clear until the live position is near the target, with a 10s
ceiling backstop (same settle pattern as LiveSeekAccumulator).
350ms sits below the typical KeyDown-to-first-repeat gap (~400-500ms on
Android/TV), so every hold committed an intermediate seek before repeats
even began. 800ms matches Jellyfin ATV (media3's DefaultTimeBar uses 1s);
key release still flushes synchronously, so taps are unaffected.
_lastDispatchedTimelineSeek was set by the drag throttle and never reset, so
with key-seeks now routed through onSeekEnd a coalesced flush targeting the
same position as a stale drag (realistic at the 0/duration clamp boundaries)
skipped the real seek while still reporting completion.
A held fast-forward fired a real seek on every key-repeat for direct/
progressive streams, flooding the source with overlapping range requests and
wedging low-power devices (e.g. Fire TV Stick) in BUFFERING until the player
was restarted. Route direct play through the same preview/debounce path the
transcode case already uses: move only the timeline preview while the key is
held and commit a single seek on release or pause.
close#1424
Dual-stack hostnames with unreachable IPv6 stalled past the endpoint
probe budget because WinHTTP tries addresses sequentially. Enable
WINHTTP_OPTION_IPV6_FAST_FALLBACK (Happy Eyeballs) via win_http 0.2.2
so IPv4 is raced after the IPv6 attempt, matching curl/Cronet/NSURLSession.
close#1128
When focus drifts to the player's screen-level Focus node (after an
overlay sheet closes with the controls hidden), a hardware play/pause
key only revealed the chrome and leaked to Android's MediaSession,
which pauses unreliably when its state is throttled or suspended.
Intercept media play/pause at the screen node on TV-style navigation:
toggle via the same playback-intent path as the Apple TV bridge and
consume the event.
close#1375
Backing out to home selected the home tab but let focusActiveTabIfReady
steal real focus into the content while _isSidebarFocused stayed true,
leaving the rail stuck expanded over a shifted content box that clipped
the end of every hub row. Skip the content-focus grab while the sidebar
owns focus, move the sidebar focus ring to the Home item on back-to-home,
and self-heal the flag whenever the content scope actually gains focus.
close#1411
Badge the mobile Library options icon with a dot while filters are
active, and replace the "This library is empty" state with a
"No items match the active filters" message plus a reset button.
close#1470
FFmpeg's protocol lookup is case-sensitive, so a stored "Https://" base
URL reaches mpv verbatim through the direct-play string concat and fails
with "Protocol not found" (API calls survive because Dart's Uri
lowercases the scheme). Canonicalize at Jellyfin URL intake and in the
connection constructor so persisted configs self-heal on load, and
register mpv-escaped (https\://) redaction variants so option-value
logs stop leaking the server host.
close#1465
At most one version of an item can be downloaded, and plain Play now
targets it directly, so an offline Play Version picker is a no-op
detour offering versions that cannot play (#1440). Backend
capabilities are static, so the menu gate and the quality picker in
_handlePlayVersion both get a liveness check — a server dropping
between menu open and tap must not offer transcodes either.
Plain Play requests the default media version (index 0 or the saved
preference), but the offline resolvers rejected the single downloaded
row when a non-default version was downloaded, then threw "No video
URL available" with no client to fall back to.
Three-part fix sharing one matcher (downloadedVersionMatches):
- getPlaybackData falls back to the downloaded version when there is no
client to stream from; the result now carries the effective
mediaIndex/mediaSourceId so cached media info and the committed
session describe the file actually played.
- navigateToVideoPlayer seeds the selection from the download record
for isOffline plays with no explicit version, covering the external
player branch and offline-library plays with a reachable server.
- PlaybackSession.fromContext prefers the result source id over the
requested one, keeping in-player state in sync after a fallback.
Online pinning is untouched: with a live client an explicitly requested
non-downloaded version still streams from the server.
Re-enables Audio Passthrough on Apple TV against the MPVKit EAC3-JOC
AVPlayer sink (pin bump to v1.0.8 follows), adds an AVPlayer test
harness + diagnostics screen for #1300, and makes loudnorm yield while
passthrough is active (fixes a latent spdif conflict on desktop too).
Guest switch dispatch pre-marked its dedup key and fired-and-forgot, so
any failure (fetch error, reload busy with an auto-advance, navigation
race with the host exiting) silently stranded the guest on the old media.
A CurrentPlaybackDispatcher now marks a key handled only after the sink
reports success against the committed identity, with a serialized
in-flight slot, timeout, and generation reset; the reconciler re-offers
unattached media on every host heartbeat, making the heartbeat the retry
channel. Fetches that outlive their dispatch are re-validated against the
current snapshot so a stale switch can't override the live one.
hostExitedPlayer now rides the controller's ordered message queue with
host authentication instead of racing state handling in the provider.
close#1453
Events were delivered to the Flutter event sink directly on the mpv event
thread while method replies were already marshaled; concurrent messenger
use from two threads intermittently crashed guests during the event burst
of an in-place media switch. Also joins the event thread before draining
platform tasks in the plugin destructor (reverse member destruction order
would otherwise let the event thread enqueue into a destroyed queue) and
coalesces the wakeup PostMessage behind a retry-safe flag.
