Files
plezy/lib/utils/scroll_utils.dart
T

58 lines
2.3 KiB
Dart

import 'package:flutter/widgets.dart';
/// Scroll the nearest scrollable ancestor so [context] is centered.
///
/// Uses [Scrollable.ensureVisible] with alignment 0.5 (center).
/// Runs in a post-frame callback to ensure layout is complete.
void scrollContextToCenter(BuildContext? context) {
if (context == null) return;
WidgetsBinding.instance.addPostFrameCallback((_) {
if (!context.mounted) return;
Scrollable.ensureVisible(context, alignment: 0.5, duration: const Duration(milliseconds: 200), curve: Curves.easeOut);
});
}
/// Jump a vertical [ListView] so that [currentIndex] is visible.
///
/// Measures the first item (via [firstItemKey]) to get the real item height,
/// then scrolls to `currentIndex * itemHeight`, clamped to max extent.
/// Call once after the first build; the callback is a no-op if the key or
/// controller aren't ready yet.
void scrollToCurrentItem(ScrollController controller, GlobalKey firstItemKey, int currentIndex) {
WidgetsBinding.instance.addPostFrameCallback((_) {
if (!controller.hasClients) return;
final itemHeight = (firstItemKey.currentContext?.findRenderObject() as RenderBox?)?.size.height;
if (itemHeight == null) return;
final maxExtent = controller.position.maxScrollExtent;
if (!maxExtent.isFinite) return;
final target = (currentIndex * itemHeight).clamp(0.0, maxExtent);
controller.jumpTo(target);
});
}
/// Scroll a horizontal list to center the item at the given index.
///
/// Assumes items are laid out with [leadingPadding] before the first item,
/// and each item occupies [itemExtent] pixels (including per-item padding).
void scrollListToIndex(
ScrollController controller,
int index, {
required double itemExtent,
double leadingPadding = 12.0,
bool animate = true,
}) {
if (controller.positions.length != 1 || itemExtent <= 0) return;
final viewport = controller.position.viewportDimension;
final maxExtent = controller.position.maxScrollExtent;
if (!viewport.isFinite || !maxExtent.isFinite) return;
final targetCenter = leadingPadding + (index * itemExtent) + (itemExtent / 2);
final desiredOffset = (targetCenter - (viewport / 2)).clamp(0.0, maxExtent);
if (animate) {
controller.animateTo(desiredOffset, duration: const Duration(milliseconds: 150), curve: Curves.easeOut);
} else {
controller.jumpTo(desiredOffset);
}
}