The rail dim (and its top fade band) was clipped to the rail's footprint,
so it terminated in a vertical seam at the nav edge while the backdrop
continued behind the nav. Generalize _RailBackgroundBleed into
_RailBleedPositioned and render the dim through it, full-width like the
background gradient. Row stripes now apply only while the rail itself is
focused — under the full-width dim they'd re-introduce level seams at the
nav edge (and read as noise anyway).
Unlike the content opacity it replaced, the dim quad also darkens the
backdrop showing through around the rows, so its rectangle edge read as
a hard line across the spotlight artwork. Ramp the dim in over narrow
top/bottom gradient bands (flat quad interior, non-AA to avoid seams);
band area keeps the gradient-shader cost negligible on weak TV GPUs.
Browse pass on the Mali-G31 box unchanged: draw p50 7.2ms, 2% janky.
Skia's dithered gradient shaders cost ~10ms per full-screen pass on
Mali-class TV GPUs: the two spotlight scrims alone were ~20ms of a 27ms
raster frame, while flat blended quads at the same coverage are ~free.
Bake axis-aligned LinearGradients once into cached 1x1024 premultiplied
strip textures drawn as stretched quads (shader fallback for unsupported
shapes and the first frame). Converted the spotlight, TV detail backdrop,
app-bar scrims, rail bleed, person-card overlay, and the video-controls
scrim, which now also keeps one widget type across hasFrame flips so the
controls subtree survives in-place source switches.
Scripted-browse on a Mali-G31 box: draw p50 27.5ms -> 7.1ms, swap block
20.3ms -> 0.9ms, janky draws 69% -> 2%; screenshots pixel-identical.
Delete unused registry members (ProfileConnectionRegistry.insertIfAbsent /
removeAllForProfile, ProfileRegistry.reorder, ProfilesView.countFor,
ConnectionRegistry.getDefault) and their orphan tests, refreshing the stale
docs that named removeAllForProfile as the profile-delete cleanup path.
Repair the "one default per profile" join-row invariant: the connectionId FK
cascade (foreign_keys=ON) silently drops a profile's default row while its
other rows survive, leaving it defaultless. Add promoteMissingDefaults, share
a deterministic re-promotion helper with remove(), and re-promote in
removeAllForConnection.
Keep a running companion-remote host's crypto identity in sync with the
active profile: subscribe to PlexHome/connection/join streams and rebuild
auth contexts (restarting the broadcast when they change) so a removed
home user or revoked borrowed connection stops controlling the host.
Serialize host start/stop/crypto-rebuild through a lifecycle lock, clean
up peer subscriptions before re-listening, and guard the replaced-client
onDone against clobbering the new client's session. Drop the context.mounted
guards that aborted an app-level host start, fix the DiscoveryView
init-flash/stuck-on-throw, and delete the dead initialize*Crypto helpers.
In d-pad mode every unfocused FocusableActionBar button held its own
AnimatedOpacity(0.6) — 4-5 permanent saveLayers (one render pass each
on tiled TV GPUs) on discover and detail alike, every frame. While no
button in the row has focus (the entire time the user browses content)
the whole row now shares a single dim layer; per-button dims apply only
while the row holds focus.
The base image shared the incoming's fade-riding errorBuilder, so a
404'd backdrop flashed transparent on the next swap, could start the
fade before any frame existed, and an errored provider got promoted
into the base (re-resolve loop). Base now uses a static fallback,
error/frame state is tracked per incoming (keyed by provider), and
promotion settles on the fallback color when no frame ever arrived.
The whole-stack AnimatedSwitcher kept two full-screen saveLayers (each
compositing backdrop + two full-screen gradients) blending on every
focus move — with CachedNetworkImage's own fade nested inside, the
dominant GPU load while browsing. Gradients are identical between items
so they never fade now; the incoming artwork fades in via Image.opacity
over the still-opaque previous one (no placeholder flash), and only the
bounded info block keeps a real cross-fade.
Memoize the per-image SHA-1 disk-cache key (ran on the UI thread on
every image build), fade images in via paint alpha instead of an
AnimatedSwitcher saveLayer per in-flight tile, create SettingsBuilder's
merged listenable once instead of per build, and drop the pointer
chrome (InkWell ink machinery, cursor MouseRegions) from cards on TV
where no pointer exists.
Poster images are decorative (the card exposes one merged node), and
the default per-child AutomaticKeepAlive/_SelectionKeepAlive/
IndexedSemantics wrappers are inert here — no keep-alive clients or
SelectionArea exist. The semantics phase ran ~9ms every frame on TV
devices with an accessibility service; it scales with node count.
Hub moves, focus flips and item selects now flow through the rail focus
model + ListenableSelectors (two headers/cards repaint instead of every
visible card rebuilding). DiscoverScreen memoizes the hubs list, gates
provider notifies on a render signature and caches the rail widget so
no-op refreshes skip the subtree entirely. The whole-rail 0.6 and
inactive-row 0.7 AnimatedOpacity layers are replaced by AnimatedDimScrim
quads, removing the permanent per-frame saveLayers that kept low-end TV
GPUs raster-bound.
Covered routes stop painting/building once the fade settles, and d-pad
episode scrubbing rebuilds only the foreground info panel instead of
the whole screen with its rail.